PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
So, in principle you agree that by changing an integral game system you have to make suboptimal choices because the playerbase did not want that change? I suppose several larger streamers and their view bases definitely agree with that.
I was never behind that design. I inherited it though and intend to make it awesome.

 
How bout..
Looted weapons = random stat + 5 mod slots

Crafted weapons = 6 mod slots
You won't be able to craft a weapon with more than 2 or 3 modslots since there will be a cap on what quality we will be able to craft. I'm not exactly sure what the highest allowed quality tier will be for crafting but it won't be tier 5 or 6 for sure.

 
A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.
This would be a cool idea, maybe even seasons could be added, 1 season = 4 weeks? starts with Fall-Winter-Spring-Summer(really hot).

 
@Madmole are we going to see more uses for diamonds/gold/silver since the books will be adding a chance when mining to find them? Or will they stay primarily for dukes?

 
You won't be able to craft a weapon with more than 2 or 3 modslots since there will be a cap on what quality we will be able to craft. I'm not exactly sure what the highest allowed quality tier will be for crafting but it won't be tier 5 or 6 for sure.
you are an evil man. you tease us with T6 craftable with 5 slots and now you take them away?! - "S/hes a witch!"

 
you are an evil man. you tease us with T6 craftable with 5 slots and now you take them away?! - "S/hes a witch!"
What? You were teased with a T6 6 slot findable. When did I say you could craft a T6 with 5 slots? Gazz said a T6 wrench could disarm mines but that's just moving in on another man's running gag.

Not denying any witchcraft, btw.

 
A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.
I've always hoped the radiated zone would be a end game zone with nice goodies and epic baddies that you couldn't enter until you got a full rad suit from a series of quests.
 
A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.
Yes I would like it if weather carried over to other biomes as well. When I play. It seems to rain a lot in the burnt forest biome and almost never in the pine forest biome.

I would love it if we had more thunderstorms in the game to. Seems that the only time I hear thunder is on the night of the red moon.

 
A19 might see proper radiated game play and we would delete biomes before adding any more. To me its rather immersion breaking changing biomes too frequently. I hope to have a global precipitation system for A19 right now you can just leave the biome and avoid the weather and its kind of immersion breaking its raining in one biome and not the other. It would snow in the snow biome.
I like this idea for the weather aspect but I also like having those areas with different resources and vegetation. How would that work?

 
Seems to me that if found guns could have the possibility of 1-2 random mods already installed, that would give all the variety in guns that you would need. Crafted guns would always be empty of mods of course so there is your bottom of the stat range.
There was a short time when guns that were looted had a mod pre-installed and that was pretty exciting.
I also remember that for a short time, that some weapons and armor at a trader had preinstalled mods too. I wish that came back.

 
You won't be able to craft a weapon with more than 2 or 3 modslots since there will be a cap on what quality we will be able to craft. I'm not exactly sure what the highest allowed quality tier will be for crafting but it won't be tier 5 or 6 for sure.
You can craft blue with att 10 and rank 5 of the specific gun perk. Top tier weapons the same but you need a schematic for those.

 
This would be a cool idea, maybe even seasons could be added, 1 season = 4 weeks? starts with Fall-Winter-Spring-Summer(really hot).
No, that is a huge feature to pull off and adds literally zero value to average customers. I'd rather just have a rwg mixer you can say its all winter and play that for hardcore survival.

 
@Madmole are we going to see more uses for diamonds/gold/silver since the books will be adding a chance when mining to find them? Or will they stay primarily for dukes?
There is a book you can find that will let you craft diamond tipped mod that adds massive durability to tools.

 
I've always hoped the radiated zone would be a end game zone with nice goodies and epic baddies that you couldn't enter until you got a full rad suit from a series of quests.
Thats the plan-ish. It would raise the GS significantly.

 
Yes I would like it if weather carried over to other biomes as well. When I play. It seems to rain a lot in the burnt forest biome and almost never in the pine forest biome.
I would love it if we had more thunderstorms in the game to. Seems that the only time I hear thunder is on the night of the red moon.
There used to be. Weather is fubar and should get fixed in A19.

 
I like this idea for the weather aspect but I also like having those areas with different resources and vegetation. How would that work?
I'm not sure how a global precipitation system influences resources or vegetation?

 
I also remember that for a short time, that some weapons and armor at a trader had preinstalled mods too. I wish that came back.
It might, It was another freaky balance issue that caught us off guard so we disabled it for now.

 
I also remember that for a short time, that some weapons and armor at a trader had preinstalled mods too. I wish that came back.
no matter the item, its the random element that makes exploration and looting fun and exciting. if i only have 1 static version to find, once i find it, the excitement of looting is over. all other clones are merch or salvage (where i have other better options for both)

 
I like this idea for the weather aspect but I also like having those areas with different resources and vegetation. How would that work?
I think I've got how this works. In a very primitive form there is a base precipitation rate, for the sake of simplicity we'll go with low, medium and high.

Low precipitation -

----Desert: No rain, probably very hot.

----Forest: No rain, warm.

----Snow: No snow or rain, probably just cold.

Medium precipitation -

----Desert: No rain, probably warm.

----Forest: Light rain, cool.

----Snow: Light snow, probably very cold.

High precipitation -

----Desert: Light rain, probably warm.

----Forest: Heavy rain, cold.

----Snow: Heavy snow, probably freezing.

The resources and vegetation can stay the same for each biome but this brings a universal weather system to the world.

 
Status
Not open for further replies.
Back
Top