PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
BTW, calling it now; MM has been very participatory on the forums, that means we're getting a release soon. =)

 
The only times I've had lag problems with solar power is when it doesn't create enough wattage to power everything it's connected to. Increase the output or decrease the power required and you should be good.
Thanks :) I'll try that !

 
Who even uses a flashlight after day 2 or three finding a mining helmet? Micro managing things like batteries in flashlights or torches that burn out just are more tedious than fun. Flashlights are useful on day one, but after that they pretty much are just junk that piles up.
Maybe they could be added to turrets so they would have working spotlights, but for now flashlights are just scrapable junk to me.
It bothers me that flashlights are rather useless. Perhaps you can use flashlights to repair your mining hat instead of forged iron.

 
It bothers me that flashlights are rather useless. Perhaps you can use flashlights to repair your mining hat instead of forged iron.
Could add a flashlight to the recipe for a bicycle and therefore give the bike a 'headlight' and another use for a flashlight.

Could even be an optional ingredient, that could open a whole can of worms though.

 
We got a lot of backlash starting players way too nerfed in A17 I don't want to revisit that.
I disagree; it was a big change, yes, but only a nerf in the context of A16 and earlier. Taken without that history the day 1 character was a lot like a city kid. You know the kind...pasty, weak, trees seem like foreign objects, no survival skills...

 
There is no support for off hand weapons, so no that, no shields.
I'm thinking a player can equip a shield and have knockback, stun and even ragdoll effects; if you're surrounded, it might be an awesome way to get out of a tough jam... electrical mods (nova shields!) for even more fun. =)

 
melee mechanic

I'd like to see a more modern melee weaponry mechanic, where the speed, duration and swing angle were taken into account when calculating damage.

What do I mean,

jHwxlnK.gif


Many games already use a similar system and this makes mele weapons really interesting.

Is there something in the plans?

 
Last edited by a moderator:
what about a shield as a solo weapon itself ?

you only carry the shield and use it to block with left-click, and right-click is the knockback, stunning chance 100%

 
It bothers me that flashlights are rather useless. Perhaps you can use flashlights to repair your mining hat instead of forged iron.
Use them as a crafting part for attachment lights for weapons and clothes. Electrical parts make more sense for repair.

 
How about bringing back the idea of shields for the fortitude weapon? The defensive nature of the weapon and boost to armour compliments the fortitude stat quite well.
That, and I really want shields.. mmmmm... shields.
While blue shields does sound cool, I asked for trains a long time ago. Even if it's just a small yard wil a very few cars POI... (and before you say make it yourself, I am learning to mod, and crazily working on UI stuff now...)

Rofl. Don't know why i thought of electric shields first... (the electricity posts?). I think shields would be great. Good for noobs, immersion, easy to craft, etc.

 
Last edited by a moderator:
While blue shields does sound cool, I asked for trains a long time ago. Even if it's just a small yard wil a very few cars POI... (and before you say make it yourself, I am learning to mod, and crazily working on UI stuff now...)
Problem with trains (and any large vehicle) is that it's either going to be made out of blocks, which CAN look good but can also look goofy, AND can never be "used" like:

tmp-Train1.jpg


...or you have it as an entity (like vehicles are) or blocks (like damaged vehicles are and the tank will be), in which case it's goofy because you can hit ONE spot and destroy something that takes up like 20x5x5 or something:

6d4ec6b2-1d55-4e6f-8653-69cabb803e01.jpg


Either way is not a good solution.

 
It bothers me that flashlights are rather useless. Perhaps you can use flashlights to repair your mining hat instead of forged iron.
I made mine throwable, so that you can throw it down a dark hole and let physics take over, watching it tumble and illuminate what's down there. You should consider it (I did it for torches and lanterns too), it's quite fun and gives it a nice purpose. Sure, the drop mesh doesn't stick around forever, but I just pretend it "died out".

The best prefab makers from the modding community are, in no particular order (and my own opinion):

Horst

LazMan

Pille

Topminder

...if y'all are looking, you may want to check out their respective works. =)

 
Last edited by a moderator:
Problem with trains (and any large vehicle) is that it's either going to be made out of blocks, which CAN look good but can also look goofy, AND can never be "used" like:...snip...

Either way is not a good solution.
Thanks for the feedback!

Yep - I have actually used a couple of the train poi's (the designers are brilliant). And I completely I understand tracks, wheels, etc., are a problem.

But Minecraft does it!

I figure if I keep learning to mod better, someday when I introduce a railroad mod for 7D2D B6, it'll be so good TFP will have to hire me...

 
Thanks for the feedback!
Yep - I have actually used a couple of the train poi's (the designers are brilliant). And I completely I understand tracks, wheels, etc., are a problem.

But Minecraft does it!

I figure if I keep learning to mod better, someday when I introduce a railroad mod for 7D2D B6, it'll be so good TFP will have to hire me...
I was messing with trains in Unity, and I found it pretty limited... the problem is Wheel Colliders can't be "shaped", so instead I shaped the tracks (kind of like a roller coaster does) but THEN found out that Wheel Colliders can't be rotated either, so it was far too bumpy to be useful. I have a few other ideas, but I kinda forgot about this project.

 
Status
Not open for further replies.
Back
Top