Thanks! Not that I know of, but maybe someday.Looking AWESOME!!!!![]()
Hey MM will we get an option to select how big a wandering horde can be and how often the will come?
This will make some days in the office, ty.WTF... Those are some next level textures man! The art team is owning!
that looks truely amazing sir.New desert textures and splat maps:
FinallyNew desert textures and splat maps:
Welcome to the forum Guenni! And super glad to see you are enjoying the game.@madmole and "The Fun Pimps"Hello, I am Guenni from Germany and have been reading here for some time. It's time for my first post (please excuse my English):
First of all I would like to thank you for this great game, there is no other survival game in my collection that has even approximately 1500 hours of playing time as 7DTD has. And after about 500 hours in A.17 I see 7DTD on the right track, at least for me.
I think it's right and important that as a developer you don't lose sight of your goal of what the game should look like in the end, even if this doesn't always meet with the approval of the community. However, it's also important to respond to players' tips and wishes, especially with a community as dedicated as this one. And if this exchange benefits the game, and I think that often happens here, then this is "Early Access" as it should be.
That said, one thing I've been missing for a long time:
It would be great if I could create and manage several savegames directly in the main menu, without having to copy/paste them manually from the save folder, for which I always have to quit the game first.
Keep up the good work!
Thanks we try to do both. What do you mean by manage? I have several save games and can load them from the menu now.@madmole and "The Fun Pimps"Hello, I am Guenni from Germany and have been reading here for some time. It's time for my first post (please excuse my English):
First of all I would like to thank you for this great game, there is no other survival game in my collection that has even approximately 1500 hours of playing time as 7DTD has. And after about 500 hours in A.17 I see 7DTD on the right track, at least for me.
I think it's right and important that as a developer you don't lose sight of your goal of what the game should look like in the end, even if this doesn't always meet with the approval of the community. However, it's also important to respond to players' tips and wishes, especially with a community as dedicated as this one. And if this exchange benefits the game, and I think that often happens here, then this is "Early Access" as it should be.
That said, one thing I've been missing for a long time:
It would be great if I could create and manage several savegames directly in the main menu, without having to copy/paste them manually from the save folder, for which I always have to quit the game first.
Keep up the good work!
There's a simple solution guys ... download a crosshair mod that pops up over your window. You can customize it any size or color, and it shows up in the middle of your screen. I have a nice pretty pink one that's easy to see.I would love that, it's a real pain that tiny crosshair you know. And I love the 4K resolution, so much more detail.
Agree! Bring on the next Kraken! The new and improved Kraken! The orange vanilla Kraken! Or the even better mint chocolate chip Kraken!Occlusion was not pushed back. When it is done it should be in whatever the next major release is. That would not be A17.x, since A17 is pretty much in bug fix mode at this point. The more we work on A18, the harder it is to branch fixes back to A17, so I'm all for getting A18 out the door and stop fiddling with A17.
That's not how I read it. I believe he meant: it's broken in A17, but won't be [broken] in A18.Oh my fault, the quote tag was mistakely moved.the part "Hmm, I we will not see it in A18" was not my text but the guys I reacted to.
He said we will not see the fix even in A18. I refered to your post for showing that he is probable wrong.
I noticed that since I got the Boom! Headshot! Perk that animals will sometimes completely disappear if the perk triggers on a headshot. No body, no meat. Really sad when this happens.Dismemberment has some changes coming for A18 that make it frequent (the last one is Gazz's and might go into A17?):
Added: Minimum zombie dismemberment chance on death of 50% (heads 30%) if killing damage is strong enough
Fixed: Animal dismemberment (was never called, fixed finding bones, added bone alignment and scaling, made lower limbs remove upper too, fixed black streaks from scale of 0)
Fixed: DismemberChance can not stack correctly between buffs, items, and perks
I have to say that when I first saw this, I was looking at it in my crappy phone's resolution. Even then I could tell that this is a pretty major step forwards in the graphics department.New desert textures and splat maps:
really love this one.New desert textures and splat maps:
I put together our first working vehicle mods today (Mega, FuelSaver, Headlights, Speed), but I don't know what the initial ones will be nor what version they will be released.Hi. Im new here. I have some questions to confirm if its coming to A18.
Hi MM. Is the mods for vehicles is available in A18?
Nice set of mods there. What does Mega do?I put together our first working vehicle mods today (Mega, FuelSaver, Headlights, Speed), but I don't know what the initial ones will be nor what version they will be released.