Thecolours
New member
You're next game is going to a sequel to 7DTD?Thats kind of the plan, but it might be a next game thing, we'll see how things shape up.
You're next game is going to a sequel to 7DTD?Thats kind of the plan, but it might be a next game thing, we'll see how things shape up.
What? Its fixed, even on animals. There are even books that add or increase chance to dismember.Because dismemberment is broken in A17 but won't be in A18.
You'll find out in the press release.You're next game is going to a sequel to 7DTD?
That....would remove any risk, thrill, and/or uncertainty. The ability to go back in time at will would remove any and all consequences from anything. I can't think of a feature more anti-survival than a player controlled undo...Joel don't pretend !!! ) You understand everything! ) A person has in mind the ability to make several manual saves for one game! ))) For example, before performing the task, before the horde, before the construction and more. And that these saves were available in the list of saves.
Thank goodness! 100% agree!!Thats cheating.
Can you give us some hints as to what it will be/what it will have?You'll find out in the press release.
In A17?What? Its fixed, even on animals. There are even books that add or increase chance to dismember.
That was the look I had after finding 10 steel bars and then a tier 1 steel pickaxe... on day 1.
A18. A few people have misread what you typed as stating that it won't be fixed in A18. I think Madmole did the same.In A17?
True Translation: Dismemberment is broken in A17 but it will be fixed in A18.Because dismemberment is broken in A17 but won't be in A18.
I just read an article on some new RPG and the whole thing was about something standard in 7 days since the beginning. You don't really, die, you respawn somewhere after you suffer some crazy trauma. One of my favorite mods for Skyrim is death alternative a mod where you don't die and reload your save game, but instead wake up, sometimes robbed of gear and that creates a new narrative to the role play.That....would remove any risk, thrill, and/or uncertainty. The ability to go back in time at will would remove any and all consequences from anything. I can't think of a feature more anti-survival than a player controlled undo...
The game should make a backup save periodically but it must not controllable by the player through an autosave button or triggered by something as simple as logging off and back on. If you experience a game ruining bug then there should be a backup to revert to but it should be something that happens periodically in the background and overwrites old backups and shouldn't be something the player can set at the start of every blood moon or before tackling a tough POI or doing a quest. I've failed quests and it is disappointing but you move on and apply for a new one. You don't load the save you made right before the point where you failed and do it again so you never ever ever have to recover from a failure.
That's my opinion written in a regular font.
Thank goodness! 100% agree!!
We might limit it to iron/coal/nitrate maybe not stone.@madmole,
I was reading yer Twitter feed and saw the "One Shot" bonus book perk dealio:
"20% chance to one-shot any ore"
On the surface it sounded neat, but then I dug a bit deeper and I think maybe there's a problem with it. Occasionally for me, possibly often for others, it's desired to carve out a tunnel or pit of a specific dimension. When mining speed is a known quantity, it's pretty easy to time your blows (and how many of them) to destroy just one more block.
If my block-destruction-rate changes speed suddenly 1/5 of the time, that would probably have the effect of slowing certain mining work because the player has to be wary of one-shotting blocks he/she didn't intend to destroy. No more holding down the mouse button for 3 shots to destroy a block - could be 1, 2, or 3 shots who knows? So now the player has to one-click and see what happens, then one-click again, and possibly a 3rd time if the first two didn't one-shot the block.
Or the alternative, hold the mouse for the three swings and just hope that you don't hit the 20% each time and destroy 3 blocks in a row when you only wanted the first one.
I dunno...my instinct is that consistent mining speed (possibly quite fast, if you have read all the books) is more important than a chance for Great Success which might mar your project. $.02
7d2d: The HemorrhoidingCan you give us some hints as to what it will be/what it will have?
Sry to pile on a bit but couple other things about this perk that I think need consideration.We might limit it to iron/coal/nitrate maybe not stone.