yeah, some kind of bloody sign like "help" or "no way out" would suit the game well, I suppose. But background scary sounds, as for me, should be used only when inside a building with zombies or at night. if they are repeated all the time they will make player really irritated.What about making an animation of zombies eating human/animal corpses around the 7D2D world like they do when we die?
Also, I think the game is missing a little terror too, like blood almost everywhere and background scary sounds...
It would be OP.perk books and magazines are good, but what if I have two similar books? I can just get rid of it, just like in A16(and bellow)? Or does it work in such a way, that if I find second Enforcer: damage I can read it again and get +10% damage in sum? if so, it would be nice.
It works as intended. I don't understand what you mean.Well then, that should mean a bit of optimizing the texture code by TFP, right? Nothing we client users can do...
Just trying to follow along...
I wish your mod well. We can't keep adding 5% damage forever, does the word OP come to mind? We can though give you XP for every book read.hey people! I have some ideas for 7D2D's future! I want to present you some cool options, dedicated to books, perks and crafting systems. I invite everyone who is reading this to come and see what I have to show you! You won't regret it!
https://7daystodie.com/forums/showthread.php?112756-AMAZING-Ideas-4-next-7D2D-Versions
That would be good. That way finding books you already own still feel useful.I wish your mod well. We can't keep adding 5% damage forever, does the word OP come to mind? We can though give you XP for every book read.
Yes, the majority of books found will be "old novels" or something like that. Read for xp or sell for a few dukes. Perk books will be kind of rare, so collecting all of them will be an achievement IMO. Even if I made them fairly common, the fact that there are over 130 of them and a ton of schematics means RNG will make it hard to get that last one you NEED to get the collectors bonus perk.That would be good. That way finding books you already own still feel useful.
Why do i want experience for nothing?, it will artificially inflate my gamestage without giving me anything in return like iron or wood or usefull loot or stats etc...I wish your mod well. We can't keep adding 5% damage forever, does the word OP come to mind? We can though give you XP for every book read.
tbh, I have never been a fan of the way gamestage is currently calculated.Why do i want experience for nothing?, it will artificially inflate my gamestage without giving me anything in return like iron or wood or usefull loot or stats etc...
Agreed 100%tbh, I have never been a fan of the way gamestage is currently calculated.
Any plans to potentially update gamestage calculation to something else like days survived? Leveling up seems like a penalty. But if GS is calculated based upon days survived, the opposite would occur - leveling up would be a survival mechanism to keep you on par with zombies.
Or let me rephrase - days survived is a function already, but nothing compared to leveling up. Days survived should have a bigger influence
This would also help make it simple to adjust rate of GS increase for people wanting an easier or harder game.Agreed 100%
meh...sounds good in theory but I've been playing that way while testing my mod and it is not good. I am trying to figure out ways to increase gamestage faster than simply days survived because currenty I have no way to level up in my mod so I am forever level 1. So gamestage is pretty much purely a function of days survived and that is way too slow of a difficulty progression (and I'm betting even for most anyone).tbh, I have never been a fan of the way gamestage is currently calculated.
Any plans to potentially update gamestage calculation to something else like days survived? Leveling up seems like a penalty. But if GS is calculated based upon days survived, the opposite would occur - leveling up would be a survival mechanism to keep you on par with zombies.
Or let me rephrase - days survived is a function already, but nothing compared to leveling up. Days survived should have a bigger influence
I always wanted an mp3 player at my base to drown out the spooky stuff.