Oooo driving boulders and eating crabby patties to restore stamina will be great. Finally, melee will be improved with Sandy Cheeks Karate moves. Blood moons predicted using the magic conch shell and truly demonic boss creatures like the hash slinging slasher to attack us.....at night.People will come together once I make my Spongebob Overhaul mod...
Without at least some of that attitude you won't become a modder who ever releases anything.Yeh, maybe players that look up to that modders are sensitive to the "look at me!" attitude of some of that modders lately? Dunno...
Calling content that you can download downloadable content sounds legit to me.Great! But then why call it dlc? Why not just update?
Development studios also move on and sometimes don't update their games to new technology that comes up post release.* Mod code is rarely handed off when a modder leaves a project. In some cases, yes, it is handed off. But anyone playing Wow can probably count on one or two hands the mods that have lasted the length of the game, Recount and DBMz for example. But if you look at the total count of mods for WoW, the vast majority are out of date and non-functional.
If you release a mod then yes, that makes you a modder.Changing a few items to have higher stack values and posting a modlet for it does not make someone a modder. I’m sorry but there is a big difference between script kiddies and overhauls and expansions.
Basically this. LOLTo you yes.To me, actually yes. And I'm largely a script kiddie.
To the average Joe, you and I both have magical powers that cannot be comprehended.
<!--Watching people argue with each other when they are on the same side greatly amuses me.
Your knowledge of Spongebob is awe inspiring and has caused your stock to go way up.Oooo driving boulders and eating crabby patties to restore stamina will be great. Finally, melee will be improved with Sandy Cheeks Karate moves. Blood moons predicted using the magic conch shell and truly demonic boss creatures like the hash slinging slasher to attack us.....at night.
This coming from a guy that probably buys Spongebob episodes in bulk on VHS.Oooo driving boulders and eating crabby patties to restore stamina will be great. Finally, melee will be improved with Sandy Cheeks Karate moves. Blood moons predicted using the magic conch shell and truly demonic boss creatures like the hash slinging slasher to attack us.....at night.
Or just call it update, like Minecraft doesAs webskorpion says, it's extra content, that actually change the game, but maybe in a radical way. In the old days, we would call this an expansion pack, but now it's more known for just being something you fetch over the net. DLC just stands for DownLoadable Content and might cost money or might not. Depends on the developer..
Heh, It wasn't all that long ago, I updated a modlet I did, because I found a better way to set it up so it runs better.Don't agree with this. Add the content. Make the base game solid.
The issue I have with mods and why I always play vanilla is because of modders them self.
* Modders don't HAVE to support anything. Set it and forget it. It's not how all modders work. But it's entirely common.
* A vast majority of mods get created once by a player and might see a year of updates. Once they lose interest in the game, the mod typically dies. If that added features that make or break the game for me, the game... Is broke.
* Mod code is rarely handed off when a modder leaves a project. In some cases, yes, it is handed off. But anyone playing Wow can probably count on one or two hands the mods that have lasted the length of the game, Recount and DBMz for example. But if you look at the total count of mods for WoW, the vast majority are out of date and non-functional.
For a modder to want to rush to Gold, I get it. The game keeps changing. Every release makes something or many things go sideways. And it's a lot of work. That's on you though. You all chose to run with an Early Access game to build mods against. And kudos to ya! But to say stop adding content and go gold... Uh. No.
Solid game first. Mods... Second. That's how it should work.
Downloadable Content and Update are not the same.Great! But then why call it dlc? Why not just update?
sounds like somebody likes it.Oooo driving boulders and eating crabby patties to restore stamina will be great. Finally, melee will be improved with Sandy Cheeks Karate moves. Blood moons predicted using the magic conch shell and truly demonic boss creatures like the hash slinging slasher to attack us.....at night.
Let me put it simple, there is no way for me to do it, I'm not a programmer. Now that we have streaming textures I don't see a reason for "variations" and color tinting always looks bad anyway, compared to an artist doing it right. We might as well add new zombies.If you have the byte array of the image pixels for the texture, couldn't a copy of it be made on the fly with changes to RGBA values at those pixels that can change... if not random color offset, then static maps with predefined offsets could be fast.
A modder already has this working. If its not too expensive we can use it. I think its cool to change the skyline with massive building projects, like the castles I made. I would love to see it at huge distances if possible, and changes to POIs would be less abrupt (missing buildings, new bases, bridges, etc)Maybe. But, now you're talking about doing this at runtime, which has even more issues.
Say, you're on a MP server. Party member A is at a POI slowly rebuilding, repainting, etc. Party member B is far away, looting.
Now B comes back to that POI that A is renovating. What imposter POI is he supposed to see?
A is still updating it constantly, possibly in dramatic ways. Is the "impostor POI generator" supposed to just continually run in the background, generating imposter POIs whenever A makes a block change? Otherwise B will see a "pop in" anyway.
And, that's not even considering the resources it is taking to make these impostors, which could be better spent on things like more zombies or something.
I'm not saying it's impossible. It just seems like a lot of work (for TFP and in terms of computer resources) for not much value.
I'd much rather TFP continued to work on other things like RWG, NPCs, new content, balance issues, or increased mod support. Even if you consider this a performance optimization (which is definitely a WIP), I'd rather they spent their time on quashing lag/stutter issues or shoring up memory leaks.
Agreed, all around.Hi Madmole,
I was wondering if you had plans to look at some of the below issues (I think they are)for A18?
- Secure chests get a LCB durability bonus while storage chests do not, should be reversed
-Silencers not really silent, still makes noise 100 when firing, and players can hear just as far only the sound is different
-Sneaking in industrial areas, mainly metal stairwells cause you to jump repeatedly at times waking everything up, yet you can destroy blocks and the Z's will be none the wiser
-RMG needs industrial area diversity, as it is now, all too many water works and small radio station buildings. Traders spawn infrequently and bunched when they do in odd places, dirt road cabin areas.
-Crossbow and blunderbuss not practical to use because of auto reload, need to be able to cancel the action/switch weapon so you can swap them out after use (reload later when out of combat)
Thanks!