Weazelsun
New member
Indeed, I originally made the post out of frustration in going to a tier 3 quest, and yes could I have just abandoned it upon seeing those ferals and radiated? Yeah, I could have. In the end I tried it and died. I just sometimes feel like as a farmer/ builder-type, I'm going to lag behind the others in terms of how to deal with the current gamestage zombies becuase the other players will have spent their time looting and preparing. Whilest I would only have a few arrows and a simple iron club. My only gripe is with the gamestage and how sometimes it feels unfair.I can empathise with this.
But generally speaking, IMO, a general "Difficulty" setting as it currently exists really is ill suited for 7 Days To Die. My hope is they bring in more game settings, like, for example, turning off digging, and make the Difficulty settings a template style of game settings. Where, for example, on Easy, Zombie game stage is elongated, Digging is turned off, block damage is boosted, zombie damage is nerfed, zombie health is nerfed, etc. But each of these are independent settings when starting a game.
I think that most of us have acknowledged that 7 Days To Die has a wide variety of ways it can be played and approached. I think that the game appeals to a huge range of players and with that a huge range of play styles.
Really, at least IMO, purely for the sake of the game, this to me seems like the best approach. The more you can allow players to define their game experience when starting a game, the better off I think the game will be.
I genuinely do not see a reason to have 7 Days To Die be a rigidly designed game out of the box. Or why anyone would want to aim this game towards a rigid design. To me, no way of playing should be off the table.
Someone wants zombies to always run and 1 hit concrete blocks on Game Stage 1? Go for it!
Someone wants zombies to always walk and struggle to knock down cotton plants? Have at it!
Want a base that zombies can never reach and is essentially invulnerable? Go you!
Want food to have 20% the normal effect so that your survival skills are better tested? Done!
Whatever the game play style, having a wide array of settings only expands accessibility and the range of players who would could enjoy the game dramatically... if only for that one setting...
Case in point, I don't think I'd play this game if there wasn't a drop setting for Toolbelt, Backpack, All, etc. If I were to guess, that one setting kept a lot of people interested in the game as opposed to turned off. Why TFP wouldn't take this approach in every situation is beyond me.
I mean... They're not building 7D2D as a hobby. If you can engage more people with more ways to play the game... How... is that not a win for everyone?
But I'm of the opinion that 7 Days To Die could nearly replace Minecraft and a host of other games out there. That what TFP has started shouldn't be viewed as "Get'er done and move to the next", but as something TFP can build off of over time. Or... Sell 7D2D to a company that would treat it as such.
The potential of this game is ridiculous. Just... absolutely... Insane.