khzmusik
Well-known member
I am absolutely on board with this idea - but instead of just having "difficulty," do an even more general preference template, say, "play style."Fair question. And it's the main reason I suggested the template Difficulty settings approach. Where there is a Difficulty Option, but one that simply tweaks the other available setting options. Similar to how video settings work. Where you can choose the main suggested settings for video, but you can tweak the rest of the settings and it switches to custom.
For example, one option would be "dead is mostly dead" where bedrolls and land claims are deactivated, and everything disappears permanently from your toolbelt and backpack on death.
This would be especially useful if it could be opened for modding. Say, you have a "farmer" play style with a bunch of settings, and it includes a mod that has all sorts of extra farming goodies; but the mod wouldn't be loaded (or would contain logic to not activate features) if you weren't in that play style.