PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I can see it now A18: High GS, T5 POI ...

-You have your point man with the baseball bat of doom. (all the books).

-Right behind him you got the teams healer holding on to their belt, focusing 80% on the point mans health.

-Two ranged shooters behind engage anything the point does see and when the team gets a large zed rush.

Someone stream that... soon. :)

 
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Your videos are fine, alot better than some others anyway. The way you guys go out of your way to do them is amazing. Most devs dont.
We dont require you to make great videos, we need you to make the best survival game ever made. And you have succeeded already. Cant wait to see what's next.
Want to watch a painful video? What any flat earther video trying to prove his point.

What? The world IS flat? With radiation zones at the edges to prevent you getting to the edge? But you can still fall through the flat world, anyway? OMG!!!!!!!

:tinfoil3:

 
If you mean the guy that did the impression of him on stream it was midnightdedigner and it was funny af.

I think he's referring to the one where someone spliced together a bunch of MM videos that were all of his "Um, ah er, MMM, uh" moments.

Sorry MM - but it was hilarious.

-A

 
Want to watch a painful video? What any flat earther video trying to prove his point.
What? The world IS flat? With radiation zones at the edges to prevent you getting to the edge? But you can still fall through the flat world, anyway? OMG!!!!!!!

:tinfoil3:
Once you get rid of the pesky facts you'd be amazed at what crazy theories can be proposed and accepted.

“There is no idea so stupid that you can’t find a professor who will believe it.”

- H. L. Mencken

 
I think he's referring to the one where someone spliced together a bunch of MM videos that were all of his "Um, ah er, MMM, uh" moments.
Sorry MM - but it was hilarious.

-A
If anyone has a link?

 
Once you get rid of the pesky facts you'd be amazed at what crazy theories can be proposed and accepted.
“There is no idea so stupid that you can’t find a professor who will believe it.”

- H. L. Mencken

I would say some professors are so eager for "grant money", they will agree with anyone, that has money, and prove it: "With just a little more time and money..." :)

 
Are sandy beaches and palm trees planned.? Would make a decent biome. :-)
I'm afraid that wouldn't be grim enough for the Fun Pimps. On the other hand, if you look at places like the Salton Sea, the ruins of a former holiday paradise can look very scary.

 
Hmmm...in fact, that gets me thinking of a something slightly different. The text introduction we have at the moment is fine, but alter the start of the game slightly. Like you wake up with something sharp in your arm and you have to pull it out. It starts bleeding. This is the time the game demonstrates the bleeding debuff and how to quickly make a bandage and apply it.

Then it makes a point to say the maximum health has been lowered until I can patch myself up more (represented by the black bar).

And then of course some food to get your strength back.

Follow it up with a message to say that I don't feel like I have any stamina. I should drink something to increase it.
Actually a great idea for an intro tutorial. Because it will set the tone, after all, we are in a survival game. Stopping the bleeding in time will not work though if you need to craft the bandage first. It needs to be in the inventory or better in the toolbelt already.

And if anyone wants to bring the argument that it is better to simplify something than making a tutorial for it: I've heard of other developers doing focus tests with new players and the impression I got was: You can make the game as simple (and intuitive) as you want there will be always players that still get fundamental things wrong (in most cases probably because they played games before that did it different).

 
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A18 Batter Up book set bonus is very cool. A17 for the Sexual Tyrannosaurus Tier 5 had a bonus to add 50 stamina on a killing blow. Has the stamina buff for Sexual Tyrannosaurus been removed from A18 then?

 
Hi Madmole, I wanted to ask you something, the translation of the books are in Spanish? they are more than 100 books and it would not make sense to find them and not know what they say or what works, I know that by the icon we can know what a skill tree would be, but we would not have a complete saturation when finding a book or mod and not understanding anything From what he says, the same thing happens with the skills, we release them by pure instinct, the translation of the skills was promised being in the A16 for the A17 and now I move on to the A18 please translate the main thing of the game; Skills and books, otherwise we would not enjoy the main thing of this Alpha that are books and skills please keep in mind my suggestion! PLEASE!!

 
and give them a strong reason to buy the sequel.
Please announce a preliminary date for this. Nobody will read it as a promise, really :cocksure:

BTW, zombies don't attack hatches above a ladder. Why is that? Will that change so hiding upstairs will be a much more challenge? If u place a ladder undergrond and a hatch ontop of that (so on the bottom floor) they do attack it?
Zombies won't dig unless they sense you and you are below them. I would guess them not attacking hatches above is a bug/missing feature though

 
It could be done, might be something we do on some duke boss missions where players are questing in there to kill the duke, and basically we don't want anyone getting in or out during that time. But I don't see much value in it for standard game play. It would be kind of annoying to perk into miner 69r and take your amazing pickaxe and then see some wall that is immune to it, just to force some anti sandbox game play on people.
Okay, maybe without the indestructible blocks, but with really hard blocks and chests. Just an idea that came though my head, I only wanted to share it.

 
Okay, maybe without the indestructible blocks, but with really hard blocks and chests. Just an idea that came though my head, I only wanted to share it.
Or if the chest is broken by force instead of via key/picklock, the contents could break leaving you with just ingredients like a bit of paper and mechanical parts instead of awesome loot.

 
Or if the chest is broken by force instead of via key/picklock, the contents could break leaving you with just ingredients like a bit of paper and mechanical parts instead of awesome loot.
Yes, i mean, what i'm addressing with this idea is the fact that people like to go directly to the loot room, ignoring the hard work that level designers did for every POI.

That isn't fair right?

I also don't believe the "Turrets on the last room" idea that Madmole said is good. They also can ignore the rest of the POI. Just learn where the switches to turn them off are, and after a couple of times that you do the same POI you already know every possible position.

That's why it has to be something completely random, so there's no chance to predict how to get to the loot room.

Just a thought.

 
Yes, i mean, what i'm addressing with this idea is the fact that people like to go directly to the loot room, ignoring the hard work that level designers did for every POI.That isn't fair right?

I also don't believe the "Turrets on the last room" idea that Madmole said is good. They also can ignore the rest of the POI. Just learn where the switches to turn them off are, and after a couple of times that you do the same POI you already know every possible position.

That's why it has to be something completely random, so there's no chance to predict how to get to the loot room.

Just a thought.
Imo they should refrain from extensively using such pinata rooms. More evenly distributed loot makes more sense for most prefabs anyway. It's just more believable and it may, together with the randomness that you suggest, improve the situation significantly.

Holy crap talk about over kill lol. I was thinking on a normal server. I believe in that case. I'm not going to test something that would never happen on the servers i play on.
If you feel it causes lag maybe it does, do you mean lag or a drop in FPS? That looks like it might cause a drop in FPS when looking at it but server wide lag, not sure about that. either way this honestly doesn't interest me as i do not and have never played on servers that have this kind of stuff built. Thanks for the pics though, i see where you were coming from now :)

EDIT: just wanted to clarify, i doubt its wires that would cause server wide lag, it would be pressure plates, the amount of generators etc. that eats up CPU server side.

EDIT 2: I just re-read what you said, nevermind we are basically on the same page lol. yeah not wires but everything else. agreed

P.S. if you are the one that built that electrical sign, I give you props! Very impressive. I thought I was a mad man when it came to wiring up stuff, you make me and my skills look like sh*t compared to yours lol ;)
Sorry for the late reply. There is a drop in FPS if I look at the wires. However, the freeze 1 - 2 seconds when approaching the them is more annoying.^^ Afaik, it's a client-only issue that doesn't affects other players on the server. Anyway, happy wiring. ;)

 
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Imo they should refrain from extensively using such pinata rooms. More evenly distributed loot makes more sense for most prefabs anyway. It's just more believable and it may, together with the randomness that you suggest, improve the situation significantly.
On the other hand, someone who has fought his way through the dungeon expects something valuable in the end. I don't know of any dungeon where that's not the case.

 
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