PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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when it comes to poi's, I dont use guns. melee and the composite bow work just fine, and rather quickly. on horde night early on, it's molotovs and barb wire laid horizontally on the ground and again, the bow. about mid-game is when I resort to guns, by then I have so many bullets I dont know what to do with them.

this is A17 tho. where we really dont have stealth, but it does help a little bit. the only time I use a gun early on is the pistol for theose damn buzzards. and the rifle for bears. that's it.

 
No, I was asking what the balance was, i.e. what's the advantage for a stealth build on horde nights. Losing the scent sounds kinda cool, but I'd think a personal "heat map" would work better. If you sit there still in a shadow, you're safe, but if you move (or do anything), your "heat" increases, kinda like what you do with chunks, but on the player.
We can consider that.

 
I'm sorry Madmole, I don't wanna be rude, but I pointed out already that Player Unknown's Battlegrounds has sold more copies than Rust and has "lean". Perhaps Counter Strike has sold more? Not sure..
Its not a survival game so its not relevant.

 
We were using a biome for the city so it was possible. That was a bad way to handle this and we wanted to get rid of cities having their own biome definition and clean that up. ONce we make cities have bounds we can have more zeds spawn there without so many in the wild.
Is that the "city masks" you were referring to in an earlier post? Very much looking forward to that, for a number of reasons... (mostly radiation related).

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Its not a survival game so its not relevant.
Not to keep beating a dead horse, but is Rust? I mean, in its current state, how it's actually played now...

Log in, get shot at, shoot back, repeat until you log out.

Meh I dunno; my request for Lean wasn't serious anyway, but I do think it serves a purpose.

 
We were using a biome for the city so it was possible. That was a bad way to handle this and we wanted to get rid of cities having their own biome definition and clean that up. ONce we make cities have bounds we can have more zeds spawn there without so many in the wild.
Honest question:

Why don't oyu simply make pois have "sleepers" outside, that are set to wander around like normal spawning Z's?

This would automaticially increase spawnrate near populated areas and small villages won't be overrun, since there are limited houses...

Seems to me like the most obvious and easiest way to do it.

 
Honest question:Why don't oyu simply make pois have "sleepers" outside, that are set to wander around like normal spawning Z's?

This would automaticially increase spawnrate near populated areas and small villages won't be overrun, since there are limited houses...

Seems to me like the most obvious and easiest way to do it.
They do; some poi's have them outside, but the issue is when they're outside, you can see them pop in when you get close. Sleepers work great in tight spaces with no lines of sight, but horribly out in the open.

I think sleepers are a great addition to 7days, but not a great replacement for the old system. But it sounds like they're aware of the issue at least and are coming up with a solution? :hopeful:

 
They do; some poi's have them outside, but the issue is when they're outside, you can see them pop in when you get close. Sleepers work great in tight spaces with no lines of sight, but horribly out in the open.
I think sleepers are a great addition to 7days, but not a great replacement for the old system. But it sounds like they're aware of the issue at least and are coming up with a solution? :hopeful:
okay lets rephrase that:

don't make them sleepers... more like... fixed spawners, that are then added to the world. Because currently the server saves a lot of active zombies, so spawning them outside of buildings as "roamers" should save them too if you go out of sight again.

 
.See? I pose a question, listen to the answers, and that helps me formulate an opinion.

MUCH better than just "auto-defend anything that questions tfp's vision".
This is how you are going to play it huh? I did listen to your POV and I posed questions as well but since anything I type is going to be labeled as “auto-defense yes-man” drivel instead of acknowledged as another POV that contributes to the convo I guess I’ll let you have the echo chamber you want and not pose any more counterpoints.

I’ve said my piece and will let that stand.

 
Hoard night

Guys while I like this tower defense mentality is great. I really do believe that players should think outside of the box. Or outside of the tower that is haha.

After all it's you that the zombies are after. Not your loot or anything else that you may have.

I mean why spend so much time worrying and building defenses when you could think of other ways to survive on hoard night?

There are other ways to survive an endless sprinting hoard if you want to and no, I am not just talking about digging a hole and jumping into it.

All you have to do is to look around and think about it. There ways out there in the world. All you have to do is get creative and find a different way.

 
you could literally run around the whole time drive around or just stand on top aof a poi and reinforce it

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Endless things I want to do.
well that's reassuring to say the least a18 sounds pretty god damn good

 
This is how you are going to play it huh? I did listen to your POV and I posed questions as well but since anything I type is going to be labeled as “auto-defense yes-man” drivel instead of acknowledged as another POV that contributes to the convo I guess I’ll let you have the echo chamber you want and not pose any more counterpoints.
I’ve said my piece and will let that stand.
I'm sorry but it's how it was. I know I come off as... abrasive sometimes, but I thought I posed that particular question well. I wanted to know in a18, what the balance was against a stealth build being useless in horde nights.

I know that overall you're more than a "yes man", but I also know that you do tow the party line (which you should). It's sometimes difficult to discern between the two, so if I got it wrong, I got it wrong.

Stop being offended, you know me better than that.

 
okay lets rephrase that:don't make them sleepers... more like... fixed spawners, that are then added to the world. Because currently the server saves a lot of active zombies, so spawning them outside of buildings as "roamers" should save them too if you go out of sight again.
Why rephrase, as Gup told it pretty clearly. Its a balanced system that needs its touches and details. Ya, placing more of them out sounds easy, but who wanna play with 2.3 fps in tough moments, rise your hands.

 
Game doesn't need any additional zombies from other pois. The towers im doing in my world are full of zombies. So much so I have stopped doing them. You spend 500 ammo to get back 100. Now I'm no math guy but that's a bad ratio.
Getting back bullet for bullet is not good either. Same goes for horde night.

For horde night, the reward should be the survival if all of the exploits and cheese were removed. Ammo might be a good reward for surviving BM because while you do not gain anything, it cancels out the loss... but setting that aside because that’s not changing much for A18... for the larger, more dangerous tasks you give yourself such as clearing a tower, the reward should be great, but not ammo. Ammo was the preparation for doing this in the first place. I’m hoping A18’s content brings some of these rewards with the weapon stats and books.

 
We can consider that.
Consider that a stealth ability to remain hidden in a shadow as long as you don’t move results in a night of standing still in a shadow. Scintillating gameplay....

Question: How is this an improvement over standing in your base protected by traps or your fellow compatriots if in a MP server.

I pray this question helps others (and myself) better formulate our own opinions.

 
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Consider that a stealth ability to remain hidden in a shadow as long as you don’t move results in a night of standing still in a shadow. Scintillating gameplay....
Question: How is this an improvement over standing in your base protected by traps or your fellow compatriots if in a MP server.

I pray this question helps others better formulate their own opinion.
Well you already know what my reply is going to be... if someone wants to sit there all horde night while their friends are destroying zombies, that's their choice on how they want to play. A consideration should be the shared XP then, which frankly I'm against anyway.

Underground bases, let 'em, but fix the imbalances (add UG dangers). Grinding stoneaxes for experience, let 'em, but fix the imbalances (grinding stone axes shouldn't let you learn how to make concrete). Sitting still on a horde night, let 'em, but fix the imbalance (no shared XP).

I just don't get all of this "you must play a certain way" talk, but I'm an old soul...

 
I'm sorry but it's how it was. I know I come off as... abrasive sometimes, but I thought I posed that particular question well. I wanted to know in a18, what the balance was against a stealth build being useless in horde nights.
I know that overall you're more than a "yes man", but I also know that you do tow the party line (which you should). It's sometimes difficult to discern between the two, so if I got it wrong, I got it wrong.

Stop being offended, you know me better than that.
How about having more ammunition to fight the horde with?

Someone killing Z's with guns blazing to get ammo will have far less on hordenight then a guy who does it melee/with a 2.5x crit multiplier.

 
They do; some poi's have them outside, but the issue is when they're outside, you can see them pop in when you get close. Sleepers work great in tight spaces with no lines of sight, but horribly out in the open.
I think sleepers are a great addition to 7days, but not a great replacement for the old system. But it sounds like they're aware of the issue at least and are coming up with a solution? :hopeful:
Wow, I agree with the Gup man. Sleepers would have been a nice addition on top of the old spawn system. Not the primary method of encountering zombies

 
How about having more ammunition to fight the horde with?Someone killing Z's with guns blazing to get ammo will have far less on hordenight then a guy who does it melee/with a 2.5x crit multiplier.
Once guns are balanced I hope this is the case, but if I'm able to one shot a glowing cop with a spiked brass knuckle yet several dozen rounds of 9mm in his face does nothing because I didn't spend points in shooting, then I'm going to focus on combat perks each and every time.

 
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