Or, maybe, all these changes that Joel talks about, supposedly that they are designed to improve the gameplay - in truth, just a workaround to other, technical problems, about which he is silent ?
In truth, they want to solve the problem of texture mixing (which was mentioned here earlier). It occur on steep slopes when the underground blocks comes to the surface. I think so...
Its clear you are of the line of thinking that more is better no matter how crappy the design is. All noob designers think this way, most modders do too. /////
No, i'm not one of those. I, for myself, delete a lot of that stuff
(crap) that you came up after A12.
I'm conservative. And i don't like dullness.
We know why everything is made easier and less
//// If it sucks, I'll be the first to admit it and change it. ///.
yeah, you really do that. Respect.
But only then, when this you allow the rest opportunities (as noob-modders) otherwise - leave as there is.
Its clear you are of the line of thinking that more is better no matter how crappy the design is. All noob designers think this way, most modders do too. There will still be dirt to shovel, but switching tools constantly while mining is just not entertaining. And you might actually play it before judging it, all you do is complain without even trying it. If it sucks, I'll be the first to admit it and change it. Try to have a more open mind instead of thinking you know it all. We try a lot of stuff, some changes are amazing, others not so much so we refine them and iterate until we think we've landed on the best solution.
I love the Noob who invented all it in the early Alphas.
You're not the real Joel - our Joel was taken by aliens