PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Thank you for leaving FOV command, and I'm very exited with the upcoming random stats for A18.

But I'm gonna miss gravel. It added some variety to mining. Switching tools, awaiting collapse, adding supports. Now I'm afraid it is gonna be mindless pickaxing all the way.

 
Thank you for leaving FOV command, and I'm very exited with the upcoming random stats for A18.
But I'm gonna miss gravel. It added some variety to mining. Switching tools, awaiting collapse, adding supports. Now I'm afraid it is gonna be mindless pickaxing all the way.
Couldn't agree more. As annoying as it is to change tools... which isn't too annoying. Come on. One key. How lazy can you be? Anyway, atleast gravel changed it up. It's always fun to clear big patches of gravel with dangerous cave-ins to uncover ore. Then you gotta build supports like an actual mine to keep it safe. Removing gravel makes it lazy bastard, weak sauce, spam click. Snorefest.

 
OMG A18 isn't even complete, but I am having the most fun since A11 or A14. 60 FPS at 1920, where A17 was 30 at best and dipped to teens at moments, and I haven't felt a single stutter or pause. I found a book and it felt so rewarding. We improved stamina regen rate and you can mine and cut wood with no issues, but sprinting and power attacks will suck it out of you fast. This feels amazing. Zombies were breaking out of 2 story windows and ragdolling when they hit the ground and I LOD'd every time. I have a ♥♥♥♥ eating grin from ear to ear. I think this build is going to solve 95% of the complaints.

There are half destroyed POIs to loot all over the place too, so if you need a place to hide or stay you don't have a 2 hour dungeon crawl. Its awesome. Those are still here but there are lots of remnants for day 1 adventurers so this feels great.

 
Thank you for leaving FOV command, and I'm very exited with the upcoming random stats for A18.
But I'm gonna miss gravel. It added some variety to mining. Switching tools, awaiting collapse, adding supports. Now I'm afraid it is gonna be mindless pickaxing all the way.
SI is not changing, so we will have same fun.

 
OMG A18 isn't even complete, but I am having the most fun since A11 or A14. 60 FPS at 1920, where A17 was 30 at best and dipped to teens at moments, and I haven't felt a single stutter or pause. I found a book and it felt so rewarding. We improved stamina regen rate and you can mine and cut wood with no issues, but sprinting and power attacks will suck it out of you fast. This feels amazing. Zombies were breaking out of 2 story windows and ragdolling when they hit the ground and I LOD'd every time. I have a ♥♥♥♥ eating grin from ear to ear. I think this build is going to solve 95% of the complaints.
There are half destroyed POIs to loot all over the place too, so if you need a place to hide or stay you don't have a 2 hour dungeon crawl. Its awesome. Those are still here but there are lots of remnants for day 1 adventurers so this feels great.
This a good one. We needed a good explanation how A18 feels in early stage, thanks mate.

 
OMG A18 isn't even complete, but I am having the most fun since A11 or A14. 60 FPS at 1920, where A17 was 30 at best and dipped to teens at moments, and I haven't felt a single stutter or pause. I found a book and it felt so rewarding. We improved stamina regen rate and you can mine and cut wood with no issues, but sprinting and power attacks will suck it out of you fast. This feels amazing. Zombies were breaking out of 2 story windows and ragdolling when they hit the ground and I LOD'd every time. I have a ♥♥♥♥ eating grin from ear to ear. I think this build is going to solve 95% of the complaints.
There are half destroyed POIs to loot all over the place too, so if you need a place to hide or stay you don't have a 2 hour dungeon crawl. Its awesome. Those are still here but there are lots of remnants for day 1 adventurers so this feels great.
I think we're all dying to see a bit of raw footage.

 
SI is not changing, so we will have same fun.
How?

the gravel has a weak structure. If he's not there, there's no point in taking care of it.

SI - it has nothing to do with.

 
The weakness of gravel only gets you once or twice though. Once you know about it, there is no surprise anymore. I'm not seeing it as a huge loss. You should still have to support some without it anyway.

 
Gravel is gone from mining, and the spots. It looked ugly and didn't work with the new splat map system. Just sample the dirt (look for boulders in the first place) and it should show the predominant ore. Once you get through the dirt you will only need a pickaxe. I didn't like switching constantly between pick and shovel.
Is pocket mining gone then?

I usually dig to depth ~14 (because that was the transition point from iron to specific ore) and then basically strip mine until I hit gravel. Is there any indication that you are near an ore deposit now?

 
OMG A18 isn't even complete, but I am having the most fun since A11 or A14. 60 FPS at 1920, where A17 was 30 at best and dipped to teens at moments, and I haven't felt a single stutter or pause. I found a book and it felt so rewarding. We improved stamina regen rate and you can mine and cut wood with no issues, but sprinting and power attacks will suck it out of you fast. This feels amazing. Zombies were breaking out of 2 story windows and ragdolling when they hit the ground and I LOD'd every time. I have a ♥♥♥♥ eating grin from ear to ear. I think this build is going to solve 95% of the complaints.
There are half destroyed POIs to loot all over the place too, so if you need a place to hide or stay you don't have a 2 hour dungeon crawl. Its awesome. Those are still here but there are lots of remnants for day 1 adventurers so this feels great.
Mr Mole... Stop it youre making me drool.

Very eager to lay my hands on it, even stopped playing my current PT to refresh my Motivation :)

( A bit the fault of Rage2 too^^ )

 
Gravel is gone from mining, and the spots. It looked ugly and didn't work with the new splat map system. Just sample the dirt (look for boulders in the first place) and it should show the predominant ore. Once you get through the dirt you will only need a pickaxe. I didn't like switching constantly between pick and shovel.
The boulders are the marker? Don't those disappear quite quickly on multiplayer servers?

 
With this logic, you can remove everything. What are you going to leave in the game if there is nothing to do?

What? what are you going to do?

....you don't want it.... you're not interested....a lot of biomes you don't need.....the cave to make - incapable.....

What?

to come up with new perks?

What will you remove next?

What do you like?

there were so many interesting things in the Beginning....

did you become a different person after the game of rust?

you can ban me...

PS: ...i don't care about gravel - i don't mean that.
Its clear you are of the line of thinking that more is better no matter how crappy the design is. All noob designers think this way, most modders do too. There will still be dirt to shovel, but switching tools constantly while mining is just not entertaining. And you might actually play it before judging it, all you do is complain without even trying it. If it sucks, I'll be the first to admit it and change it. Try to have a more open mind instead of thinking you know it all. We try a lot of stuff, some changes are amazing, others not so much so we refine them and iterate until we think we've landed on the best solution.
 
Thank you for leaving FOV command, and I'm very exited with the upcoming random stats for A18.
But I'm gonna miss gravel. It added some variety to mining. Switching tools, awaiting collapse, adding supports. Now I'm afraid it is gonna be mindless pickaxing all the way.
I enjoyed the ♥♥♥♥ out of minecraft with just a pickaxe. We can still put loose stone in there and cause cave ins.

 
Is pocket mining gone then?
I usually dig to depth ~14 (because that was the transition point from iron to specific ore) and then basically strip mine until I hit gravel. Is there any indication that you are near an ore deposit now?
Yes dirt and stone will produce ore when mined close to a node. So if your digging stone and suddenly you see you are getting iron fragments, that means you are close to an iron deposit.

 
The mining Helmet should be replaced by a "headlamp" slot, (or using a headlamp in the glasses socket)

Else everyone and their dog are just using mining helmets, and the other hats are devalued. Looks like a Bob-The-Builder YMCA Club.

 
Its clear you are of the line of thinking that more is better no matter how crappy the design is. All noob designers think this way, most modders do too. There will still be dirt to shovel, but switching tools constantly while mining is just not entertaining. And you might actually play it before judging it, all you do is complain without even trying it. If it sucks, I'll be the first to admit it and change it. Try to have a more open mind instead of thinking you know it all. We try a lot of stuff, some changes are amazing, others not so much so we refine them and iterate until we think we've landed on the best solution.
Removing gravel is a good move, it never really fit in with the rest and always felt weird having to use a shovel when mining. I do hope instead you will add some terrStone block that has about the similar capacity of holding blocks as the gravel had. So it can still collapse on you but without any kind of warning, meaning you will always need to take measures when mining to secure your tunnels. A simple thing to make it more dangerous.

 
Removing gravel is a good move, it never really fit in with the rest and always felt weird having to use a shovel when mining. I do hope instead you will add some terrStone block that has about the similar capacity of holding blocks as the gravel had. So it can still collapse on you but without any kind of warning, meaning you will always need to take measures when mining to secure your tunnels. A simple thing to make it more dangerous.
It’s also nice to hit a pocket of one or two hit material that lets you carve out a space quickly. That feels rewarding and not having to switch to the shovel to do it would be bonus.

 
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