PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Thanks! Just a question: Any plans to make more endgame content? In A17/18 the focus was on making early game funny and the job was done perfectly with some little fails here and there but these will be ironed out. Please give us some bigger things to do, rebuild pois, create our bases more complex and powerful, some legendary or high-end stuff that can be crafted with high level. Some unique recipies that you have to find and there is only one on them per map, maybe on the top of a really hard POI.
Would be nice to have some weapons that are "legendary", you have to collect 15-20 maybe more recipies for it's parts (in the hardest places) and these should be really hard to craft, op and costly to repair.
Industrial forge, legendary items are on the road map.

 
is there a graphics setting to turn off the "dust" storms. smoke effect?? i look at the sky and i get 60fps i look at the ground and i get 60 fps i look at the building accross the street in a desert biome 7fps!! the only difference i see is that loking up or down i dont see the dust clouds passing slowly by gpu is at 50% usage 60 fps vsync on with no dust. as soon as the dust clouds start 100% gpu usage and 7 fps.

edit: btw the desert is my favorite biome to live in, second is burned biome, except the smoke is an fps hit
A setting would be nice. Or, you can edit the biomes.xml

Located in 7 Days To Die folder &gt; Data &gt; Config &gt; biomes.xml

(make a copy of it before you edit, just in case)

Find these 3 lines:

"&lt;ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/&gt;"

"&lt;ParticleEffect prefab="ParticleEffects/p_smokestorm" ChunkMargin="7"/&gt;"

"&lt;ParticleEffect prefab="ParticleEffects/p_snowstorm1" ChunkMargin="7"/&gt;"

Replace the 7 with 80, for each. Then save.

The higher the number will make storms less dense, and should save some fps. You may need to start a new game if you haven't noticed any changes. One of the many great tips I picked up from the forum, so credit is not mine.

 
Firstly, I'm okay with paint being gone *if* we can still paint things. I mean as is since A15 the brush doesn't actually seem to consume paint on use anwyays, and I see no harm in letting that just be the norm.
Second, To answer your question from way back, I'd personally probably prefer asphalt over gravel.

And third, I get it, It's hard to balance making a good game and having all the things everyone wants. FWIW The shape menus got me into base-building for the first time ever. Always been the looter/quester/miner but it's so much more intuitive now that it's actually fun. ( I just wish there was a way to hide wires but I can live without that one)
That is awesome the shape menu sucked you into building :)

There are three trains of thought with wires:

1. Don't care, apocalypse should look make shift with wires everywhere.

2. They annoy me, but I like taking the effort to hide them it feels rewarding to build crawl spaces and hide them through creative building.

3. They should be hidden if you don't have a wrench in your hand.

One and two outweigh 3, so we will keep it as is, since it doesn't take any more work and upsets the least number of players.

 
A setting would be nice. Or, you can edit the biomes.xml Located in 7 Days To Die folder &gt; Data &gt; Config &gt; biomes.xml

(make a copy of it before you edit, just in case)

Find these 3 lines:

"&lt;ParticleEffect prefab="ParticleEffects/p_sandstorm" ChunkMargin="7"/&gt;"

"&lt;ParticleEffect prefab="ParticleEffects/p_smokestorm" ChunkMargin="7"/&gt;"

"&lt;ParticleEffect prefab="ParticleEffects/p_snowstorm1" ChunkMargin="7"/&gt;"

Replace the 7 with 80, for each. Then save.

The higher the number will make storms less dense, and should save some fps. You may need to start a new game if you haven't noticed any changes. One of the many great tips I picked up from the forum, so credit is not mine.
It might be good to look at that myself to see if we can settle on a cheaper default.

 
Hah, if you saw my home gym you would know I could care less about gold plated weights, I have a dream setup, its better than the gym I used to train at. I am thinking of assimilating the family room and then I'd have a full 3000+ square foot mega gym lol. Last year I assimilated half of the utility room and finished it off to match the existing weight room. I still need a cable pulley machine.
Thanks!
Mr. Mole.

Cant compete with your scale, but i too consider a home gym, or at least one piece of Equipment in my Apartment.

Since im more of a Cardio guy im torn apart between a Crosstrainer or Treadmill.

Went to the gym occasionally for years but had to stop because unrelated health issues. Never like that crowdy, smelly place anyway.

At home it might be better

 
Well it can't be as strong as steel though, that would be OP. Maybe 3500 health?
yeah, The issue with iron bars RN is that (At least on higher difficulties) a single demolisher going off will just vaporize any iron bars in range. would be nice to get something that's even just a bit stronger to survive that so you have a chance to repair.

 
Madmole, would you please test this

I use my junk turret when hunting. it kills the chicken, pig, coyote, and wolf. placed it near a rabbit. it expended 2 full loads of ammo, and missed every single time. that is 124 shots at less than 5 paces

 
So while it might be fun for some guys to get into landscaping simulator, we can't justify having a very ugly terrain shader to maintain that feature that was never planned, gazz just went wild and added recipes for everything without team moderation when we first hired him. It sounded harmless at the time, but everything has a cost so we're reviewing stuff and finding out the use case, and trying to figure it all out.
uhm, With the demolisher having a rather high chance of undesired landscape modifications, it be nice to have the blocks to repair the landscape with. You know, holes in the road and so on.

As for the locked blocks, i personally (means not everyone), liked it when i could go out and "harvest" those special blocks. Still have some found memories from A12 when i went out to harvest the roof blocks from a crack-a-book since i wanted white ceiling blocks in my base. But recepies are possibly the easiest to implement, and i thank Gazz for what he did.

Try to think of the special, locked blocks as colors on an artists palette. Sure, a true artist can create masterpieces with just a piece of charcoal, but not everyone, certainly not me, are good artists. Base decorating also adds a bit of longevity to the game, the thing i tend to focus on when i have everything , and have what i need to deal with the zombies outside.

 
How does the bloodmoon horde work with multiple people in the game in different areas? We had a few of us in one area, and another newer guy off on his own somewhere else. Horde seemed a bit weak on our end to begin, but then he died and it stopped. Then he left the game and we got a full ass horde right after. He wasnt in our party, but may have been allied to somebody in our party, not sure if that has anything to do with anything? Playing on stable, so not sure if somethings been changed past that into exp.

 
How does the bloodmoon horde work with multiple people in the game in different areas? We had a few of us in one area, and another newer guy off on his own somewhere else. Horde seemed a bit weak on our end to begin, but then he died and it stopped. Then he left the game and we got a full ass horde right after. He wasnt in our party, but may have been allied to somebody in our party, not sure if that has anything to do with anything? Playing on stable, so not sure if somethings been changed past that into exp.
I'm pretty sure you would each get your own BM horde, but I could be wrong about that.

 
As someone who has found this info and used shotguns almost exclusively for a while now, I can still say it would be nice if there was a way to display this info in the weapon tool-tip.
Funny you mention this.

I had this all set up for shotguns but kinda did not assign their shotgun-specific display type. =P

 
Almost 40,000 people online this weekend. TFP have been completely redeemed from valid whiners.

Is the game imperfect and in need of more options for the largest players base possible? Sure. But they are on the right track for sure, as well.

Dora from Neebs Gaming was having a blast on their first playthrough of A18 and from him, being happy is high praise. :)

 
When controlling vehicles ie the bicycle.. my mouse turns the vehicle.

Some how last night I managed to change that to A & D to turn and my mouse was FREE LOOK. I been trying to do this for ages and only by chance did I do it. Now the game today has resorted back to the 'mouse turns' mode again.

I am completely missing something here can someone confirm what I need to press/change so my FREE LOOK with mouse and not turn the vehicle.

Thanks...

 
When controlling vehicles ie the bicycle.. my mouse turns the vehicle.
Some how last night I managed to change that to A & D to turn and my mouse was FREE LOOK. I been trying to do this for ages and only by chance did I do it. Now the game today has resorted back to the 'mouse turns' mode again.

I am completely missing something here can someone confirm what I need to press/change so my FREE LOOK with mouse and not turn the vehicle.

Thanks...
left click. that's it. While you are on your bike just click and it'll toggle back and forth

 
MadMole

is it possible to make trigger plates modular. 1 and 5 are nice, but say I want it to cover a 1x3 area? I cant hook those up to the same dart trap tho. It would be nice to make it so we can somehow customize the size of the area covered.

 
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