Onarr
Refugee
I agree that it is very weak, but early game I always used it as oh♥♥♥♥zombieinmyfacegoawaynow solution. Its quite fun when you unload both barrels and see him flyThat streamlining discussion again ? Come on, i'm the first to voice my criticism regarding various points (bladed weapons & stun batton being terrible, shotguns being terrible, etc...), but A18 is a masterpiece regardless. Asphalt got removed, it was probably an "oversight" or at least something that wasn't deemed important. That doesn't mean TFP just ♥♥♥♥s all over builders. I'm sure they will figure out a way to bring it back, but let's be fair, besides that dude who needs it, noone voiced the concern by now.
No it isn't fine. It serves absolutely no purpose when you know how to melee or unless you refuse to melee. Either there's 1 or 2 targets on you and it's an easy melee kill, or there are more targets and it's a terrible weapon choice because of its mag size and effective range. Even for the odd dog or wolf encounter it's subpar because it is totally unforgiving if you ever miss your bullets. It's just worse than an AK in every way unless we look at raw damage per bullet.
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From what I heard, he started this whole project to create a game HE would love to play. I think that is his vision and I can respect that. I also do it like this for my projects. But I do agree that it would be nice if he listened to feedback and actually thought about it in depth. I feel that he takes it on very surface level. Usually the player feels something is off, he tries to identify it and report it.For me it's just weird that MM took over a "design" role but all that he's done is cater to his particular gamestyle (Run and gun and loot) and any fan resistance to the deficit of other roles and playstyles has been met with.
A.) Handwaving away by MM which can largely be spelled out with two words, "Business" and "Streamlining". This is very similar to taking credit to a past administration's successes as your own. Business decisions and lack of streamlining were part of the formula that brought up this game for 17 alphas and made it successful. Going away from this trend will bring in more sales, probably, but the sales will be directed at the generic game players typically only seen on consoles and casual "Make more Chocolate" games and future gameplay WILL suffer for it. You're diluting your playerbase and alienating the people who have been here with you for 6 years.
B.) The sycophants that agree with ANYTHING that MM puts out or says. Guys, come on, we all love this game, and MM can be a positive infulence for sure, but when he says that the sky is green and you agree emphatically but everybody else looks out the window and says, "Yeah still blue here...", that's a "you" problem, not an "everybody else" problem.
Forming an army about a wrong opinion says more about the army than the contrast of ideas. Get your ♥♥♥♥ together, forums.
However most players are not good at identifiing the key underlying issues so they will tell you: T2 bow should be craftable without parts. But real issue here is that it is hard to get into stealth gameplay because of rarity of weapons to go with that playstyle. Here lies the question: Is understanding player needs in Designers job description? I would think so. I like that MM takes time to react for many posts here. That is good. But I would like it if he thought a bit about what the poster tries to actually say. Otherwise there is failure to get idea across, and it creates devide between him and some of his playerbase.
And yeah, I really dislike fanatic fanboys that downplay any valid criticism. Game can be pretty awesome but still has its problems, especially in early access
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