PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Dropped backpack is a really good idea...
Also, removing repair kits is not.

Let's just cut to the chase tfp, enough alphas ... Finish simplifying the game, give us only:

Tool

Weapon

Block

Food

...and call it a day. It's where we've been heading.

Or just make it a text game.
This is almost EXACTLY what I thought when I read Joel's comment about repair kits. I was immediately like, "Great, let's remove one more thing from the game." First it was assembling guns was TOO complicated so there goes gun parts, then farming was TOO complicated so poof there goes fertilizer, now repairing is too much work for people so you now can do it all with crap you dig up at night...... Sigh........

 
It will be nice if we have different model of the weapons for each of the quality tiers. Lets say tier 1 - AK has no stock, has broken iron sights,rusty etc... While tier 5 quality AK, has polymer stock,polymer pistol grip, and its fine looking model, more ergonomic in any means. I think this is very important from apocalyptic aesthetics
Thanks :)
I can't see all that work being done. I'd like to get some more visuals on attachments and use the time to make new weapons than variants you can barely notice, as you can't see the stock in game.

 
Loving it. Best of both worlds. How would you repair other items, such as vehicles and generators? Will augers be listed with the tools for repairs?
Everything will repair with its most common material, like forged iron or forged steel.

 
Agree with this. What use is it to add weapon parts to the game to make scavening more interesting if other items are removed for streamlining reasons? The survival part of the game needs a heap of items that might be missing at any inopportune moment.
Repair mechanic is meant to be an inconvenience at inopportune times, not meant to be a mini quest. Most players don't know how to make glue or duct tape, how to get oil, etc. Its an inconsistency, nearly everything in the game is repaired by one material. By this logic wood walls should need nails and wood to repair, cars would need engines, tires, or any random ingredient.

Its not really fun maintaining or repairing. Its fun crafting and building, finding better gear and doing new challenges. As a former real estate tycoon, I loved fixing up houses for the first time when I bought them but when someone trashed it and moved out, it as the worst thing in the world to fix it. Repair sucks, lets not make it suck more than it has to.

I can't think of one game that requires more than one resource for repair. Repair kits are klunky, RIP.

 
Uggh. Just make repair kits simpler to craft...like just oil and call them maintenance kits. Who keeps weapon parts around in the real world? (Nobody I know). Who keeps a locker containing their weapon collection? (Everybody I know (that's into guns)). This is just going to overcomplicate the whole firearms thing not to mention cluttering up backpacks which is already an issue. Actually, other than the blunderbuss, guns shouldn't be craftable at all IMO.
Sounds like a good system for vehicles though. Walk into any car guys garage and you'll probably find some car parts. Also, service stations, junkyards, abandon cars, etc, etc, etc.

One other thought...there needs to be a sporting goods store for bicycles, bows, clothing, canoes, etc, etc. Maybe there is and I haven't found one yet. Just musing.
Its just going to be forged iron or forged steel for iron and steel made weapons, we already had another meeting on it.

 
So let me get this right...
We're getting rid of repair kits to make item repair easier... specifically guns.

Even though you could just fix that by making sure repair kits are a trader quest reward option?

I have 0 issue finding repair kits most of the time. I'm honestly at the point where I think the design team have a serious disconnect from what made 7DTD unique, special and FUN to play vs other survival games out there.
No we don't, some people are married to old legacy ideas. Trust me, repair kits were a sharp stick and complex crafting will be more rewarding and replace whatever void we leave here. If we would keep repair kits they would be greatly simplified.

We want to do repair quests, but when the team saw what it took to make a repair kit it was like who made this dumb idea? KISS for the win. Repair kits were overly complex. I think they were ok a few alphas ago, some forged iron, cloth and oil. Now they need duct tape which is a mini quest itself just to craft some.

 
If u want to repair a jeep or shotgun in a zombie apocolypse i would use parts from other jeeps or shotguns...and of course duct tape ;) . Finding a jeep repair kit or shotgun repair kit is kinda stupid.
Madmole, please hold the line on the backpack nonsense. The effort to make that hapen could be used elsewhere for something that matters.
What line? That idea got curb stomped a few days ago.

 
Sirs, I would suggest that a nice addition to repair kits would be..yes, gun parts. As both things are used to assemble a weapon in real life, or replace broken parts, put the new ones by using repkit.
Will miss the repair kits definitely, but will give a chance to the new thing.

I`d rather try it first, thAn reject it without even experiencing it.
We talked about it. What if I have an iron pickaxe, a steel fireaxe, a compound bow, and an ak 47, and a hunting knife. I'd need pickaxe parts, fireaxe parts, compound bow parts, ak parts and hunting knife parts on me at all times to handle a repair. If we stick to basics I'll just need forged iron and steel in this use case, and once I have all T3 weapons a stack of steel is all I need.

 
I would rather see different tier of repair kits than have them disappear. This is one of the few things you've had to keep up on in the game (up to a17, anyway). It's one of the few things besides ammo and food that folks are always looking for. Oh well. Goodbye repair kits, looting oil, looting glue, looting duct tape , mining ore, forging iron, crafting kits. It was nice knowing you.
In pimps we trust
I want to make crafting more interesting and in depth, not repair. As stated, repair sucks. Lets focus on making crafting great again, not making repair a wild goose chase.

 
We talked about it. What if I have an iron pickaxe, a steel fireaxe, a compound bow, and an ak 47, and a hunting knife. I'd need pickaxe parts, fireaxe parts, compound bow parts, ak parts and hunting knife parts on me at all times to handle a repair. If we stick to basics I'll just need forged iron and steel in this use case, and once I have all T3 weapons a stack of steel is all I need.
By that logic, just remove repairing. If it's that simple then it is just a nuisance click with no actual game play value at all.

 
You are absolutely correct, of course. My scope was too focused in and I forgot to poke my head up and look around! Thank you for the response!
Yes if you are a jack of all trades, it sucks to get one T5 perk, but if you specialize (which will be much better designed in A18) you will be getting a lot of great perks for just 5 points each.

 
I'm with Guppy on the repair kits thing, They are an easy concept to learn since everything uses them, and the number of ingredients forces me to go out and scavenge for them... going through sleeper infested pois looking for the cloth I need.
Limiting repair to forged steel will suck until I can unlock it, which if it was like a17 level 40-50 or so. Traders often don't have it in stock, and I can recall visiting 3 different traders miles away on a minibike trying to find some to make something I needed in a17.

I would suggest keeping repair kits for most items, but just changing the gun recipes for repair to require those gun parts for the weapon. I like having to go hunt down ingredients found in specific locations. You already have a great incentive to go scavenge with repair kits, and I'd hate to see that incentive gone.

You to attract new players in the first 20 hours, but have SO much stuff they won't see til 30-40 hours in, or more..like the motorcycle, gyro, 4x4, electricity, and many weapon options.

Instead of unlocking them later game with points, maybe they need lower tier versions so new players can experience them earlier, and then unlock better versions with points later game?

As far as backpack dropping or item dropping while running, thats just stupid. If they are too stupid or lazy to make a chest and drop stuff before entering a sleeper infested poi, they deserve to loose it all, and will hopefully learn be loosing it.

IMHO hats part of the learn "to play better".
+1

I also think that, repair kits should remain in the game.

 
I want to make crafting more interesting and in depth, not repair. As stated, repair sucks. Lets focus on making crafting great again, not making repair a wild goose chase.
What about repairing was holding back changes to crafting? I don't understand how better crafting requires repairing to be made trivial.

 
We talked about it. What if I have an iron pickaxe, a steel fireaxe, a compound bow, and an ak 47, and a hunting knife. I'd need pickaxe parts, fireaxe parts, compound bow parts, ak parts and hunting knife parts on me at all times to handle a repair. If we stick to basics I'll just need forged iron and steel in this use case, and once I have all T3 weapons a stack of steel is all I need.
Got you. Soo, you are cooking some good new way of using firearms and wanna answer the demand for repairing them, without torturing the player time and its resourses ? :)

 
So much going on today!
~ I have no feeling of loss with repair kits going away, Good Riddance!. What will augers be repaired with? Forged Steel?

~ If I understand the new crafting system it is:

Shotgun Messiah

Rank 1: Craft T1 Shotguns (Sawed Off), Quality 1 Shotguns (Brown/ Faulty), Can break down shotguns into parts (Suggestion)

Rank 2: Craft Quality 2 Shotguns (Orange/ Poor)

Rank 3: Craft T2 Shotguns (Double Long Barrel), Craft Quality 3 Shotguns (Yellow/ Good)

Rank 4: Craft Quality 4 Shotguns (Green/ Fine)

Rank 5: Craft T3 Shotguns (Pump Long Barrel), Craft Quality 5 Shotguns (Blue/ Great)

Is this correct?

Thought on needing to get Shotgun Messiah in order to break down shotguns into parts gives more weight to 'buying in'. On the other hand it could lead to people having 20 rifles if they don't want to take Deadeye 1 for the ability to break them down. So, I am not sure if I like the idea or not.
The ability to scrap is enabled for anyone.

We were going to unlock all shotgun crafting with rank 1, because who cares if you waste your parts making a faulty pump shotgun?

 
By that logic, just remove repairing. If it's that simple then it is just a nuisance click with no actual game play value at all.
Nobody has a problem with how stone axes are repaired. Why should guns be a snowflake and use some weird item? This isn't day z where realism and klunky designs trump good game play.

By that logic ok no repair, how will you repair your fort? Just wait for blocks to break and replace it with a new one? No thanks.

We get it you guys like complex crafting, and that is coming. Just not for repair kits. Lets make crafting stuff that changes your in game life complex, not repair. Its rewarding to build a minibike collecting all the various pieces, but repair shouldn't be overly complex.

 
Got you. Soo, you are cooking some good new way of using firearms and wanna answer the demand for repairing them, without torturing the player time and its resourses ? :)
Repair kits in A17 are torture to craft.

Its going to be a scavenger hunt finding all the parts you need to build it or upgrade guns when you reach the next rank. If repairing walls were complex and needed nails, a tape measure, steel and iron, rebar, etc people would be raging. You guys are used to the repair kits klunky recipe, but when a new players sees that its like "really"?

I think complex crafts are interesting. Overly complex repair is bad design.

 
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