RestInPieces
Refugee
As always, half of their design decisions are mind-boggling, nothing new here. Sometimes it's like they are too impressionable, when listening to feedback, playing other games, reading gamasutra articles or whatever. Who knows. Gun parts + the new perks will be an improvement though.So let me get this right...
We're getting rid of repair kits to make item repair easier... specifically guns.
Even though you could just fix that by making sure repair kits are a trader quest reward option?
I have 0 issue finding repair kits most of the time. I'm honestly at the point where I think the design team have a serious disconnect from what made 7DTD unique, special and FUN to play vs other survival games out there.
The purpose of repair is practical - at least in most games. They don't just add it for realism. It's an item economy sink. If you want to make it simple, you don't have to make it un-impactful as well, else you might as well remove it.Its just repair, its nothing glorious.
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