PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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After the day 91 horde it looks like the new heavy gun has been nerved to the point that it is weaker than the AK. So much for looking forward to getting my hands on one.

 
After the day 91 horde it looks like the new heavy gun has been nerved to the point that it is weaker than the AK. So much for looking forward to getting my hands on one.
That's why I'm thinking he had the wrong bullets for the job in there.

 
Since the game is now becoming more and more shoot shoot shoot shoot shoot shoot shoot shoot shoot shootshoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot reload shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot reload shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot

shoot shoot shoot shoot shoot shoot shoot shoot shoot shoot click,

and less smack smack smack smack smack smack...

Is there a chance we can get the spent cartridges back? The brass part, that is.
Even better, just give us unlimited ammo!! Amirite?

 
ok sorry madmole if you though I was calling your game bad I wasn't just in case you was wondering I meant like in a way of violence and gore ect.
Ok. Sorry Madmole if you thought I was calling your game bad. I wasn't, just in case you were wondering. I meant, like in a way of violence and gore, etc..

I think we need zombie grammar teachers in the game.

 
Here is a pro tip: Start using proper grammar and punctuation if you are concerned about the internet's perception of your intelligence. :) Maybe you are on a phone or in a hurry.
...you mean the type of grammar and punctuation you would learn at... school? =)

 
If a few demolishers explode in the base and each causes 5000 damage within a 5-block radius then you don't need a crystal ball to imagine the result.
The strongest material available to the player is steel. A steel block has a total of 15000 HP. 3 explosions are enough to destroy a steel block. For a reinforced concrete block with 5000 HP a single explosion is enough to destroy it.

The traps are much more vulnerable. A blade trap has e.g. 2000 HP. An explosion is sufficient to destroy the blade trap. The dart traps can be protected with arrow slits as long as the explosion does not penetrate the wall.

The most important question is how hard it is to kill the zombie without triggering the explosion.

Triggering the explosion is only an option if it is done at a safe distance from the base and not every base design allows a panoramic view.
Let me rephrase that: "Hey, when I do everything like I did it in A17, I will probably get into problems. But I don't even want to see if I really get into problems and I don't want to look for solutions by playing it, I want you to fix it now". Please correct me if that isn't the gist of what you and the OP are saying?

Yes, the demolisher will be a new problem once he surfaces, for everyone. And especially for you, as the most obvious solution is contrary to what you set as your personal goal. Most bases I had built in A17 will probably have the same problem, by the way.

When the new AI was introduced it also was a new problem that meant we had to adjust. I imagine the same happened when the cops and the spider first turned up. If you only want to solve problems you already solved, there is always an old version of 7D2D to play.

I'm quite sure TFP is not interested in you telling them "I think I'm gone have problems". TFP is likely interested in you playing A18 and THEN telling them whether you and others have found a solution or no viable and fun solution was possible. Know and accept what we all are, guinea pigs.

 
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On that bullet thread, I think they SHOULD be able to penetrate and if a player is in the way so be it. lets say the HP or whatever round penetrates 3 zombies, well if it hits 2 and then a player is behind it well sucks to suck. that little realism is needed IMO
Um, *friendly fire: on* should work.

Faatal or madmole I think, recently said that bullets will penetrate multiple zed if they align one after another. Would be fuun.

 
Hang glider is the only thing that made sense for jumping off buildings other than a wingsuit, which would be difficult to make into a "vehicle". A para sail would look weird sitting there fully fluffed up as you place it.
True. Did someone manage to get it in game? &gt;Hope!&lt;

 
Yes grade school is useful, I must have forgotten to say HIGH SCHOOL HISTORY.
Of course civilizations are build on the shoulders of previous work. None of that has to do with high school history classes, which teach nothing useful. I at least learned some useful skills in high school and took mechanics, welding etc once I got that bs out of the way.

I'm saying finance, speaking classes, computer basics, relationship with peers and romance would be 1000x more useful than knowing who was the 34ths president, who invented electricity (who gives a crap, turning on a light switch is all you need to know and was lbd by every 2 year old on the planet alredy). Wars over tea... who cares? How is that preparing me for my first job interview or helping me decide what to do with my life?
I agree with this comment, both in the value of a practical education and that public schools do not teach whats valuable in knowing history. The greatest value in knowing world history is at the macro level, not dates and names. History tends to repeat patterns at the macro level, and if you do not understand how those patterns occurred and resolved in the past then you cannot productively engage when that pattern reemerges in your time. For example, many times in history wealth became concentrated into the hands of too few, which when allowed to continue to the extreme, led to bad outcomes for all, especially the wealthy. Present day USA shows this same pattern. Curious what history says will eventually happen if this continues unchecked? There are historical patterns in Economics, religion, government and morality that history can reveal to the reader. An informed citizenry is critical for the viability of any republic. I recommend this 130 page book to anyone who would want to know more: https://smile.amazon.com/gp/product/143914995X

 
Let me rephrase that: "Hey, when I do everything like I did it in A17, I will probably get into problems. But I don't even want to see if I really get into problems and I don't want to look for solutions by playing it, I want you to fix it now". Please correct me if that isn't the gist of what you and the OP are saying?
I just listed some facts to give you a better idea of the destructive power of this zombie because you thought you needed a crystal ball to know what damage an explosion of several demolisher zombies would cause.

All I wish for is more information. Madmole wrote that it would take 500 rounds on the head to kill the zombie without an explosion, but I assume it was an hyperbole. Anyway, I hope it was. Otherwise that would be very bad news for base builders who like to use traps.

 
Roland, is your weird ass hint about this?
20190911002329_1.jpg
Do you have a video on this?

 
the smilyes are going... whats happening? its all by itself its so sad XD
Alternate theory: Roland is slowly gaining more and more contempt for TFP because there's still no ziplines. We are watching a man fall into madness.

 
Is there a chance we can get the spent cartridges back? The brass part, that is.
Madmole has so far said no to brass catchers.

But in A18 there are more possibilities to get brass. For example, the air conditioners in A18 give radiators. There is also a book that opens even more sources for brass. In A18 there should be no shortage of brass.

 
Madmole has so far said no to brass catchers.
But in A18 there are more possibilities to get brass. For example, the air conditioners in A18 give radiators. There is also a book that opens even more sources for brass. In A18 there should be no shortage of brass.
*2 books, one for door knobs, other for sinks I believe

 
Exactly. With navmesh and static terrain, pathing costs would be nothing outdoors at least so that would make it easier to add followers. Its really about seeing the glass half empty or half full.
Still wondering, when you say static terrain do you mean static after world generation (IE, still random) or static period like Nav and how Ark does it?

I know it's a hypothetical, but I'm just curious if you'd actually think it would be worth the tradeoff to lose randomgen just to get more zombies\performance\other features?

 
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