PC Alpha 17 is a big win for PVP players

Yea I dont think there's much they can do about the map being stored locally until they re work some major portion s of the game( so never? ) and also the one LCB per person makes it fairly easy to find the x,y of the LCB so all you can really do is adjust how u build to make them have to work long enough for you to get on and defend. ( I know that's not always possible:( ) second, I see the zombie digging as a plus in which it forces players to find new ways to build to counter the tactic. I've always built around the mantra of forcing the raiders to raid the way you want them to and no, it doesn't always work. When it does it's well worth it to see the destruction.

 
Yea I dont think there's much they can do about the map being stored locally until they re work some major portion s of the game( so never? ) and also the one LCB per person makes it fairly easy to find the x,y of the LCB so all you can really do is adjust how u build to make them have to work long enough for you to get on and defend. ( I know that's not always possible:( ) second, I see the zombie digging as a plus in which it forces players to find new ways to build to counter the tactic. I've always built around the mantra of forcing the raiders to raid the way you want them to and no, it doesn't always work. When it does it's well worth it to see the destruction.
Digging on multiplayer is an issue because you can dig under a players base and make horde chase you, they will dig out the players base and collapse it which has become the new way to "Raid" by using zed to work for the raider, which defeats the purpose of raiding.\

When it directly correlates to griefing, there needs to be an option to turn it off. and If left on, you really can't build underground. The reason for basing underground is to stay hidden. You can't raid what you can't find, and if zed find it for you by digging holes everywhere in the ground (Something that inevitably will happen if you afk in the base and you or several players in the group are in the base) there will be holes all along the surface, which is a very good indicater for raiders with the eyes for it to understand "Hey, zed marks, they were digging to something, probably players based directly under here.

How do you "Build" smarter to prevent that and stay hidden at the same time? You can't.

 
Idk man that's a tuffy.......... could you build at bedrock?
Anyone that makes a base underground builds at bedrock.

The ONLY way to prevent a full collapse is to build from Skyblock to Bedrock because Skyblock acts the same way as Bedrock does, you can't break it and it provides SI. Which means everyone is limited to build tower bases from Bed rock to sky block, not really fun if everyone has to do the same thing, I liked raiding because going inside other players bases you get great ideas to incorporate into your own bases design for future projects or future seeds.

 
I thought we were talking about zombie digging not collapse? But no you're not wrong on that front, but there are other ways to increase SI that are tricks of the trade and I wont share on here. I just think there are simpler changes on here other than reworking the voxal system to make the game more accessible for all players

 
I never do horde nights in my base, it's a bad idea and invites trouble.

Sadly people will always try to use exploits as well and it's really up to the server admins to shut that down.

 
You are right and would like to say sorry. It isn't about getting the last word as after pages of bickering it can come across that way. It really wasn't about repeating myself or getting you to do so as well again even though it come across that way.

Even though I shouldn't of let it entertain me it wasn't laughable to be about pvp or anything it was more so on that the point was being missed. But I take part in that because instead of trying to be more clear in my point I over looked the other side of things. Again sorry

I really don't feel the pvp side should be ignored and not worked on. This is where I should of thought of a clearer way of putting it. I love pvp but also love pve so can't say I'm one or the other. Do I feel a game that is designed to be around pve get focused on pvp? No. But I also don't think it should get ignored because the game does have pvp elements in it. But they do keep doing things to help pvp. Is it all at once or things that need vs the other? No and some could be opinion based and other could be they haven't got to that part of the specific thing as they plan on making a change on the pve side so then would need to make a change on pvp again if they did. I guess I'm trying to say is they will focus on getting the outcome on the pve they want first or at least where at the time feel where they want because we all know how much they like changing their minds then fit in the pvp part. Some stuff might come much later and some stuff will come sooner. But I don't feel they forget pvp nor do I feel they should. Hopefully that makes more sense to where I was getting. I will add if it isn't obvious and I have said it before I'm terrible at wording things but can do it way better face to face.

 
We had another issue come up in our server last night where a player was on for only 2 days and hit level 300 with some 400 zombie kills. I wont say exactly how but he did it but he used the trader. Exploits like that kill server population quickly as people feel like the hard work they put in is for nought. Same with the xray glitch, that has been around for a long time yet it really hasn't been addressed because it doesn't affect PVE.

Some other things should be extremely easy to fix. For example sneak damage boosts are also applied to players in some situations. Like just turn that off. That's it. Could probably do that my self in XML. There are so many simple tweaks that would take minimal time and effort that would bring back a lot of players and then those players would bring friends into the fold for sure.

Sure the car runs and drives fine, but we just want you to wash it every so often.

 
We had another issue come up in our server last night where a player was on for only 2 days and hit level 300 with some 400 zombie kills. I wont say exactly how but he did it but he used the trader. Exploits like that kill server population quickly as people feel like the hard work they put in is for nought. Same with the xray glitch, that has been around for a long time yet it really hasn't been addressed because it doesn't affect PVE.
Some other things should be extremely easy to fix. For example sneak damage boosts are also applied to players in some situations. Like just turn that off. That's it. Could probably do that my self in XML. There are so many simple tweaks that would take minimal time and effort that would bring back a lot of players and then those players would bring friends into the fold for sure.

Sure the car runs and drives fine, but we just want you to wash it every so often.

Exploits will be found no matter what even when the game is finished. People find exploits in AAA games all the time. Doesn't mean it shouldn't be addressed when found. So that will leave the question is the specific exploit the player did been turned in for them to fix? Also in development they will prioritize things in ways we may or may not understand. In a finished game I would be more expected to see the fix sooner than when it is in development. Alpha I just expect it to get fix at some point. But it doesn't mean it shouldn't be addressed

The xray glitch I'm not convinced is a easy fix especially in a voxel game. Minecraft been out longer and still has xray glitches. GTA isn't voxel and has glitches seeing under the map, getting through walls and being able to kill people and even at one point was able to fly under the map and kill people. Anyway the list of games can go on but my point is I don't think it is a easy fix but hopefully it can be fixed sooner or later.

But where i disagree on is i don't feel they don't get fixed or overl ooked because it doesn't effect pve.

 
Digging on multiplayer is an issue because you can dig under a players base and make horde chase you, they will dig out the players base and collapse it which has become the new way to "Raid" by using zed to work for the raider, which defeats the purpose of raiding.\
When it directly correlates to griefing, there needs to be an option to turn it off. and If left on, you really can't build underground. The reason for basing underground is to stay hidden. You can't raid what you can't find, and if zed find it for you by digging holes everywhere in the ground (Something that inevitably will happen if you afk in the base and you or several players in the group are in the base) there will be holes all along the surface, which is a very good indicater for raiders with the eyes for it to understand "Hey, zed marks, they were digging to something, probably players based directly under here.

How do you "Build" smarter to prevent that and stay hidden at the same time? You can't.
Your first few sentences LITERALLY describes what both the Governor and Rick did to Negan. So dont you think thats a valid tactic? Its actually pretty smart and SHOULD be used when raiding.

Turn zombies off if its interfering in your PVP

 
Your first few sentences LITERALLY describes what both the Governor and Rick did to Negan. So dont you think thats a valid tactic? Its actually pretty smart and SHOULD be used when raiding.
Turn zombies off if its interfering in your PVP
the point is negan was there when they raided him, but if u want to grief u wait until the player ure attacking is offline ...

 
the point is negan was there when they raided him, but if u want to grief u wait until the player ure attacking is offline ...
Fair point. When i do engage in PVP i never offline raid so it didn't occur to me. Maybe something can be done about offline protection as it pertains to zombies then. Perhaps permit it online, but if your offline its a no go. Will also work well in PVE too since there have been cases of players running by others bases and damage occurring on PVE as well with a player offline.

 
You are right and would like to say sorry. It isn't about getting the last word as after pages of bickering it can come across that way. It really wasn't about repeating myself or getting you to do so as well again even though it come across that way.
Even though I shouldn't of let it entertain me it wasn't laughable to be about pvp or anything it was more so on that the point was being missed. But I take part in that because instead of trying to be more clear in my point I over looked the other side of things. Again sorry

I really don't feel the pvp side should be ignored and not worked on. This is where I should of thought of a clearer way of putting it. I love pvp but also love pve so can't say I'm one or the other. Do I feel a game that is designed to be around pve get focused on pvp? No. But I also don't think it should get ignored because the game does have pvp elements in it. But they do keep doing things to help pvp. Is it all at once or things that need vs the other? No and some could be opinion based and other could be they haven't got to that part of the specific thing as they plan on making a change on the pve side so then would need to make a change on pvp again if they did. I guess I'm trying to say is they will focus on getting the outcome on the pve they want first or at least where at the time feel where they want because we all know how much they like changing their minds then fit in the pvp part. Some stuff might come much later and some stuff will come sooner. But I don't feel they forget pvp nor do I feel they should. Hopefully that makes more sense to where I was getting. I will add if it isn't obvious and I have said it before I'm terrible at wording things but can do it way better face to face.
Its completely fine brother after all we are all gamers, and we should all want to see everyone happy weather its PVE or PVP, there will always be bickering especially when many people are unhappy at the current state of their favorite play style or game mode, we struggle to enjoy a game that we loved so much back in the day, and it isn't that we fell out of love with the game, it just changed so much that the thing we enjoyed most was no longer a fun experience and you can see that on every server where the experienced players understand whats really going on with everything.

I am the type that would gladly play on a PVE server with anyone if invited to do so, but I also want to kill you and take your gear sometimes xD PVP is great because it keeps people playing, it starts a rivalry and competition that drives players to learn more, do more, get better. team up against a common enemy. I have played on hundreds of different servers in over 5 years of playing and each server I made new friends, but also lost those friends as they quit playing the game saying "Its just not the same game anymore." Seeing so many friends come and go is very depressing after previously having enjoyed the game so much with them instead it has forced many of us to go in different directions, I stayed loyal to this game and I would hope that loyalty one day pays off when the devs finally decide its time to get pvp a little attention.

There is more than it seems by just saying "PVP needs attention" because there is a cascade of reasons I don't need to go into, but I am sure you get the idea.

I want pvp to be unbroken because I want my friends to come back and play with me.

I want pvp unbroken because I want my old rivals to return and start trouble with me.

I want pvp unbroken because I crave that heart thumping rush that happens when I'm pinned down in someone's base while they log on and I was raiding them and I'm hiding hoping I see them first to kill them then take their bag and haul ass out safely.

We cant fix it with mods unfortunately, at least not right now, when it is possible, me and some admin friends will probably do just that.

I can enjoy both aspects, but I do not get the same rush from PVE as I do PVP, and there is no other game like 7d2d where dying and getting ALL your belongings taken from you is just an impactful loss, which makes the risk of being killed by another player much more rewarding when you avoid it, and/or kill them instead.

Fair point. When i do engage in PVP i never offline raid so it didn't occur to me. Maybe something can be done about offline protection as it pertains to zombies then. Perhaps permit it online, but if your offline its a no go. Will also work well in PVE too since there have been cases of players running by others bases and damage occurring on PVE as well with a player offline.
They can make PVP protection apply to zombies if the player is offline. That would a good idea I think considering if you have base defenses it would probably kill them off as the bases that have the strong defense is the ones players will try and cheese with zombies.

Zed can't be turned off lol we need a reliable way to level and zed spawning acts as a great barrier for preventing players getting too strong too fast by limiting how much you can search.

They applied LCP to work on bears back when bears were introduced so I know this is very doable and the code is already written, it just needs to be applied to multiplayer when the zone owner player is offline.

Could also make it only take effect after 30 minutes, that way an owner can't log off and let their buddies use their base to farm horde night under LCP.

 
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