konrax
Refugee
I've had a number of hours now playing on a few different PVP servers, and I have to admit that this version of the game is immensely fun in a PVP environment.
Well done fun pimps, I really hope you build on this PVP gem here and really try to take it to the next level because there are no other games that really have this level of awesomeness.
Character progression, weapon mods, searching, looting, raiding, building, ambushing, setting traps, exploring, hostile encounters, unexpected friends, and so much more.
As a hardcore PVP junkie in many many many games over the years, not many of them can scratch that itch, and 7 Days is like finding that new back scratcher made out of pure gold that I bought for $10 years ago I forgot about.
The only constructive criticisms I have, which I am sure are already being worked on, are 7 day horde nights on large population servers, and desync being a problem (mostly the servers fault) so some optimizations (which will come) would be welcomed immensely. Another one is the lights from helmets always being on if worn can be a bit of an annoyance, and I think some more balancing needs to be done for weapon mods and armour mods in how they act overall.
For weapon mods it seems that every single piece added onto it adds to the base damage of the weapon, even if it doesn't add a damage modifier itself, this should be removed completely so that all guns keep the same damage and ONLY receive damage modifiers from skills and specific upgrades.
Anyways great job, would say this is a fantastic start and I can't wait to get back into my game and search for more mischief.
EDIT: Please also making killing players worth a lot more exp, with a formula based on their level, their gear quality + mods, how long they have been alive, how many people they have killed since their last death. Also please make it that they are worth 0 exp to you if you have been allied or grouped with them in the last 48 hours.
Well done fun pimps, I really hope you build on this PVP gem here and really try to take it to the next level because there are no other games that really have this level of awesomeness.
Character progression, weapon mods, searching, looting, raiding, building, ambushing, setting traps, exploring, hostile encounters, unexpected friends, and so much more.
As a hardcore PVP junkie in many many many games over the years, not many of them can scratch that itch, and 7 Days is like finding that new back scratcher made out of pure gold that I bought for $10 years ago I forgot about.
The only constructive criticisms I have, which I am sure are already being worked on, are 7 day horde nights on large population servers, and desync being a problem (mostly the servers fault) so some optimizations (which will come) would be welcomed immensely. Another one is the lights from helmets always being on if worn can be a bit of an annoyance, and I think some more balancing needs to be done for weapon mods and armour mods in how they act overall.
For weapon mods it seems that every single piece added onto it adds to the base damage of the weapon, even if it doesn't add a damage modifier itself, this should be removed completely so that all guns keep the same damage and ONLY receive damage modifiers from skills and specific upgrades.
Anyways great job, would say this is a fantastic start and I can't wait to get back into my game and search for more mischief.
EDIT: Please also making killing players worth a lot more exp, with a formula based on their level, their gear quality + mods, how long they have been alive, how many people they have killed since their last death. Also please make it that they are worth 0 exp to you if you have been allied or grouped with them in the last 48 hours.
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