C'mon what happened to the brilliant ideas?
To be fair wanting LBD isn't the same as simply wanting the old system. I think it's good to make that clear.
In other words they were shocked that instead of tweaking the old system they created a new system with a whole new set of exploitations
Well, not so much evolved as removed piece by piece.A16 didn't have crafting lots of axes to learn crafting. I didn't go back and play A15 or A14 to see LBD then, but since folks talk of crafting lots of axes, doesn't that mean LBD was evolved over some period of time?
Didn't like having to craft and shoot ten thousand arrows into the sky to get better at archery either.I'm pretty sure even people that loved the LBD system didn't like spam crafting. I know I sure didn't.
You didn't actually play the game.
Didn't like having to craft and shoot ten thousand arrows into the sky to get better at archery either.
And then there were the really stupid things to exploit the system like raising armor and medical by making a bunch of med kits, and then running around on spike and using bandages to raise the skills.
Way too much of LBD required a wasteful amount of resource gathering for the sake of raising the skills. You didn't actually play the game.
I think it would have been possible to rework the old system to be more enjoyable. You could earn points in tools by doing actions such as chopping trees or wrenching cars and each would provide varying amounts of experience. There is no base crafting skill so you wouldn't craft 100 clubs but rather get exp from killing zombies with your respective weapon. Each weapon would have it's own modifier for example a M60 would give less exp per kill than a wooden club. You could then make each zombie provide different exp value amounts on kill. You can also control the progress a bit better than magazines as you don't have to worry about being lucky or unlucky in loot.But you have to understand that powergamers enjoy grinding, meta, and exploitation. For them, that's what gaming is all about. So for you and me it's being forced into a situation where we can't actually play the game -- but for a powergamer that stuff literally IS the game.
Exactly. "Power gamers," speed runners, etc., don't have to do it, but they do. And the rest of the gaming community pays the price for what they do. No one had to smith hundreds of iron daggers to raise their smithing skill in Skyrim. I never did, but some did. So, learn by doing has come to mean something that has to be avoided at all costs among developers. I don't get that, but it has despite the huge audience that is going to play games organically as opposed to mechanically because they're in it for the aesthetics and not the math.For them, that's what gaming is all about.
Exactly. "Power gamers," speed runners, etc., don't have to do it, but they do. And the rest of the gaming community pays the price for what they do. No one had to smith hundreds of iron daggers to raise their smithing skill in Skyrim. I never did, but some did. So, learn by doing has come to mean something that has to be avoided at all costs among developers. I don't get that, but it has despite the huge audience that is going to play games organically as opposed to mechanically because they're in it for the aesthetics and not the math.
What's the price? You don't seem too keen on having an LBD, or am I reading you all wrong?And as you said, the rest of us pay the price for that.
I think it would have been possible to rework the old system to be more enjoyable. You could earn points in tools by doing actions such as chopping trees or wrenching cars and each would provide varying amounts of experience.
I'll let EvilPolygons speak to your misunderstanding, but the price paid by the rest of the gaming community is the loss of enjoyment they derive(d) from playing a different way than the power gamers and speed runners, etc. Developers who say they want to support as many playstyles as possible probably do, but don't in practice because the power gamers and speed runners, etc., are setting the tone.What's the price?
What's the price? You don't seem too keen on having an LBD, or am I reading you all wrong?
If you want one, but can't have it "due to minmaxing nerds", then there's somewhat of a point; but there's no need to to design it minmax-proof, just playable (ignore the people who destroy their own fun, like Roland always suggests). So the point is kinda "but TFP doesn't dare to do it for .. reputational reasons?"
If you don't want an LBD in the first place, what's this price you're paying?
Yes. That would be the case. But I don't think that to be a problem because you still get the needed resources from it. It's not like people will stop gathering wood just because they maxed out their skills. Though if you maxed out shotguns and still used them you wouldn't generate exp for pistols as an example whereas with magazines you will still eventually get enough to craft your pistols.The realist in me sees the appeal. You get better at harvesting something you've been trained to do, like cut down trees or mine. So the perks that influence how much damage you do to trees or terrain, or how many resources you get, could be replaced with a LBD equivalent. The "PRO" is you have to actually do it to get better.
But isn't there a "CON"? Wouldn't you stop getting experience from harvesting resources? Once you've mastered mining, there's nothing more to learn, right? Or are you double-dipping... getting something from both approaches by improving your LBD skill and earning XP to spend on other Perks?
They're not, the devs are. TFP is proud of it; or at least used to be, before the town hall ... dunno if their tone has shifted; unlikely. Disaster management and back to doing their own thing.don't in practice because the power gamers and speed runners, etc., are setting the tone.
No idea of that game/situation, but again, the devs are the ones doing the dev ...So everybody who used the Mission Architect was punished because a group of knuckleheads couldn't resist exploiting the system.
Yes, and the players have to deal with whatever the devs decide to do in order to curtail cheating and exploiting. That's literally the whole point. Innocent gamers get caught in the crossfire. It's the exact same principle you see in Real Life that causes the eternal, never-ending battle between liberty and authoritarianism.They're not, the devs are. TFP is proud of it; or at least used to be, before the town hall ... dunno if their tone has shifted; unlikely. Disaster management and back to doing their own thing.
No idea of that game/situation, but again, the devs are the ones doing the dev ...
But there were, IMO, easy solutions to these problems that would've made LBD work the way it was intendedDidn't like having to craft and shoot ten thousand arrows into the sky to get better at archery either.
And then there were the really stupid things to exploit the system like raising armor and medical by making a bunch of med kits, and then running around on spike and using bandages to raise the skills.
Way too much of LBD required a wasteful amount of resource gathering for the sake of raising the skills. You didn't actually play the game.
Which often isn't even cheating and exploiting. What's exploitative about outrunning a bird on a bicycle on a normal day in the desert? Nothing, but vulture speed has been changed to match vehicle speed in this latest update regardless. They literally sit atop your head until you decide to stop and swat them off and heal up the few points of health you've lost. How annoying.curtail cheating and exploiting
Funny enough, two things came to my mind from that description. First the "ultimate" bad, itself. And then the stupid way people are "trying to reduce that". I'd be protesting against significantly changing either, both in favor of liberty."Someone might do a bad thing, which would be bad, so we have to curtail everyone's rights in some regard to make it harder for anyone to ever do this bad thing. Even if hardly anyone ever does this bad thing."
Which often isn't even cheating and exploiting. What's exploitative about outrunning a bird on a bicycle on a normal day in the desert? Nothing, but vulture speed has been changed to match vehicle speed in this latest update regardless. They literally sit atop your head until you decide to stop and swat them off and heal up the few points of health you've lost. How annoying.
Can't build underground bases anymore? Well, that's because a few people decided to AFK an event that can actually be toggled off in the settings.
Please. Make it make sense.