The xml is super simple. It's just like an Old West town.
<!-- ARMY AIRPORT TEST -->
<append xpath="/rwgmixer/world[@name='tiny']">
<property class="aap01">
<property name="count" value="1, 1, 1"/>
<property name="tiles" value="2, 2"/>
<property name="distance" value="2"/>
</property>
</append>
<append xpath="/rwgmixer/world[@name='small']">
<property class="aap01">
<property name="count" value="1, 1, 1"/>
<property name="tiles" value="2, 2"/>
<property name="distance" value="2"/>
</property>
</append>
<append xpath="/rwgmixer/world[@name='medium']">
<property class="aap01">
<property name="count" value="1, 1, 1"/>
<property name="tiles" value="2, 2"/>
<property name="distance" value="2"/>
</property>
</append>
<append xpath="/rwgmixer/world[@name='large']">
<property class="aap01">
<property name="count" value="1, 1, 1"/>
<property name="tiles" value="2, 2"/>
<property name="distance" value="2"/>
</property>
</append>
<append xpath="/rwgmixer">
<township name="aap01">
<property name="spawn_trader" value="false"/>
<property name="spawn_gateway" value="false"/>
<property name="biomes" value="desert,snow"/>
</township>
<district name="aap01">
<property name="tag" value="aap01"/>
<property name="prefab_name" value="aap01"/>
<property name="spawn_weight" value="1"/>
<property name="required_township" value="aap01"/>
<property name="preview_color" value="0,0.5,0"/>
<property name="poi_required_tags_all" value="aap01"/>
</district>
<streettile name="rwg_tile_aap01_cap">
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
<property name="maxdensity" value="3000"/>
</streettile>
<streettile name="rwg_tile_aap01_straight">
<property name="mintiles" value="1"/>
<property name="maxtiles" value="1"/>
<property name="maxdensity" value="3000"/>
</streettile>
<prefab_spawn_adjust partial_name="Army_Airport_01" bias="20" biomeTags="desert,snow" min_count="1" max_count="1" />
</append>