Adjustable LandClaim sizing

Greetings Survivors.

It would be an awesome idea to use land claim size scalability so if you choose to use a land claim to protect a small area vs a whole area; which could make hiding your base or buried supply chest, etc harder to find.
Often times if a player wishes to live a Nomad life and not have any real base, but instead buried cache's, then he/she can just a hole and put in several chests and then plop down a land claim and scale it down so covers maybe a 4 by 4 or 2 by 2 size... this of course would count towards your available land claims to utilize, so it's not an extra. This helps really hide a players stuff... some players may just go around shooting randomly in a direction trying to hear the "ding" noise and then work towards finding a way to circumvent the other players stuff or the very least- to find their stuff.

Also if you want share a base with another player on the same floor, you can scale it to each player can have a room of their own protected by a land claim so a house can basically be compartmentalized. This way a player can cover his doors to his room while having the other side of the door for regular friend traffic.
So if a land claim has a max size of 51 per server settings for example; a player can start from size 51 and then scale down to smaller but can't upscale beyond the server settings it to break the server's max set size.

This would make for a true base sharing but getting your own protected area so 1 person doesn't have control over the whole land claim and otehrs are just guests and annex you from the property should it fit his or her fancy & ninja your loot. I feel no 1 player should be more powerful and "change his/her mind" in mid combat or mid daily interactions.
If all have their own LC (Land Claim), then it makes trust issue less of a drama issue and potentially rage-quitting the game due to loosing everything they worked hard to achieve.
 
I don't think a small claim would actually accomplish much.

For detection, people also run around with a claim block in their hand; that will turn red whenever near another player's claim. So even if your claim is tiny, the searcher will still cover the full area of his. This could possibly be disabled until trying to place one, so it'd at least cost placed claims to search with.

As half of your problem seems to be protection, a small one isn't going to offer much. It's not immunity, so digging through your tiny walls is relatively easy. And if you're playing with people who want to grief you somehow; even if you make claimed things actually immune, they'll just use a claim to wall you in.
 
I don't think a small claim would actually accomplish much.

For detection, people also run around with a claim block in their hand; that will turn red whenever near another player's claim. So even if your claim is tiny, the searcher will still cover the full area of his. This could possibly be disabled until trying to place one, so it'd at least cost placed claims to search with.

As half of your problem seems to be protection, a small one isn't going to offer much. It's not immunity, so digging through your tiny walls is relatively easy. And if you're playing with people who want to grief you somehow; even if you make claimed things actually immune, they'll just use a claim to wall you in.
The land claim would be immune just like the normal default.
And a smaller land claim would be harder to have someone running around with it in their hand versus a larger one that covers all larger area..
This would make it much more meticulous for someone to get every single inch.
A 4x4 land block without any walls but just a simple chest that's walked with the Land aim right beside it or below it or maybe one block further over so they're not touching.
The ideas to make it much more harder to find. It's easier to find a land claim that has been placed by a player with his loot that is 51 or larger... But someone running around with an unclaimed block that's only 51 block radius in turns red upon finding a land claim that's super small would mean that this person seeking to grief would have had to go inch by inch in a very systematic pattern.
And if it's under the ground, they'll have to trial and error to try to narrow down actually big the size is and where the center is.
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Point of the matter is, if you have a land claim, you should be adjustable to make it harder for people to find it. I'm not saying it couldn't be found if you have a small land claim - but would certainly make someone work a lot more harder for it to find it.
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Anyone who opposes this idea is probably the griefer wanting to knock out ideas of how people can hide stuff a lot better with a more controlled land clean block that belongs to them in the first place and they should be able to resize it to anything they like.
 
Point of the matter is, if you have a land claim, you should be adjustable to make it harder for people to find it. I'm not saying it couldn't be found if you have a small land claim - but would certainly make someone work a lot more harder for it to find it.
"Lot more harder", with your example number of 51, assuming diameter; one would have to sweep every 50 m instead of every 100. It's harder, but not that significantly so. Twice the running for sure, but a griefer won't mind.

Anyone who opposes this idea is probably the griefer
Well, **** ***** *** then. Trying to help people think of a useful solution, get called a griefer. Thanks, broski.
 
Anyone who opposes this idea is probably the griefer
Or perhaps, anyone at all that doesn't use the game platform for anything like PvP. Had your initial post had something in the title, about this thread being a thread that deals with PvP issues, only those that have an interest in PvP would have spent their time reading the thread, let along replying to it.

Clearly, you and I enjoy this great game, in very different fashion.
Post automatically merged:

Well, **** ***** *** then. Trying to help people think of a useful solution, get called a griefer. Thanks, broski.
Well said.

For me, I don't do any PvP, and I couldn't see what in the heck the author was talking about, and only once I read your quoted post, did it dawn on me what the post you were replying to had said.

You did well, the author, not so much.
 
I thought the whole purpose of PvP was, base raids and kill players?

I would have thought, NOT using a land claim block in PvP, would make it harder to find a players "base" and raid their stuff...

Anyone who opposes this idea is probably the griefer wanting to knock out ideas of how people can hide stuff a lot better with a more controlled land clean block that belongs to them in the first place and they should be able to resize it to anything they like.

Nah, we just understand that 7d2d is not designed to support robust PvP.
 
"Lot more harder", with your example number of 51, assuming diameter; one would have to sweep every 50 m instead of every 100. It's harder, but not that significantly so. Twice the running for sure, but a griefer won't mind.


Well, **** ***** *** then. Trying to help people think of a useful solution, get called a griefer. Thanks, broski.
making it as hard as possible would be the goal. Obviously someone with no life would systematically go inch by inch to find someone, but the light griefer's or one's who want to do a quick probe - this would be the goal of a land claim adjustable size.
and if everything said and done and a heavy griefer went through the effort of systematically going inch by inch to find some random player and not focusing on those players who have visible structures instead; then that griefer earned their effort...lol
But if a land claim functions as intended & the player knows how the land claim works & it's vulnerabilities, then even if the griefer finds the small claim, they still couldn't do much with it.....
But, unfortunately some players aren't as savvy about the land claim limitations and/or vulnerabilities, so they could get wrecked, BUT if they did something like a simpleton and just dig a hole and covered it, then that would be the method they would compensate lack of land claim knowledge with an adjustable land claim so they can hie their stuff.
There's analytical thinking into this thinking.. lol
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On a side note, get those beehives i'm potentially heading about into the game, so many eggs needed to make the most basic stuff..lol
 
There's analytical thinking into this thinking.. lol
I maybe don't get the full idea; or maybe it isn't a complete one. Either or.
- If the claim grants invulnerability, you wouldn't care about detection. So it doesn't.
- Since it's vulnerable enough to be attacked, you won't want a tiny structure; digging through one block/door has to be really easy if a large layered base is also vulnerable.

Separate issue, detection.. "inch by inch"; if the searching player's land claim functionality isn't changed, making a tiny claim is only going to increase the searching by about a factor of two. They still have the full max radius of "can't place this claim, too close to a hostile claim". Not a huge improvement compared to the defensive loss.

Combined: if you're making a tiny base you're better off not placing a claim to remain as hard to detect as possible. The tiny base is still breachable within the claim, so the trade off isn't worth it - just rely on not being detected.
 
I don't know about the PvP uses. The each person gets a room option is pretty cool.

I've wanted a LCB to scale to match the POI size before. I don't care for LCBs that are bigger than the POI or smaller than the POI.
 
Hearing this talk of LCB's reminds me of the time Dora (I think) was searching for Neeb's LCB and couldn't find it and it was in the center of a parking lot right on top of the ground all the time. Was hilarious when it was pointed out.
 
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