firewalker101
Refugee
Greetings Survivors.
It would be an awesome idea to use land claim size scalability so if you choose to use a land claim to protect a small area vs a whole area; which could make hiding your base or buried supply chest, etc harder to find.
Often times if a player wishes to live a Nomad life and not have any real base, but instead buried cache's, then he/she can just a hole and put in several chests and then plop down a land claim and scale it down so covers maybe a 4 by 4 or 2 by 2 size... this of course would count towards your available land claims to utilize, so it's not an extra. This helps really hide a players stuff... some players may just go around shooting randomly in a direction trying to hear the "ding" noise and then work towards finding a way to circumvent the other players stuff or the very least- to find their stuff.
Also if you want share a base with another player on the same floor, you can scale it to each player can have a room of their own protected by a land claim so a house can basically be compartmentalized. This way a player can cover his doors to his room while having the other side of the door for regular friend traffic.
So if a land claim has a max size of 51 per server settings for example; a player can start from size 51 and then scale down to smaller but can't upscale beyond the server settings it to break the server's max set size.
This would make for a true base sharing but getting your own protected area so 1 person doesn't have control over the whole land claim and otehrs are just guests and annex you from the property should it fit his or her fancy & ninja your loot. I feel no 1 player should be more powerful and "change his/her mind" in mid combat or mid daily interactions.
If all have their own LC (Land Claim), then it makes trust issue less of a drama issue and potentially rage-quitting the game due to loosing everything they worked hard to achieve.
It would be an awesome idea to use land claim size scalability so if you choose to use a land claim to protect a small area vs a whole area; which could make hiding your base or buried supply chest, etc harder to find.
Often times if a player wishes to live a Nomad life and not have any real base, but instead buried cache's, then he/she can just a hole and put in several chests and then plop down a land claim and scale it down so covers maybe a 4 by 4 or 2 by 2 size... this of course would count towards your available land claims to utilize, so it's not an extra. This helps really hide a players stuff... some players may just go around shooting randomly in a direction trying to hear the "ding" noise and then work towards finding a way to circumvent the other players stuff or the very least- to find their stuff.
Also if you want share a base with another player on the same floor, you can scale it to each player can have a room of their own protected by a land claim so a house can basically be compartmentalized. This way a player can cover his doors to his room while having the other side of the door for regular friend traffic.
So if a land claim has a max size of 51 per server settings for example; a player can start from size 51 and then scale down to smaller but can't upscale beyond the server settings it to break the server's max set size.
This would make for a true base sharing but getting your own protected area so 1 person doesn't have control over the whole land claim and otehrs are just guests and annex you from the property should it fit his or her fancy & ninja your loot. I feel no 1 player should be more powerful and "change his/her mind" in mid combat or mid daily interactions.
If all have their own LC (Land Claim), then it makes trust issue less of a drama issue and potentially rage-quitting the game due to loosing everything they worked hard to achieve.