L LuvShiramine Refugee Tuesday at 7:06 PM #1 Its probably so easy and im incredibly stupid, ive been at it for like hours now, i can get the code to "play a sound" but the heat never goes up thats about it. Cool concept tho.
Its probably so easy and im incredibly stupid, ive been at it for like hours now, i can get the code to "play a sound" but the heat never goes up thats about it. Cool concept tho.
BFT2020 Hunter Yesterday at 11:35 PM #4 Does the sound when the killed is made have the heat map strength and heat map time properties? Example, pistol fire <SoundDataNode name="pipe_pistol_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/> <Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>
Does the sound when the killed is made have the heat map strength and heat map time properties? Example, pistol fire <SoundDataNode name="pipe_pistol_fire"> <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/> <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/> <Noise ID="0" noise="62" time="2" muffled_when_crouched="0.8" heat_map_strength="0.75" heat_map_time="180"/>