Damocles
New member
Whatever funny effects the game assign to food recipes, it will not matter in the long run. The player will after some time have collected more than enough items to have no shortage of it. -> item-inflation, as with many other resources.
With foodspoilage, collecting food would be at least an ongoing activity. It also would give more reasons to properly build and maintain a diversified farm. Or make dedicated hunting a recurring activity in the players daily/weekly routine.
The player could choose to make lower quality food that spoils slowly (and not have to invest much time into farming/hunting), or higher quality (buffs) food, that spoils faster.
With foodspoilage, collecting food would be at least an ongoing activity. It also would give more reasons to properly build and maintain a diversified farm. Or make dedicated hunting a recurring activity in the players daily/weekly routine.
The player could choose to make lower quality food that spoils slowly (and not have to invest much time into farming/hunting), or higher quality (buffs) food, that spoils faster.
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