PC ability to Dig down for zombies. WHY

Wrongo. Finally it's time for underground bases now. For all the big boys/girls now.
Exaclty. As for all this discussion in the previous page, RestInPieces made many good points while fighting some "religious" diggers. Bunkering WAS exploitive by its definition - anyone just can't argue with that, that was exploitive.

As for some other exploits - swimming wont work because of vultures, some other exploits won't as well. Sure there is some place for improvement, but the current changes are already a huge leap to the better game quality!

Now bunkering becomes a valid tactic. Now zombies make tunnels, so you can prepare some traps and depending on the direction zombies come from, you can kill them with darts/blade traps/electrical fences. Just try it - it is really fun! But you need to setup your bunker accordingly - if they will break the roof in one room - you should run to another room, etc.

 
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Wrongo. Finally it's time for underground bases now. For all the big boys/girls now.
Should be a option for us creepy mole people to not have zombies digging. Im sure theres others that feel the same way but they still underground in 16.4 or a mod is created to solve the issue. Others dont have to agree how anyone plays there game

 
Should be a option for us creepy mole people to not have zombies digging. Im sure theres others that feel the same way but they still underground in 16.4 or a mod is created to solve the issue. Others dont have to agree how anyone plays there game
Can go the opposite route too. There is an SDX mod on here to make arrows stick in a16.4. With that you have all the best things from both versions of the game put in one! (Not sarcasm). It works and even retains pretty much all arrows, in stead of breaking those where the models collide with each other (if you noticed how it works in a17).

Thanks mr HAL 9000! You are one of my personal 7DTD heroes!

(Edit: Not sarcasm either)

 
Should be a option for us creepy mole people to not have zombies digging. Im sure theres others that feel the same way but they still underground in 16.4 or a mod is created to solve the issue. Others dont have to agree how anyone plays there game
In my personal opinion mole people in the horde survival game must play accordingly to a spirit of a zombie survival game - with underground traps, rooms, special passages and some tactics to survive. If you want to play another game - 7DTD is very friendly to modifications. You can turn off zombie damage to blocks entirely. Then you can be safe underground and even overground if you wish - I think it would fit perfectly to your preferences.

 
If you want to play another game - 7DTD is very friendly to modifications. You can turn off zombie damage to blocks entirely. Then you can be safe underground and even overground if you wish - I think it would fit perfectly to your preferences.
Man, this totally patronizing to people that have a different opinion than you... You do realize that, don't you?

 
I've only skimmed through the pages of this thread, but I do find it a little odd that people complain about zombies doing damage - whether horizontally or vertically. Sure you could argue that they shouldn't be able to break through concrete (try that "in real life" and all you'll end up with are bloody stumps and a pristine yet red coloured concrete!) but remove that and you remove a massive, and I really do mean massive, amount of the challenge. Do people just want to avoid zombies and craft? If so then perhaps mods/scripts and settings are the way to go - don't make TFP nerf the entire game because you find fighting zombies in a zombie fighting game to be a distraction.

 
I've only skimmed through the pages of this thread, but I do find it a little odd that people complain about zombies doing damage - whether horizontally or vertically. Sure you could argue that they shouldn't be able to break through concrete (try that "in real life" and all you'll end up with are bloody stumps and a pristine yet red coloured concrete!) but remove that and you remove a massive, and I really do mean massive, amount of the challenge. Do people just want to avoid zombies and craft? If so then perhaps mods/scripts and settings are the way to go - don't make TFP nerf the entire game because you find fighting zombies in a zombie fighting game to be a distraction.
I 100% agree with you. I actually don't care if zombies dig. But it would be nice to have an "on/off" for zombie dig in the menu. Just cause I may want to build an A16.4 kill pit every once and while lol

 
You do know the game is already Unrealistic enough. When Zombies can punch at buildings and rocks and break it. WHICH would be Physically impossible to do. WHICH really needs to be fixed so they can not break that stuff. But, Not the ability to dig down, which again would be Physically impossible to do. WHY, Just WHY. I mean No need to have them do this stuff at all. It needs to be fixed. Also already bad enough, that Headshots do not kill zombies instantly which should be Fixed. 1 headshot 1 kill.
Yea real life zombies can dig downwards easly. Dont know why u would believe this is physically impossible...u dig down....its not physically impossible. Lots of living people do it too.

If the game is too hard for u choose a easier difficulty...its not that hard to do in the menu. Although there is no difficulty toggle for the menu...so maybe thats ur problem. U need a easy option for the menu UI?

 
Yea real life zombies can dig downwards easly. Dont know why u would believe this is physically impossible...u dig down....its not physically impossible. Lots of living people do it too.
If the game is too hard for u choose a easier difficulty...its not that hard to do in the menu. Although there is no difficulty toggle for the menu...so maybe thats ur problem. U need a easy option for the menu UI?
For me, its that I want the game to conform to my view of what a zombie is and does. That view is based on The Walking Dead and the early Romero films. Zombies shouldn't dig or climb, run or spit acid, climb walls or explode. Now obviously 7 days does not conform to my view, and thats fine... I love the game either way. Sometimes I'll mod the game, sometimes I'll play it as is. However, I will advocate for my views, as I expect others will for theirs.

 
For me, its that I want the game to conform to my view of what a zombie is and does. That view is based on The Walking Dead and the early Romero films. Zombies shouldn't dig or climb, run or spit acid, climb walls or explode. Now obviously 7 days does not conform to my view, and thats fine... I love the game either way. Sometimes I'll mod the game, sometimes I'll play it as is. However, I will advocate for my views, as I expect others will for theirs.
^^This. ^^This. ^^^^MORE THIS!!!!

 
This digging debate may never die, and one side or other will always be unhappy.

Who has been here since A1 - A3 days?? Zombies originally used to always do anything to get you including dig up tons of terrain. It was terrifying and nerve wracking (but fun too). Lots of people did not like the digging because you could never get a break anywhere.

Then at some alpha they made them stop digging, and it lasted for many alphas. Lots of people wanted the digging back in again. Said, it makes the underground base to OP.

So, we can never please anyone. Best thing - just mod the game to how you like it...

 
"Know this... You upset a portion of your userbase at your own peril."

That can't be helped unfortunately. Development means change and portions of the userbase are going to hate different changes and even the fact that no change was made in other areas. Sorry you are upset and I hope that you get an option that makes the game fun for you or that you are open to modding because I'm certain there will be a mod that removes digging zombies.

This pretty much says it all.

a17.JPG

Enjoy your dwindling userbase but don't worry... you will always have your toxic fanboy base here. If it's any consolation, there are still a handful of Quake 1 fanboys out there still playing it so no game ever dies completely.

Personally, I am going to enjoy watching this game fade into obscurity.

 
Wow...I've never really though about this. On the one hand it's unrealistic and immersion-breaking to have zombies digging through solid rock, but on the other hand it's necessary for play-balance in a survival-type game, but on the other hand since this is in fact an open-ended game (i.e. not a puzzle, or story-drive game), shouldn't players be able to enjoy it in whichever way they choose? On the other hand if you don't have some standards laid out in a core game, then comparison between experiences becomes impossible.
I'm pretty amazed that nobody's EVER brought up this issue before. It profoundly impacts the very soul of 7D2D.

:congratulatory:

-Morloc
Its been something many players have talked about for ages.

Personally I don't think its a great idea to have them punch all the way to bed rock, then the player eventually has to deal with hard to see mini-holes all the way to bedrock, that causes really unfair nearly instant death situations just because they wanted to build an underground base.

Its already bad enough they super crippled ladder climbing speed.

 
Lol I love how nieve people can be. "OMG this chart clearly shows the opinion of every single player of this game so therefore it's 100% accurate of the feelings of the entire fan base!" Do you really think the entire gaming population has played the game yet? It's about atracting new players, and the very dull A16/15 versions only kept the small bit of players who enjoyed sitting behind walls with no threat happy, expanding the intensity of fear/challenge will attract more people than the other way around. I've seen huge servers that died in 16 revitalize in 17 and are constantly 48/50 or full, and players on my steam list are playing again. Not every single gamer leaves a review, and 80% of those reviews are worthless. Been a known thing since forever in any game.

 
Just for kicks in A15 I removed the AI Tasks of destroy doors and destroy blocks. On horde night they just pressed up against the walls of my base and I was perfectly safe. Not a single one beat against the wall. The next morning I went outside and easily killed them all as walkers. One time I was surrounded but I just nerdpoled straight up five blocks and was safe.
It was super boring.

Zombies in this universe can destroy wood, rock, and concrete and as such it makes perfect sense that they can destroy dirt, gravel, and rock. A17 is more consistent than A16 for zombie abilities and the game is far more interesting and challenging. Maybe you'll be able to remove their task to destroy blocks in A17 but you'll have to look for that as I'm not interested enough in that kind of mod to make the effort.
Nice that you did that, open the AI Tasks for Modding so peopel can enable or disable AI Tasks as they want for MP or SP Games.

Should not be that hard to add a Line to Entityclasses.xml or more then 1 Line to make some AI Stuff a Config Setting.

But to be honest , there shoudl eb some sort of Risk to build underground but digging Zombies looks like the Easy way for me.

Easiest thing to add but not a good thing.

Oxygen, Sunlight, Temperature, Underground living Enemies all this would be also possible Solutions to make Underground Base a Risk.

Make Generators only work on Surface not underground, add something like Oxygen or Temperature and the need to a working Generator to survive underground.

people would need to go to surface to refuel or to get fuel.

And this entire 7days Horde Bloodmoon stuff People who dont like to fight the Bloodmoon Horde currently only logout and wait until its Daytime again cause if someone dont want to fight the bloodmoon horde this people will not fight the bloodmoon horde.

so what is better ? Force this People to logout or give them a way to stay underground and out of Range of this Horde or other Zombies as long as you stay quiet?

- - - Updated - - -

Lol I love how nieve people can be. "OMG this chart clearly shows the opinion of every single player of this game so therefore it's 100% accurate of the feelings of the entire fan base!" Do you really think the entire gaming population has played the game yet? It's about atracting new players, and the very dull A16/15 versions only kept the small bit of players who enjoyed sitting behind walls with no threat happy, expanding the intensity of fear/challenge will attract more people than the other way around. I've seen huge servers that died in 16 revitalize in 17 and are constantly 48/50 or full, and players on my steam list are playing again. Not every single gamer leaves a review, and 80% of those reviews are worthless. Been a known thing since forever in any game.
Sure many People who stopped playing in 16 are now back in 17.

But you forget one thing.

Many People who quit during Alpha 15 and 16 did this cause the game was not enough easy way Pew Pew and too much crafting and not easy Mode Learn Everything with more Pew Pew. So yes this People now come back at same time the people who dont want to leearn Cooking and Forging with Zombie PewPew possible stop playing until its modded enough to be interesting again.

 
Because its a game with ZOMBIES.Its not realistic.

Its also SPECIFICALLY to flush you out to the surface to actually participate in blood moon hordes, you bedrock dwelling rats.
Nub, if you go to bedrock at a point where it is outside of sensing/spawning radius, you will be entirely safe. That's not the point at all.

It's to shut the whine-nubz up so they quit bitching about people who make their base at bedrock. Most of whom make their base there to keep their harvested goods safe from wandering hordes(that will knock a whole tower base down in a couple minutes) and spend the rest of the time above ground unless they're doing something specific like digging tunnels or mining up resources.

Not to mention how much faster zombies swing at the blocks under them than in front of them. If you are below a zombie in a house, you hear them swinging 2-3 times as often as you would if you were behind a door. Brokenfail mechanic is broken and fail.

 
This pretty much says it all.
View attachment 26741

Enjoy your dwindling userbase but don't worry... you will always have your toxic fanboy base here. If it's any consolation, there are still a handful of Quake 1 fanboys out there still playing it so no game ever dies completely.

Personally, I am going to enjoy watching this game fade into obscurity.
Yeah, because we all know every single one of those negative reviews was due to digging zombies........

 
My objective is however, to how to make an underground base where horde can still flood in to attack at me without them choosing to just burst through the ground perpetually? I have various ideas to incorporate trap design specific hallways and paths to kill the funneling hordelings but would that design even work with the way they just dig straight down?

2 wide slanted garage like entrance? 4? 8? How must I build to keep the designs I want without horde AI cheesing my base. Thats my issue with the digging.

When it comes to digging the AI sorta seem to think as clearly as its intended pathing could literally be around the corner but they will still kneel and smack a wooden fence or block if you're under them but not obstructed by anything.

So who is to say even if I give them an unobstructed pathway to my front gate, they would decide to run towards it down the tunneled slope rather than just squat and smack the ground forever, thats inconvenient even for me because I want to kill them, then I have to locate and repair the darn holes they made, thats super annoying even if Im not trying to cheese the game, will it still cheese me?

 
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Personally, I am going to enjoy watching this game fade into obscurity.
That's retarded, and a fine example of a non productive complaint that only serves to invalidate legitimate comments... Thanks for the example. :)

 
Sure many People who stopped playing in 16 are now back in 17.

But you forget one thing.

Many People who quit during Alpha 15 and 16 did this cause the game was not enough easy way Pew Pew and too much crafting and not easy Mode Learn Everything with more Pew Pew. So yes this People now come back at same time the people who dont want to leearn Cooking and Forging with Zombie PewPew possible stop playing until its modded enough to be interesting again.
That was difficult to read but I think what you're saying is that they quit because the game was hard? The problem was, and why they all quit like me, 99% of the crafting was useless. You could live in a 7x7 wooden base from day 1 to day 9999 with no worries of survival or zombies destroying you. You could live on a wood platform on a tree. You could live forever in the ground. Food wasn't an issue, like nothing else was. They didn't find any point in survival since... all of that grinding led to the same result no grinding would -- you're perfectly safe.

 
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