Just for kicks in A15 I removed the AI Tasks of destroy doors and destroy blocks. On horde night they just pressed up against the walls of my base and I was perfectly safe. Not a single one beat against the wall. The next morning I went outside and easily killed them all as walkers. One time I was surrounded but I just nerdpoled straight up five blocks and was safe.
It was super boring.
Zombies in this universe can destroy wood, rock, and concrete and as such it makes perfect sense that they can destroy dirt, gravel, and rock. A17 is more consistent than A16 for zombie abilities and the game is far more interesting and challenging. Maybe you'll be able to remove their task to destroy blocks in A17 but you'll have to look for that as I'm not interested enough in that kind of mod to make the effort.
Nice that you did that, open the AI Tasks for Modding so peopel can enable or disable AI Tasks as they want for MP or SP Games.
Should not be that hard to add a Line to Entityclasses.xml or more then 1 Line to make some AI Stuff a Config Setting.
But to be honest , there shoudl eb some sort of Risk to build underground but digging Zombies looks like the Easy way for me.
Easiest thing to add but not a good thing.
Oxygen, Sunlight, Temperature, Underground living Enemies all this would be also possible Solutions to make Underground Base a Risk.
Make Generators only work on Surface not underground, add something like Oxygen or Temperature and the need to a working Generator to survive underground.
people would need to go to surface to refuel or to get fuel.
And this entire 7days Horde Bloodmoon stuff People who dont like to fight the Bloodmoon Horde currently only logout and wait until its Daytime again cause if someone dont want to fight the bloodmoon horde this people will not fight the bloodmoon horde.
so what is better ? Force this People to logout or give them a way to stay underground and out of Range of this Horde or other Zombies as long as you stay quiet?
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Lol I love how nieve people can be. "OMG this chart clearly shows the opinion of every single player of this game so therefore it's 100% accurate of the feelings of the entire fan base!" Do you really think the entire gaming population has played the game yet? It's about atracting new players, and the very dull A16/15 versions only kept the small bit of players who enjoyed sitting behind walls with no threat happy, expanding the intensity of fear/challenge will attract more people than the other way around. I've seen huge servers that died in 16 revitalize in 17 and are constantly 48/50 or full, and players on my steam list are playing again. Not every single gamer leaves a review, and 80% of those reviews are worthless. Been a known thing since forever in any game.
Sure many People who stopped playing in 16 are now back in 17.
But you forget one thing.
Many People who quit during Alpha 15 and 16 did this cause the game was not enough easy way Pew Pew and too much crafting and not easy Mode Learn Everything with more Pew Pew. So yes this People now come back at same time the people who dont want to leearn Cooking and Forging with Zombie PewPew possible stop playing until its modded enough to be interesting again.