PC A20 Developer Diary Discussions

Has anyone watched the stream on September 8th? Did they share something interesting or just discuss twitch integration, sickening HD models and console controls?

 
Naw...

We only meme on Snowdog since pretty much any picture can be suggestive.

I don't remember them saying yes. I remember Rick reading a question from the chat about adding a Scythe out loud and then remarking, "Oh they want something to clear grass fast..." and thats all. He didn't say yes or no or anything in response to it other than that.
well, I think alot of people would appreciate a faster method to clearing grass and harvesting farm plots.

Have you tried knives?
I have tried knives..but even as fast as they are clearing fields of grass with 100's of shurbs is tedious and time consuming. It is faster to just lay down frames then pick them up (which also isn't fun) geting rid of grass is just a pain in the ass

 
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MechanicalLens said:
Will A20 experimental be available for the public when it releases, or will it be a closed experimental that is locked behind a dedicated testing team? Just wondering. :)  Also, which business decision would be wiser?
I know in alpha 19 experimental they had a closed content creator preview weekend before releasing experimental to public. They will probably start closed and then open up to public. I actually found a bug in alpha 19 experimental that got fixed. I think having a public experimental version would be incredibly valuable for bug fixing/finding.

 
So,i have just one question: Why devs keep ignoring an entire player base that asking for a normal hands/weapon (viewmodel) field of view, like every other games using? I re-installing 7dtd again and again with every updates to check if finally we have an option to increase the horrible fov, yet nothing, again. You really can't add such feature? Or you just don't want to? 

 
Ha, ok - thanks for the info! I guess I misunderstood what they meant. Glad they can't crawl through 1 square block holes just yet, that would suck. 
Why would that suck. That be awesome and add  more flavour to the game.

So,i have just one question: Why devs keep ignoring an entire player base that asking for a normal hands/weapon (viewmodel) field of view, like every other games using? I re-installing 7dtd again and again with every updates to check if finally we have an option to increase the horrible fov, yet nothing, again. You really can't add such feature? Or you just don't want to? 
This has been discussed at length and has its very own thread. And if you read the thread the answers lay within. I will even point you to the general discussion thread I think it is in there.  

 
playlessNamer said:
loooong time ago any dev announced a stamp system for biomes but i havnt hearded anything about it anymore. He say this system can spawn prebuild things into any biomes like a nice looking little stonearch in the desert or lakes in the forest. Technically a cosmetic poi spawning system into wilderness.

I think there was a screenshot of a stonearch in the desert too.

Is this still on the plan? This sounds to awesome to have little sweet designed poi everywhere in the wilderness.

I imagine a oasis in the desert, ancient stonecircles in the forest, gigantic prebuild canyon fit into landscape and also very small destroyed wood cabins in the outback, ..

I think this was years ago talked about and i cant find it anymore. You know what i talk about?
they've  talked alittle bit about the stamp feature for RWG in alpha 20.  it will come with a stamp system for world generation. I am no expert on it but  the Dev Stream next Wednesday with the level and design team will probably be able to shed alot more light on RWG in A20 and properly answer your question

 
onark said:
Hi, I really hope devs read my personal opinion, I love this game since years ago but I'm tired of starting a new game over and over again, I want to play in a creative game for creating perdurable buildings and things such as this, wasting multiple hours for something, not for losing everything each x months. Just leave it as it is now and start to develope a new game, like 7D2D2 if you want, that way you can do every new thing you want but without the pressure of fandom.
You can continue your game. 

Simply copy your game folder located in steam/steamapps/common and rename it say 7 days to die - special and regardless if the steam folder updates you will always have that copied game folder to continue your game play for as long as you wish or even til tfp release their new game   

 
onark said:
Hi, I really hope devs read my personal opinion, I love this game since years ago but I'm tired of starting a new game over and over again, I want to play in a creative game for creating perdurable buildings and things such as this, wasting multiple hours for something, not for losing everything each x months. Just leave it as it is now and start to develope a new game, like 7D2D2 if you want, that way you can do every new thing you want but without the pressure of fandom.


As stallionsden said, you can just copy the games files to somewhere and play that version indefinitely, you just need to start steam in the background and then start the copy manually (by executing 7Dlauncher.exe in that game directory for example).

Also you can go back to many older versions of the game through steam->Manage->Properties->Betas. If you want to play your old savegame of alpha19 forever, just select alpha19.5 from that list and you can do so.

Even after taking a look at alpha20 you can download alpha19.5 again and continue your old game.

 
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This game is too addicting, honestly! I just finished my 90 hour playthrough last night and after watching some 7D2D content on YouTube I'm tempted to fire up another playthrough. I was going to wait until A20 EXP and play other games in the meantime, but here we are again. (It's a toss up between A15, A16, or A19 with random hordes.) Yep, I definitely see myself sinking thousands of hours into A20. Haha

 
So,i have just one question: Why devs keep ignoring an entire player base that asking for a normal hands/weapon (viewmodel) field of view, like every other games using? I re-installing 7dtd again and again with every updates to check if finally we have an option to increase the horrible fov, yet nothing, again. You really can't add such feature? Or you just don't want to? 


The devs are not ignoring those who want FOV increased. They fully considered the request and did add a slider to the video options menu to allow you to increase it beyond the default value. The current cap is in place for two reasons that they have stated: 1) If they increase it more then the occlusion feature of the game that helps performance would become visible on the periphery of the screen. You would see trees and other world features popping in and out of existing as you turned. This is a technical limitation that has a lot to do with the voxel nature of the world compared to the static nature of the world of non-voxel games where players can turn the FOV up so far they can see behind them at the same time as in front of them. 2) They are opposed to ultra wide FOV that some users like to employ because it makes the game look fisheyed and bad and is often abused in competitive play.

So, its kind of a combination of can't and don't want to. I suggest turning the slider up as far as it can go and then adjust your viewing distance with the screen.

 
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Decent improvements to the foliage, shaders, and lighting. No longer that strange over brightness casts onto the grass as someone mentioned on the forum before. I hope that someday the cotton bush model and so on gets some refresh/update. Please keep working on the environment. Artists may think of adding some sort of sun-flare/blinding beam of light while staring/aiming directly into the sun - within limits of common sense ofc. More objects guys like medium foliage or anything that artists may think of. A20 is going to be a real step forward visually not to mention dozens of new POI, props, City Tiles and so on.

I`m waiting for the next stream.

 
unholyjoe said:
if you have the skills you will start at wood and upgrade to each stage when you have all the resources to do so, if you have the resource and skill to out right build the steel block it takes a little time and will still have the hp of steel block which is 10,000. upgrading from wood to steel still makes it 10,000. down grading/destroying just keeps going until its gone (no more down grading to lower tier).

efficiency depends on your knowledge (perks/schematics learned) and amount of resources you have.

so again. wood block 500hp steel block 10,000hp.

upgrade path

frame shape=100 hp - wood=500 - cobblestone=1500 - concrete=5000 - steel=10000
okay. but what about EXP number? 😅  Honestly upgrading is the best exp grinder. after add steel part's mining is not good "job" as buliding ( because you get a lot of walls pikes etc)

 
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