dang it Roland, you promised you wouldnt reveal the new secret tool.![]()
oh and occasionally Jen will drop a hint towards that as well.
Yes im memeing on you. No hatereally? I get the sense you are memeing on me
Haha. Love that guy. Quite amusing.I know what it is called. Though, to be honest, I'm just voicing jawoodle's complains.![]()
well, I think alot of people would appreciate a faster method to clearing grass and harvesting farm plots.Naw...
We only meme on Snowdog since pretty much any picture can be suggestive.
I don't remember them saying yes. I remember Rick reading a question from the chat about adding a Scythe out loud and then remarking, "Oh they want something to clear grass fast..." and thats all. He didn't say yes or no or anything in response to it other than that.
I have tried knives..but even as fast as they are clearing fields of grass with 100's of shurbs is tedious and time consuming. It is faster to just lay down frames then pick them up (which also isn't fun) geting rid of grass is just a pain in the assHave you tried knives?
no disagreement. I just didn’t want it thought that Rick confirmed something he didn’t.well, I think alot of people would appreciate a faster method to clearing grass and harvesting farm plots.
yesHas anyone watched the stream on September 8th? Did they share something interesting or just discuss twitch integration, sickening HD models and console controls?
I know in alpha 19 experimental they had a closed content creator preview weekend before releasing experimental to public. They will probably start closed and then open up to public. I actually found a bug in alpha 19 experimental that got fixed. I think having a public experimental version would be incredibly valuable for bug fixing/finding.MechanicalLens said:Will A20 experimental be available for the public when it releases, or will it be a closed experimental that is locked behind a dedicated testing team? Just wondering.Also, which business decision would be wiser?
Why would that suck. That be awesome and add more flavour to the game.Ha, ok - thanks for the info! I guess I misunderstood what they meant. Glad they can't crawl through 1 square block holes just yet, that would suck.
This has been discussed at length and has its very own thread. And if you read the thread the answers lay within. I will even point you to the general discussion thread I think it is in there.So,i have just one question: Why devs keep ignoring an entire player base that asking for a normal hands/weapon (viewmodel) field of view, like every other games using? I re-installing 7dtd again and again with every updates to check if finally we have an option to increase the horrible fov, yet nothing, again. You really can't add such feature? Or you just don't want to?
they've talked alittle bit about the stamp feature for RWG in alpha 20. it will come with a stamp system for world generation. I am no expert on it but the Dev Stream next Wednesday with the level and design team will probably be able to shed alot more light on RWG in A20 and properly answer your questionplaylessNamer said:loooong time ago any dev announced a stamp system for biomes but i havnt hearded anything about it anymore. He say this system can spawn prebuild things into any biomes like a nice looking little stonearch in the desert or lakes in the forest. Technically a cosmetic poi spawning system into wilderness.
I think there was a screenshot of a stonearch in the desert too.
Is this still on the plan? This sounds to awesome to have little sweet designed poi everywhere in the wilderness.
I imagine a oasis in the desert, ancient stonecircles in the forest, gigantic prebuild canyon fit into landscape and also very small destroyed wood cabins in the outback, ..
I think this was years ago talked about and i cant find it anymore. You know what i talk about?
You can continue your game.onark said:Hi, I really hope devs read my personal opinion, I love this game since years ago but I'm tired of starting a new game over and over again, I want to play in a creative game for creating perdurable buildings and things such as this, wasting multiple hours for something, not for losing everything each x months. Just leave it as it is now and start to develope a new game, like 7D2D2 if you want, that way you can do every new thing you want but without the pressure of fandom.
onark said:Hi, I really hope devs read my personal opinion, I love this game since years ago but I'm tired of starting a new game over and over again, I want to play in a creative game for creating perdurable buildings and things such as this, wasting multiple hours for something, not for losing everything each x months. Just leave it as it is now and start to develope a new game, like 7D2D2 if you want, that way you can do every new thing you want but without the pressure of fandom.
So,i have just one question: Why devs keep ignoring an entire player base that asking for a normal hands/weapon (viewmodel) field of view, like every other games using? I re-installing 7dtd again and again with every updates to check if finally we have an option to increase the horrible fov, yet nothing, again. You really can't add such feature? Or you just don't want to?
okay. but what about EXP number?unholyjoe said:if you have the skills you will start at wood and upgrade to each stage when you have all the resources to do so, if you have the resource and skill to out right build the steel block it takes a little time and will still have the hp of steel block which is 10,000. upgrading from wood to steel still makes it 10,000. down grading/destroying just keeps going until its gone (no more down grading to lower tier).
efficiency depends on your knowledge (perks/schematics learned) and amount of resources you have.
so again. wood block 500hp steel block 10,000hp.
upgrade path
frame shape=100 hp - wood=500 - cobblestone=1500 - concrete=5000 - steel=10000