PC A20 Developer Diary Discussions

That artstation link has shown up a few times. They all appear to be legit designs but not necessarily finished designs (Tourists shirt didn't end up that colour for example)

 
Red Eagle LXIX said:
Will there be an in-game explanation for our players seeing a zombie go through a 1 block opening and wondering why they can't crawl through one?

It defies the game's own world logic and breaks immersion.
I was sure I had a link saved to a quote of Madmole saying that if the zombies couldn't do it then the players shouldn't be able to. So with zombies soon able to do it again I was also thinking players would be able to again. That was on the old forum if I recall which none of the links work for now.

 
I don’t know if you mean the “hype train” that always gets talked about before updates. As far as I know the devs have never been interested in adding rails and mine carts/trains. 
 

In the early days they didn’t want to do anything more to make the game look like a Minecraft clone and these days it is just not on the roadmap and they aren’t doing anything any longer that isn’t on the roadmap. 
 

Vertical rails acting like an elevator is something Ive never heard until your post. 😂😂
but there is a chance to be rails and trains as props? 

 
I was sure I had a link saved to a quote of Madmole saying that if the zombies couldn't do it then the players shouldn't be able to. So with zombies soon able to do it again I was also thinking players would be able to again. That was on the old forum if I recall which none of the links work for now.
It's a one way road. If players can do it, zombies should be able to do it. If zombies can do it, zombies can do it.

 
Red Eagle LXIX said:
Will there be an in-game explanation for our players seeing a zombie go through a 1 block opening and wondering why they can't crawl through one?
It's not like that... Roland explained that zombies are now able to duck a bit and pass throw 1 & half blocks, they're not able to crawl through 1 block openings (yet) IIRC.

 
It's not like that... Roland explained that zombies are now able to duck a bit and pass throw 1 & half blocks, they're not able to crawl through 1 block openings (yet) IIRC.
I will bet even many of the 1.5 places they can crawl through a player will not be able to and that will be and is immersion breaking.  As a person in that world would see a zombie crouch and crawl through a spot then logically they should also be able to crouch and get through the same spots.

The immersion gets broken knowing one cannot go through those same paths.  You are no longer experiencing that world, just playing a game and some design rule says they can go that way but you can't.  The rotting zombie is able to deftly maneuver this tight path without a problem but my fully functional body can't.  At the very least they should take significant damage anytime they press through some opening a player cannot.

 
Come on guys the zombies being able to crawl thru small openings is meant to improve game play. I am sure pathfinding will work better with the change and that will make exploring poi’s & horde nights more fun.

 
It's not like that... Roland explained that zombies are now able to duck a bit and pass throw 1 & half blocks, they're not able to crawl through 1 block openings (yet) IIRC.
This, no reason to bring out the pitch forks.....yet......lol

Edit: As a side note zombies/baddies crawl out all sorts of places the player cannot in so many video games so I don't think it would be as bad as some may think.

 
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If players and zeds could crawl through a block opening, it would be amazing. You could make long “sewage pipes” to crawl through/under buildings and between walls, with snakes and zeds in them. break up a vent or drain cover to get to them, etc.
 

and you could be like “I’m tired of these MF’n snakes in these MF’n drains!

I mean, you can climb up and down a 1 block opening…

 
If players and zeds could crawl through a block opening, it would be amazing. You could make long “sewage pipes” to crawl through/under buildings and between walls, with snakes and zeds in them. break up a vent or drain cover to get to them, etc.
It's a false problem IMO. They could already build a sewer system right now (i.e.: under the cities) and use 1 & half blocks for the tunnels instead of the 1 block high ones.

 
Red Eagle LXIX said:
I will bet even many of the 1.5 places they can crawl through a player will not be able to and that will be and is immersion breaking. 


Its actually the other way around. The zombie pathing is not perfect and as I tested it out with 1<x<2 holes I made and low places I found, I was able to crouch through all of them without a problem while the zombies seemed really picky about what they would crouch and crawl through vs what they just started bashing to make a bigger hole.

 
Red Eagle LXIX said:
Will there be an in-game explanation for our players seeing a zombie go through a 1 block opening and wondering why they can't crawl through one?

It will defy the game's own world logic and break immersion.
They are filthy zombies, willing to debase themselves by crawling through muck and dirt. We, survivors, are above that. We will never lower ourselves to their level by lowering ourselves to the ground. We have higher standards, and higher standards require us to stand straight and tall so we can reach these standards. 

 
faatal said:
Red Eagle LXIX said:
Will there be an in-game explanation for our players seeing a zombie go through a 1 block opening and wondering why they can't crawl through one?

It will defy the game's own world logic and break immersion.
Sure, that 2 ton backpack you are carrying does not fit.
Do you know how big a meter is? 3.2 feet.. I am a larger guy and I could easily fit through a 1 meter square space with a big backpack on.

 
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