Not a direct quote to what you said but I just wanted to take this opportunity to say what a great job you did with your "M" word content.Guppycur said:Excellent f'en questions, the lot of them.
Thank you.
_guppy, etc then. Nice, will make playing nicely together easier.
stallionsden said:really dont know why the few keep bringing it up tbh has been stated many times shorter updates wont work and not beneficial for the game and wont occur.
They wanting smaller updates and actually doing them are 2 totally different things lol. Was never a reality nor ever will.Huh? They pretty explicitly said the opposite after A19 and said they wanted to go to a faster release schedule. Alpha 20 was originally supposed to be a fairly small update that was going to be out before the Winter Steam sale last year, it just got out of the original scope fast. AFAIK the last time Mad Mole weighed in on the topic, he said they want to do small and fast updates and focus on polishing existing mechanics to get the game to 1.0 Gold and fully released. Then just start working on 7 Days 2 Die (name pending but my favorite) and focus more of the efforts there
The "issue" is just them getting side tracked on adding more stuff than originally intended, which isn't a problem to me since I like more content. The game runs on Valve Time™, it will be out Soon™ and there's no point in harassing them on it, it's better for them to take as long as needed and release something good instead of rushed garbo
Matt115 said:well this is my point? i want skeleton not as enemy but as props ( like corpses bags etc). but for limited time - like hallowen they can be enemies too - you now we have something for christmas
@faatal small question about cities. tiles are looking like can be connected with every site to another by road but can we expect something like :
dead end road with only drive from one side but on rest are building?
Kinyajuu mentioned dead ends, and the screenshot he posted includes a "cap".Matt115 said:well this is my point? i want skeleton not as enemy but as props ( like corpses bags etc). but for limited time - like hallowen they can be enemies too - you now we have something for christmas
@faatal small question about cities. tiles are looking like can be connected with every site to another by road but can we expect something like :
dead end road with only drive from one side but on rest are building?
Sirillion said:Skeletons have no muscles and a moving skeleton would then imply magic which wouldn’t fit the games setting.
Good question on the block type; would probably have to go through and add a flag to every object and query it on the raycast hit.faatal said:It could, but should what you hit block the sound? Say it is a pole or other small obstacle, it should not, which means block shapes would have to be flagged for it. We have a lot of shapes.
Don't know. Robert could tell you.
This made me chuckleThe game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.
...and who doesn't like magic sausage!
Supernatural zombies rule, plague zombies drool.
-Arch Necromancer Morloc
That cannot be true since the objectively best zombie book series ever, Blade Tide Rising by John Ringo of course, is a plague zombies series.The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.
...and who doesn't like magic sausage!
Supernatural zombies rule, plague zombies drool.
-Arch Necromancer Morloc
NOPE . zombie eat you when you die and maybe they are still alive like l4d2 zombies.The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.
...and who doesn't like magic sausage!
Supernatural zombies rule, plague zombies drool.
-Arch Necromancer Morloc
ah yes, But what about meat skeletons?Sirillion said:Here’s to hoping they never add skeletons for anything but inanimate art assets.
Skeletons have no muscles and a moving skeleton would then imply magic which wouldn’t fit the games setting.
Small rocks are weaksauce.And magic already exists in the game. How do you explain the sheer amount of small rocks you can carry around and not be encumbered?![]()
Lazy devs…Generally we are quite careful in not taking a position on whether our zombies are dead or alive.
It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P
AKA become a leaper from dead spaceEzed said:I've said before, and will say again...Crawlers should be able to 'rage' or have a burst of speed...that'd be creepy AF
sight now we need laser guns. great job adam great job, now i must change timeline before someone from TFP read itAKA become a leaper from dead space