PC A20 Developer Diary Discussions

Guppycur said:
Excellent f'en questions, the lot of them. 

Thank you. 

_guppy, etc then.  Nice, will make playing nicely together easier. 
Not a direct quote to what you said but I just wanted to take this opportunity to say what a great job you did with your "M" word content. 

I was playing a world that contained many of the zombies you created & I gotta say fabulous job sir!! The work you put into that is greatly appreciated!!

 
stallionsden said:
really dont know why the few keep bringing it up tbh has been stated many times shorter updates wont work and not beneficial for the game and wont occur. 


Huh? They pretty explicitly said the opposite after A19 and said they wanted to go to a faster release schedule. Alpha 20 was originally supposed to be a fairly small update that was going to be out before the Winter Steam sale last year, it just got out of the original scope fast.  AFAIK the last time Mad Mole weighed in on the topic, he said they want to do small and fast updates and focus on polishing existing mechanics to get the game to 1.0 Gold and fully released. Then just start working on 7 Days 2 Die (name pending but my favorite) and focus more of the efforts there

The "issue" is just them getting side tracked on adding more stuff than originally intended, which isn't a problem to me since I like more content.  The game runs on Valve Time™, it will be out Soon™ and there's no point in harassing them on it, it's better for them to take as long as needed and release something good instead of rushed garbo

 
Huh? They pretty explicitly said the opposite after A19 and said they wanted to go to a faster release schedule. Alpha 20 was originally supposed to be a fairly small update that was going to be out before the Winter Steam sale last year, it just got out of the original scope fast.  AFAIK the last time Mad Mole weighed in on the topic, he said they want to do small and fast updates and focus on polishing existing mechanics to get the game to 1.0 Gold and fully released. Then just start working on 7 Days 2 Die (name pending but my favorite) and focus more of the efforts there

The "issue" is just them getting side tracked on adding more stuff than originally intended, which isn't a problem to me since I like more content.  The game runs on Valve Time™, it will be out Soon™ and there's no point in harassing them on it, it's better for them to take as long as needed and release something good instead of rushed garbo
They wanting smaller updates and actually doing them are 2 totally different things lol.  Was never a reality nor ever will.

There was absolutely no way tfp were gonna do a small a20 update with what they had planned for it.  

I say nearing beta the updates be a long process to because they want to finish this game. Madmole ruled out shorter updates ages ago many alphas he has stated the same thing as it was not developmentally efficient and prolonged the release of the full game. 

They tried it back in like a12 or something and it failed and held the development back alot longer to. 

This is really a mute topic anyway it never gonna happen. 

 
I can see small, frequent updates once bandits are the only major feature left to implement.

They will take the longest time. I could totally see them pushing small frequent updates as they get this element or that of the game polished for gold.

RWG was always going to take awhile i believe. Water too.

 
Matt115 said:
well this is my point? i want skeleton not as enemy but as props ( like corpses bags etc). but for limited time - like hallowen they can be enemies too - you now we have something for  christmas

@faatal small question about cities.  tiles are looking like can be connected with every site to another by road but can we expect something like : 

dead end road with  only drive from one side but on rest are building? 


They've has the Santa Suit and the pumpkins.

However I agree it would be nice to have holiday themed mini events like find pumpkins in the field during Halloween or collect the Santa Claws suit during Xmas week or whatever.

Cop zombies drop fireworks during the 4th and so on.

 
Matt115 said:
well this is my point? i want skeleton not as enemy but as props ( like corpses bags etc). but for limited time - like hallowen they can be enemies too - you now we have something for  christmas

@faatal small question about cities.  tiles are looking like can be connected with every site to another by road but can we expect something like : 

dead end road with  only drive from one side but on rest are building? 
Kinyajuu mentioned dead ends, and the screenshot he posted includes a "cap".

 
Sirillion said:
Skeletons have no muscles and a moving skeleton would then imply magic which wouldn’t fit the games setting.


The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.

...and who doesn't like magic sausage!

Supernatural zombies rule, plague zombies drool. 🧟‍♀️

-Arch Necromancer Morloc

 
faatal said:
It could, but should what you hit block the sound? Say it is a pole or other small obstacle, it should not, which means block shapes would have to be flagged for it. We have a lot of shapes.

Don't know. Robert could tell you.
Good question on the block type; would probably have to go through and add a flag to every object and query it on the raycast hit.

If you did that though you could probably do 6 raycasts to detect sound and amplify it if your in a cave or tunnel :D

The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.

...and who doesn't like magic sausage!

Supernatural zombies rule, plague zombies drool. 🧟‍♀️

-Arch Necromancer Morloc
This made me chuckle :D

 
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The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.

...and who doesn't like magic sausage!

Supernatural zombies rule, plague zombies drool. 🧟‍♀️

-Arch Necromancer Morloc
That cannot be true since the objectively best zombie book series ever, Blade Tide Rising by John Ringo of course, is a plague zombies series.

 
The game's setting is thinly veiled magic too.
Zombies cannot digest food (no heart pumping blood to distribute nutrients), and thus defy physics when they magically move around without any energy source (calories) or living muscle tissue.
It's just easier to suspend your disbelief with zombies because you see less of the magic sausage-making.

...and who doesn't like magic sausage!

Supernatural zombies rule, plague zombies drool. 🧟‍♀️

-Arch Necromancer Morloc
NOPE .  zombie eat you when you die and maybe they are still alive like l4d2 zombies.

Don't trust this unholy Necromancer.

Trust the power of cult of plague!

 
Sirillion said:
Here’s to hoping they never add skeletons for anything but inanimate art assets.

Skeletons have no muscles and a moving skeleton would then imply magic which wouldn’t fit the games setting.
ah yes, But what about meat skeletons? 


Like a Crawler but with legs 

 
Generally we are quite careful in not taking a position on whether our zombies are dead or alive.

It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P

 
Gazz confirmed zombies are not people, read all about it!

Honestly guys, it's a game. If they added skeletons walking around, then there are skeletons walking around. If they added lizardman zombies, then we can deal with Mark Zuckerberg zombies

It's a game, the lore is just there to give an excuse to shoot zombies

 
And lets be honest, have any of you stopped and asked what the zombie's attentions are?  Maybe they are just lonely and happen to be aggressive huggers  😉

And magic already exists in the game.  How do you explain the sheer amount of small rocks you can carry around and not be encumbered?  😁

 
And magic already exists in the game.  How do you explain the sheer amount of small rocks you can carry around and not be encumbered?  😁
Small rocks are weaksauce.

With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.

 
Generally we are quite careful in not taking a position on whether our zombies are dead or alive.

It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P
Lazy devs…

 
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