TWORDY
Active member
I`m glad that blunderbuss is no longer a basic starting weapon for a few reasons.
First of all, the one type of ammo dedicated exclusively for one particular gun is going to be removed which I reckon is a huge plus, especially in the early game without having a bigger backpack, etc. Reloading the blunderbuss took ages just only to give one shot, and hopefully an accurate one. On top of my personal issues without having any skill assigned to "running and gunning" the player just slowed down drastically while refilling the weapon. I wish only that default player movement would be something at 1pt in "running and gunning" assigned, feels more natural when it comes to movement and the game seems much more responsive and enjoyable at least for me. For me to make blunderbuss worthwhile I had to carry like 2 of them and constantly shuffle between them.
If someone feels nostalgic about blunderbuss I would leave it behind a book or something. Simply make this peculiar weapon ridiculously powerful at really close range like 1,5 meters. Having blunderbuss as a day 1 weapon is just a huge misunderstanding so far... I`m playing 7DTD for a long time so blunderbuss is no longer a problem for me to cope with, it`s an oddly satisfying weapon in some sense. But for someone new to the game is a small of a bit of surprise.
I believe that instead of blunderbuss ammo we all gonna receive more than 9mm and so on. Honestly, I would like to see less ammo in the forest biome, so players would have to opt for more melee combat. Instead, the radiated zone could be rich with all types of munitions. Again, the risk and reward factor is the most fun thing ever.
First of all, the one type of ammo dedicated exclusively for one particular gun is going to be removed which I reckon is a huge plus, especially in the early game without having a bigger backpack, etc. Reloading the blunderbuss took ages just only to give one shot, and hopefully an accurate one. On top of my personal issues without having any skill assigned to "running and gunning" the player just slowed down drastically while refilling the weapon. I wish only that default player movement would be something at 1pt in "running and gunning" assigned, feels more natural when it comes to movement and the game seems much more responsive and enjoyable at least for me. For me to make blunderbuss worthwhile I had to carry like 2 of them and constantly shuffle between them.
If someone feels nostalgic about blunderbuss I would leave it behind a book or something. Simply make this peculiar weapon ridiculously powerful at really close range like 1,5 meters. Having blunderbuss as a day 1 weapon is just a huge misunderstanding so far... I`m playing 7DTD for a long time so blunderbuss is no longer a problem for me to cope with, it`s an oddly satisfying weapon in some sense. But for someone new to the game is a small of a bit of surprise.
I believe that instead of blunderbuss ammo we all gonna receive more than 9mm and so on. Honestly, I would like to see less ammo in the forest biome, so players would have to opt for more melee combat. Instead, the radiated zone could be rich with all types of munitions. Again, the risk and reward factor is the most fun thing ever.