PC A20 Developer Diary Discussions

you're welcome.

I wasn't sure you really meant that one, because I can't see anything really impressive in that "poi" 

...but I'm not that involved into archtitecture to judge, so no need to further explanation, just be happy with it and let me see it as 4 poles with flat roof and no walls, as I clearly have no inspiration.

 
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you're welcome.

I wasn't sure you really meant that one, because I can't see anything really impressive in that "poi" 

...but I'm not that involved into archtitecture to judge, so no need to further explanation, just be happy with it and let me see it as 4 poles with flat roof and no walls, as I clearly have no inspiration.
well honestly i want to show it someone as inspiration. btw honestly i would be more happy if they  add a small newsstand that uber big skyscraper or laboratory. honesty - small so can be in a lot of places in city , source of books newspaper and food and (for me) give positve vibes. 

 
they worst idea ever xd it will make pipe weapons pointless
How so?  You can make pipe weapons a lot sooner than the other weapons that use the same ammo.  I don't rush to find a weapon at the traders on Day 1 and looting at that early of a game stage, I am going to be very lucky to find a Q1 pistol in the toliets.  With a pipe weapon, I can use that 9mm or 7.62mm ammo I find early on if I find myself in a bit of a jam.

 
How so?  You can make pipe weapons a lot sooner than the other weapons that use the same ammo.  I don't rush to find a weapon at the traders on Day 1 and looting at that early of a game stage, I am going to be very lucky to find a Q1 pistol in the toliets.  With a pipe weapon, I can use that 9mm or 7.62mm ammo I find early on if I find myself in a bit of a jam.
that's a point: not use it a guns until you find usefull enough to not wasting ammo . usually i have situations like : sledgehammer + blundergass as stunner or crossbow outside and keep guns in crate. and when is a  day 7 a have a tone of ammo 1-2 stack of 9mm and some shells to use on blood moon. after blood moon  i don't have much ammo  so i usually only take shotgun for birds and dogs and crossbow and hammer for rest . and collectin ammo for another blood moon

 
How so?  You can make pipe weapons a lot sooner than the other weapons that use the same ammo.  I don't rush to find a weapon at the traders on Day 1 and looting at that early of a game stage, I am going to be very lucky to find a Q1 pistol in the toliets.  With a pipe weapon, I can use that 9mm or 7.62mm ammo I find early on if I find myself in a bit of a jam.
I hope those pipe weapons aren't that easy to craft or too early to find (at least the shotgun version).

One can now easily kill a mountain lion or even a zombie bear early game, because you find enough blunderbusses really fast, and you just have to carry 3-5 of them loaded in your belt to get some kind of overpowered autoshotty. That would work with the pipe weapons too and gives you an advantage you shouldn't have that early game.

Or am I just playing a too low difficulty level? 🤔

btw, anybody else having issues with postings saving like literally minutes before being submitted/completed?

 
Is the fun pimps looking into hiring the Modder Subquake? He has down a amazing job on the UI with is mod Undead Legacy. I would really like the improvements in his mod to come over to the original game. If not hire buy the assets that he's created for the UI changes. 

 
Because the amount of info he crams into the UI is not required for base game 7DTD and would probably annoy a lot of other modders.

Like me.

 
nope, just focus on sledgehammer and crossbow for 6 day and in blood moon use guns


For those who prefer melee, a sledgehammer makes all ranged weapons "pointless". As for crossbow....um...are you sure you don't have the creative menu enabled if you are playing with a crossbow during the first couple weeks?

I play mostly melee and wood bow in the beginning with guns and ammo being saved for bloodmoons. Unless you are trying hard to play the system and speedrun you will most likely be using the the pipe level weaponry during your first and maybe second bloodmoons. But there will also be emergency moments where you will be tempted to switch to guns (if you have them on your belt) and use up ammo outside of bloodmoons.

What I've found in A19 is that by bloodmoon #3 I have stacks and stacks of ammo saved up because I was able to stockpile while using primitive ammo and blunderbusses. In A20, I find that my ammo is much more depleted because I am using it in the pipe weapons on bloodmoons #1 and #2. Now, maybe you won't do that and you'll just save your ammo for the good guns and never use pipe weapons and only use a sledgehammer and cheat in a crossbow-- but that is just a choice and doesn't make pipe weapons pointless for everyone.

 
For those who prefer melee, a sledgehammer makes all ranged weapons "pointless". As for crossbow....um...are you sure you don't have the creative menu enabled if you are playing with a crossbow during the first couple weeks?

I play mostly melee and wood bow in the beginning with guns and ammo being saved for bloodmoons. Unless you are trying hard to play the system and speedrun you will most likely be using the the pipe level weaponry during your first and maybe second bloodmoons. But there will also be emergency moments where you will be tempted to switch to guns (if you have them on your belt) and use up ammo outside of bloodmoons.

What I've found in A19 is that by bloodmoon #3 I have stacks and stacks of ammo saved up because I was able to stockpile while using primitive ammo and blunderbusses. In A20, I find that my ammo is much more depleted because I am using it in the pipe weapons on bloodmoons #1 and #2. Now, maybe you won't do that and you'll just save your ammo for the good guns and never use pipe weapons and only use a sledgehammer and cheat in a crossbow-- but that is just a choice and doesn't make pipe weapons pointless for everyone.
this is not quiet hard- spamming quest+mining in night if you put setting 120 min day   and put everything in intellect when you friend doing something else. so it let you have sometimes crossbown very fast. so it can be done. ofc it works on a18 . but i'm sure it could be done if you friend is doing dwarfs  things ( mining and cutting tree all 120 min + upgrading base). blunderbass was good option. 

ofc if it can be done on a19? idk because my friend have problem with laptop and get aversion to 7dtd because he say it became kinda boring,  now only play in l4d2 , euro truck 2 and coh2 ( well and yakuza 0 but this single game). 

 
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bob the big blob of goo said:
Any chance you guys could issue a unique token to each player as they login that would be required to be appended to their data stream back to the server?  That way you can reject any input that isn't essentially signed.  Something that can't be discovered by another player.  Unless, you are doing a full broadcast of all data packets to all clients then it would be moot.  I'm fighting people using impersonation of an admin to execute elevated permission commands.  That isn't the only exploit channel, however, it does seem to be one of the easier ones.  If I'm missing something here, please educate me as I like better answers/solutions than what I can imagine.
Packages have unique tokens. For some you can compare cInfo sender vs. instance.sender (instance being the package). If cInfo Sender != instance.sender, for some packages, its a clear catch. However. it starts getting ridiculous with some packages like NetPackageDamageEntity. Here's some example of me watching zombies run against barbed wire.

unknown2.png

unknown.png

So my client sends the server the info that those zombies took damage. That makes it nearly impossible to differentiate between valid packages of mismatch between entityIDs and invalid ones (e.g. spoofing ids). 

The issue with executing commands is that you can make your client execute them without the server knowing. For as long as the server is not in control but acts mostly as a distributor of info between a bunch of single player games, this wont change, and the network optimization/netcode will remain poor. 

 
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