INT’s progression perks are genuinely fantastic but its associated weapons are too reliant on the perks to be consistently useful. You’re best served by trying to get a high quality weapon from another perk line via the traders, which is something no other stat has to do.
The issue isn’t that INT doesn’t have access to good weapons, since anyone can use any weapon they obviously do, the issue is that if the INT player wants to focus on their associated weapons over other perk’s weapons, they will be putting themselves at a disadvantage in comparison.
To paraphrase: "IF" the INT players wants to play this attribute like he plays most other attributes they will be putting themselves at a disadvantage. So my conclusion is players should not do that. They have to play into the strengths of their class aka attribute not into their weakness. This is the way in almost every game I know of.
The power allocation for the turrets and the stun baton should be shifted back towards the base weapons and away from the perks so that INT players can use them more effectively earlier and so that non-INT players have a reason to pay attention to them.
I don't think it helps the INT player to diminish the power of his own perks. First you should find out if there is a problem for the INT player when he is playing optimally. Then find out if that problem is at the start or end of the game. If at the start then upgrading the base power might be applicable, otherwise strengthening the higher levels of the perk should be done.
Now does the int-player have problems at start? I don't think so:
1) As dscobral explained the INT player gets the fastest progression and is saving lots of time because of better mobility.
2) As perk points are rare at start other attributes are still only lowly perked into their weapon. So the difference to the unperked non-INT weapon the INT player would normally use in addition to turret is rather low (10-30%).
3) The pusher turret is the single most effective item in the game for horde nights and while still very useful unperked the INT player definitely gets more out of it.
INT is clearly designed to be centered on progression at the cost of combat capabilities and self-sufficiency, which is a really interesting playstyle but i think the weapons are still undertuned even with the reduced focus on fighting taken into account.
Additionally remember that with the further refinement of the gamestage mechanics, the traders are going to be less powerful and as a result INT will have substantially reduced ability to get powerful gear quickly. So while INT maybe overpowered now, that may completely change with A20 and as such should be rebalanced with the understanding that it is benefiting from a temporary situation.
The trader respec will hurt the INT player, but also give him a further advantage: While everyone will be running around with worse weapons at the start of the game, a lvl1 AK for example will still mow down a wandering horde of zombies in a few seconds. The limiting factor is ammunition and buying and questing for ammo is again a strength of the INT player.
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