Opening doors with HE rockets would definitely get a few viewsor uses lockpick on door!
Opening doors with HE rockets would definitely get a few viewsor uses lockpick on door!
real men uses junk hammers to open themOpening doors with HE rockets would definitely get a few views
Go full kool-aid man and punch them downreal men uses junk hammers to open them
GO mole and dig UNDER the door!Go full kool-aid man and punch them down
Use a Gyrocopter and blast in through the ceiling!GO mole and dig UNDER the door!
USES THE BIKE AND BREAK THROUGH THE floor!Use a Gyrocopter and blast in through the ceiling!
Different walk styles would be cool too.no. the variations of the same type of zombie has been done before in like 30000 Alphas ago and it didn't really work/run well. i wish it was not the case.
I think it would be nice if the zombies just had a "Random walk style" so they would cycle through the types of movement zombies have (not the spider zombie though)
and when its done. thats when A20 will come out
so will I my man, so will IIf it doesn't turn out to be Mrs. Dog's vibrator, I'll be disappointed.
how many hits with feather would it take?USES THE BIKE AND BREAK THROUGH THE floor!
how many hits with feather would it take?
i know
i mean : cod have joke about shotguns range etcGo record yourself harvesting a mine with your wrench.
Meme city.
Reminds me one of one the greatest 7d2d modder who told me once that he won't change mod because of 1% of players...til he thought to become a streamer and got rekt due to the same problem me and few other ppl suggested to fix beforemadmole said:No we don't really look at mods, we have a huge list of stuff we want to do and don't need ideas nor care what 1% of the player base might be doing to their game. I hope that doesn't sound arrogant, but reflects the fact that we have a clear roadmap and list of features we need to focus on.
Suggestion: try to not completely set your mind that it is oversimplified.Burrfly said:Why oversimplify the build path? [...] this oversimplification of the upgrade path literally ruins my excitement for alpha 20 [...]
And I think I speak for an even bigger part of the commmunity than youBurrfly said:And I think I speak for a big part of the community...
Me tooBurrfly said:I love this game
Thankyou for that kind reply, I will wait for releaseSuggestion: try to not completely set your mind that it is oversimplified.
They try to make it less complex for several reasons that seem to make sense.
If it turns out that it really is oversimplified (meaning less funny/playable/immersive/[insert positive adjective of your choice here],
it might be changed back, or onward to another yet-to-be-developed state.
For now, don't be too worried, wait 'til release and give it a fair chance.
And I think I speak for an even bigger part of the commmunity than you
Me too
...which is the only available option anywaysThankyou for that kind reply, I will wait for release
im just kinda sad they are getting rid of scrap metal.Burrfly said:I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.
Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).
I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.
And I think I speak for a big part of the community...
I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features..![]()
Look, I love ya but this IMO is a Bad mineset.madmole said:No we don't really look at mods, we have a huge list of stuff we want to do and don't need ideas nor care what 1% of the player base might be doing to their game. I hope that doesn't sound arrogant, but reflects the fact that we have a clear roadmap and list of features we need to focus on. A larger inventory is something we would like to see though. The distant POI tech is coming from a modder though. So if something brilliant comes up usually we hear about it even though we aren't looking for things if that makes sense.
I think most people would prefer to only break 1 block rather than go through 20 million downgrades to get into a POIBurrfly said:I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.
Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).
I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.
And I think I speak for a big part of the community...
I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features..![]()