PC A20 Developer Diary Discussions

no. the variations of the same type of zombie has been done before in like 30000 Alphas ago and it didn't really work/run well. i wish it was not the case.

I think it would be nice if the zombies just had a "Random walk style" so they would cycle through the types of movement zombies have (not the spider zombie though)

and when its done. thats when A20 will come out   
Different walk styles would be cool too.

Maybe the changes can be somewhat subtle too, they are bringing color shading to vehicles, could maybe be a similar method. 
 

anyways, I get why it is probably tricky. 

 
how many hits with feather would it take?


If it's this bird's feather, then three.

iu


 
i know :)

Go record yourself harvesting a mine with your wrench.

Meme city.
i mean : cod have joke about shotguns range etc 

But i my opinion add some stuff like "hidden lore" can do a lot to bring people hear like :  in bunker you have this big indian skeleton like skeletons from subnatica.  On desert add a pit with skeletons some secret labs with some whiteboards , writings on walls and etc. And people will create a theory like : indians use a zombie viruse to kill people from ghost town and they kill rest of the zombie and put them into pits . Years later military  found big skeleton and put him in lab and start testing . And after some time some guys started exacaviations in navesgane. They found skeletons and rotting corpes. Workers get infected and go into Snowdog strip club when they started infecting everyone else. A headquarters in skytrapers with notes on walls photos confirme this etc etc etc

I know what i mean. People love this stuff and they will be looking for new clues like : you can find a plane with dead hazmat guy maybe they were trying to transport the virus etc . 

 
madmole said:
No we don't really look at mods, we have a huge list of stuff we want to do and don't need ideas nor care what 1% of the player base might be doing to their game. I hope that doesn't sound arrogant, but reflects the fact that we have a clear roadmap and list of features we need to focus on. 
Reminds me one of one the greatest 7d2d modder who told me once that he won't change mod because of 1% of players...til he thought to become a streamer and got rekt due to the same problem me and few other ppl suggested to fix before :) 

often this rest 90+% of pop you rely on  doesn't give a heck... they come and go. but this 1+% are dedicated

 
Burrfly said:
Why oversimplify the build path? [...] this oversimplification of the upgrade path literally ruins my excitement for alpha 20 [...]
Suggestion: try to not completely set your mind that it is oversimplified.

They try to make it less complex for several reasons that seem to make sense.

If it turns out that it really is oversimplified (meaning less funny/playable/immersive/[insert positive adjective of your choice here],

it might be changed back, or onward to another yet-to-be-developed state.

For now, don't be too worried, wait 'til release and give it a fair chance.

Burrfly said:
And I think I speak for a big part of the community...
And I think I speak for an even bigger part of the commmunity than you 🤪

Burrfly said:
I love this game
Me too

 
Suggestion: try to not completely set your mind that it is oversimplified.

They try to make it less complex for several reasons that seem to make sense.

If it turns out that it really is oversimplified (meaning less funny/playable/immersive/[insert positive adjective of your choice here],

it might be changed back, or onward to another yet-to-be-developed state.

For now, don't be too worried, wait 'til release and give it a fair chance.

And I think I speak for an even bigger part of the commmunity than you 🤪

Me too
Thankyou for that kind reply, I will wait for release

 
Burrfly said:
I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.

Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).

I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.

And I think I speak for a big part of the community...

I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features.. :(
im just kinda sad they are getting rid of scrap metal.

IT FITS IN SO WELL FOR THE WASTELAND! Rust has it, Fallout has it! Why not 7DTD!

i think the building tier should go

(Wood, Stone, Scrap, concrete, steel)

and i kinda feel you about this 

madmole said:
No we don't really look at mods, we have a huge list of stuff we want to do and don't need ideas nor care what 1% of the player base might be doing to their game. I hope that doesn't sound arrogant, but reflects the fact that we have a clear roadmap and list of features we need to focus on. A larger inventory is something we would like to see though. The distant POI tech is coming from a modder though. So if something brilliant comes up usually we hear about it even though we aren't looking for things if that makes sense.
Look, I love ya but this IMO is a Bad mineset. 

its good to stay on a Path of what you want but at the same time. its also good to see what the community wants. Im not saying add everything they ask for, but its nice to keep a eye out. take the tough guy glasses, TFP didn't think about a Item that would give fortitude but someone in the community did (I forgot your name im sorry) and it was added in a Later Update.

But then again, im not a game dev but i think its at least nice to see what they are up too and see what they can do.
 

 
Burrfly said:
I must get this out, because otherwise I'm gonna cry. @madmole I love almost all the upcoming changes for alpha 20, except 1 thing, which I'm really really sad about.

Why oversimplify the build path? I remember my very first playthrough of this game in alpha 16. I made a wooden base and I was so excited when I found out I could upgrade the wooden blocks, which I could upgrade again, and again. And it shook me and made me super curious to what I could upgrade it to after. It also does make sense in an apocalyptic world that you can reinforce your building with some iron (for example on the wooden block).

I can understand why the blocks going poof when destroyed is better, that's okay, but I'm very sorry: this oversimplification of the upgrade path literally ruins my excitement for alpha 20.

And I think I speak for a big part of the community...

I love this game, but this must be the worst way of simplifying... the complexity is what it made interesting, especially for new players that had to discover all the amazing gameplay features.. :(
I think most people would prefer to only break 1 block rather than go through 20 million downgrades to get into a POI

 
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