PC A20 Developer Diary Discussions

I can see you're not willing to be rational here. Didn't realize a stone spike is a projectile. LOL


I can see you're not willing to be rational here. Didn't realize that certain items should do certain damage some days and less on others. What's next? Shotgun week, where shotguns deal 20% more damage for a 7 day period? There's a difference between lack of realism and straight up magical bullcrap. 🙄

Spikes are designed to be primitive. You're not supposed to be using them beyond the first week or two, unless you're willing to dedicate thousands of forged iron to making a sea of spikes laid in trenches around your base.

 
So far from what I've read, "overhaul" just means making the water itself not suck. Nothing more, nothing less. Hopefully more, but it won't be A20 I'm sure.

 
A personal pat on the back I suppose. 😜 
Currently the only persons able to pat on your back are in your apartment or building and probably don't even know what a 'Servant Daze 2 Dye' is and why you should be patted on the back for needing thousands of hours to creating a paint with a strange name 😉

(assuming a lockdown in Canada)

 
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Crater Creator said:
I can't help but point out that, in the time it would take to concept/model/texture/rig a new zombie type so that the snowy biome isn't all the same lumberjack, one could make dozens of complementary beanie colors, beard colors, shirt colors, pants colors, suspender colors, skin colors, etc.


It's one of things I'm surprised never happened (maybe it's just way more work than I think) is having the same zombie model with different color clothing. I'd like to think all the zombies have unique enough silhouettes/animations that randomising their colours would hinder players in identifying the different types

 
Matt115 said:
New HD zombie model i like that :)  it could be a little be more bloody but it still cool :0
 its not as bad as Big mama or the striper zombie

at least with big mama she has a Patch of skin rotted off. but the striper/Party girl looks like she just had a Hard night with Snowdog

It's one of things I'm surprised never happened (maybe it's just way more work than I think) is having the same zombie model with different color clothing. I'd like to think all the zombies have unique enough silhouettes/animations that randomising their colours would hinder players in identifying the different types
Imo i think if the zombies all had random walking animations that would work nicely 

its rather odd when you see 4 boes and they are all walking like they had Lead shoes on
like Boe could walk like Steve or do the cripple walk or the Waddle (not spider zombie walk though)


they tried the color cloths thing but it didn't work. so they just make presets (idk what alpha i was not around during it)

but games do well with them imo due to speed of the gameplay and there model

take L4D, all the zombies have just random cloths and random faces but the gameplay is so fast you can't really tell unless you take a good look at them
same for Cod zombies. the zombies have alot of Details but the head is placed on a Body with the cloths or helmet but again the gameplay is fast enough so you really can't tell. unless you take a look at them at the end of the round
WWZ though is a whole nother level of Speed


7DTD is a much more slower past game, there are fast moments like at night but when its day time and they are walking at you, you can take a good look at them  


 

 
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I can see you're not willing to be rational here. Didn't realize that certain items should do certain damage some days and less on others. What's next? Shotgun week, where shotguns deal 20% more damage for a 7 day period? There's a difference between lack of realism and straight up magical bullcrap. 🙄
Well, that approach would be a better feature, though.

"A shotgun moon is rising!"

 
 its not as bad as Big mama or the striper zombie

at least with big mama she has a Patch of skin rotted off. but the striper/Party girl looks like she just had a Hard night with Snowdog

Imo i think if the zombies all had random walking animations that would work nicely 

its rather odd when you see 4 boes and they are all walking like they had Lead shoes on
like Boe could walk like Steve or do the cripple walk or the Waddle (not spider zombie walk though)


they tried the color cloths thing but it didn't work. so they just make presets (idk what alpha i was not around during it)

but games do well with them imo due to speed of the gameplay and there model

take L4D, all the zombies have just random cloths and random faces but the gameplay is so fast you can't really tell unless you take a good look at them
same for Cod zombies. the zombies have alot of Details but the head is placed on a Body with the cloths or helmet but again the gameplay is fast enough so you really can't tell. unless you take a look at them at the end of the round
WWZ though is a whole nother level of Speed


7DTD is a much more slower past game, there are fast moments like at night but when its day time and they are walking at you, you can take a good look at them  


 
Well  i can't agree - in waw der riese heads of zombie looks rly diffrent that in shi no numa or verruck . Ofc in later maps they looks more this same ( exceptions : origins- gasmask or more or less rotten and outbrake and firebase Z. ) But even a colour of clothes can make a big diffrent like in die rise or the gigant - so make just smal change like zombie soldier in beret or with diffrent camo could change a lot or bussisnes zombie with white or black suit . I can agree with l4d2 head but  clothes change a lot - fallen survivor looks diffrent and is worthy to hunt him - police zombie after the last stand update can drop nightstick , doctors and patients in no mercy hospital are something "unusual " and you can  spot diffrents. 7dtd is  slower so it is easier to see 3 this same  looking zombies hiting a wall . I know i know it easy to complaying and it is just time-consuamble to make new models ( i wish i could help but i just don;t know how make characters - ofc it can be make in Fuse but it will be looking  to cartoonlike and 7dtd is on unity so  new character creator which looks rly good will only work with unreal engine - it won't have a option to transfer model with texture to another engine)

 
Well  i can't agree - in waw der riese heads of zombie looks rly diffrent that in shi no numa or verruck . Ofc in later maps they looks more this same ( exceptions : origins- gasmask or more or less rotten and outbrake and firebase Z. ) But even a colour of clothes can make a big diffrent like in die rise or the gigant - so make just smal change like zombie soldier in beret or with diffrent camo could change a lot or bussisnes zombie with white or black suit . I can agree with l4d2 head but  clothes change a lot - fallen survivor looks diffrent and is worthy to hunt him - police zombie after the last stand update can drop nightstick , doctors and patients in no mercy hospital are something "unusual " and you can  spot diffrents. 7dtd is  slower so it is easier to see 3 this same  looking zombies hiting a wall . I know i know it easy to complaying and it is just time-consuamble to make new models ( i wish i could help but i just don;t know how make characters - ofc it can be make in Fuse but it will be looking  to cartoonlike and 7dtd is on unity so  new character creator which looks rly good will only work with unreal engine - it won't have a option to transfer model with texture to another engine)
I know each map had a set head and body model and you can get zombies say wearing a Gasmak on a captain outfit  on Origins 

Based on what I read in this forum, it is probably more likely she looks like that after running away from SnowDog.
I would too

 
Na too boring 

they ran so much on class, broken rocks, sand, Glass and other stuff, there feet have harden to the point where they are shoes!
That is great idea for new perk :  be like hobbit . You don't need shoes in snow biom or desert and you have highter armor ( tought feet)  but when you wear shoes you lose speed and wellness 😂

 
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