PC A20 Developer Diary Discussions

Well, to be honest there are lots of new POIs in A19.4 RWG, so you'll see them the more you explore when you start a new game.

So you should be happy because they've already listened to your request!  :first:
Yes and no :  corpses yep but more models for them and zombies please XD Becouse sometimes i feel like in serious sam : random clothes color like in L4D could be good enought for long time, But i still waiting for zombie bandits, riot police zombie (just typical zombie with armor bonus and more hp) and zombie children ( weaker but harder to hit)  and it will be just enough in enemy issue  😅 ( pls  support this idea guys :)  )

 
Yes and no :  corpses yep but more models for them and zombies please XD Becouse sometimes i feel like in serious sam : random clothes color like in L4D could be good enought for long time, But i still waiting for zombie bandits, riot police zombie (just typical zombie with armor bonus and more hp) and zombie children ( weaker but harder to hit)  and it will be just enough in enemy issue  😅 ( pls  support this idea guys :)  )
From what I’ve heard, there will be no zombie kids, per decision/design so the game will be more sellable (or not be banned in some places?).

I’ve tried making the normal zeds smaller with scaling and it looks bad, like it doesn’t look right (face is too adult, they”re all wearing adult clothes) You can scale them down a little but not even teenager size. They all start looking like they’re dressed up for Halloween :). The rotted corpses/crawlers may be the only exception to this rule for scaling them down and looking ok, IMHO.
 

for “corpses laying around”, yeah, they are not “everywhere” (which would be cool, IMHO, as land decor, like rocks are today, but they are here and there in POIs.  I would actually love to see some POi’s that are just big corpse piles, and some burn pits (one exists in a military poi with body bags... but I mean bigger. Like a corpse dump maze). Anyway, this leads to the real point of my post: I have seen in the XML files (so it can be modded) but I forget which file (spawning.xml?) a config that appears to be a setting for spawning volumes and “corpse chance”. It appears today to all be set to “0” , meaning no corpses, I guess?  I have not tested it but I wonder if it were set to a higher number you would get either more “regular corpses” spawning in a POi spawn volume or (probably more likely?) some zeds would spawn in “already dead”?
 

maybe I’m completely wrong, just some setting I think I remember seeing in a19.4 when Going through the XML. Maybe spawning.xml? I’m not at my pc right now to check or test :(

 
From what I’ve heard, there will be no zombie kids, per decision/design so the game will be more sellable (or not be banned in some places?).

I’ve tried making the normal zeds smaller with scaling and it looks bad, like it doesn’t look right (face is too adult, they”re all wearing adult clothes) You can scale them down a little but not even teenager size. They all start looking like they’re dressed up for Halloween :). The rotted corpses/crawlers may be the only exception to this rule for scaling them down and looking ok, IMHO.
 

for “corpses laying around”, yeah, they are not “everywhere” (which would be cool, IMHO, as land decor, like rocks are today, but they are here and there in POIs.  I would actually love to see some POi’s that are just big corpse piles, and some burn pits (one exists in a military poi with body bags... but I mean bigger. Like a corpse dump maze). Anyway, this leads to the real point of my post: I have seen in the XML files (so it can be modded) but I forget which file (spawning.xml?) a config that appears to be a setting for spawning volumes and “corpse chance”. It appears today to all be set to “0” , meaning no corpses, I guess?  I have not tested it but I wonder if it were set to a higher number you would get either more “regular corpses” spawning in a POi spawn volume or (probably more likely?) some zeds would spawn in “already dead”?
 

maybe I’m completely wrong, just some setting I think I remember seeing in a19.4 when Going through the XML. Maybe spawning.xml? I’m not at my pc right now to check or test :(
That's shame because it it more "accetable"in games to have zombie children that  2016 - for example days gone is AAA game and have children zombie , re 2 ( kento daughter is infected ) , no more room in hell will have it too, so it can passed i think ( maybe someone from devs can say more about it)  but teens like 16-17 yo ? Why not? like in high school jacket guy , wizzy zombie geek in googles or wild starved to death barefoot fiber girl near forest - it will be not so  contoversal like 12 yo zombie but steal suited in schools or liblary right? .  If you wanted to create children in any game you need creat them diffrently because it will looks very creepy like in cyberpunk 2077 XD but  . Ofc i don't thinking to change 7dtd into world war z when bodys are everywhere but  just 3-4  more  corpses in miltary bases or in big buldings , some skeletons on desert and in ghost town and cementary , burned bodys in burned forest in burned buldings. Big piles can bo good in places like swimminpoll or near hospital in hole or  new Poi with a lot of corpses " road post" - sandbags with 3 soldiers body,   military truck some light and wire and 5-6 zombie bodys. 

 
Here's an idea. A separate model should be made for the gasser zombie. Every holiday season when the patch rolls out that temporarily adds the holiday themed items into the game, it should also include the alternate model for the Hawaiian zombie that is just him in a Santa outfit. ;)

 
Adam the Waster said:
I miss scarp Upgrade tier and the window upgrades

now its over simplified

 
I would say let's give it a chance.

I mean everybody seems to think about it the overexaggerated way like:

-There is only one thing/item left called "stuff"

-you have three options: "build stuff", "upgrade stuff" and "consume stuff"

-questing goes like: "left click to start quest", "right click to complete quest"

-[implement funny but ridiculously wrong assumtion here]

It isn't like that.

I feel it will turn out as a healthy clean-up of the upgrade paths.

 
I would say let's give it a chance.

I mean everybody seems to think about it the overexaggerated way like:

-There is only one thing/item left called "stuff"

-you have three options: "build stuff", "upgrade stuff" and "consume stuff"

-questing goes like: "left click to start quest", "right click to complete quest"

-[implement funny but ridiculously wrong assumtion here]

It isn't like that.

I feel it will turn out as a healthy clean-up of the upgrade paths.
thats true but why lower it.

i mean the Metal wood, Yah that was unlesses 

i still think it should be 
Wood, Brick Scrap/metal, Concrete, steel 

it makes sense for a Apocalyptic world


and i should have not said Oversimplified. i should have said "Simplified"    

sense its not like they give the option to upgrade to steel instantly
I just hope it works out 

Here's an idea. A separate model should be made for the gasser zombie. Every holiday season when the patch rolls out that temporarily adds the holiday themed items into the game, it should also include the alternate model for the Hawaiian zombie that is just him in a Santa outfit. ;)
and little screams follow him 

And he drops coal

and he will Fly at night. Why? idk

 
i still think it should be 
Wood, Brick Scrap/metal, Concrete, steel 

it makes sense for a Apocalyptic world
 
I get your point there.

What I like is the now existing upgrade path for doors, cause thats how it would be - more or less - really done:

1st make a wooden door...hmmm how can I reinforce it? Ok let's nail another plank across the surface...still not content? Ok nailing some scrap metal pieces to it...still not enough...well let's completely replace it with a metal door...that one's still too weak?...let's nail (weld?, rivet?) some additional metal rods to it...

And as I understood, that will be more or less adapted to blocks?

At least i hope so, because I never liked that wood magically turns into bricks.

But I can see that it has to stay somewhat like that, because it yould be a pain in the a... when the wooden upgrade path stopped somewhere and you would have to completely replace blocks with other higher HP blocks with further going upgrade options

That would kill structural integrity of most bases (well at least my own preferred pylon-based elevated pathway AI-cheesing type 😇)

edit:

speaking of my base:

I recently put a nice little plant as a substitute fellow for the still missing drone (I'm so lonely in the apocalypse...).

I might have miscalculated the rotten meat proportion when i crafted the soil, so that thing went over-fertilized and got right through the roof (it popped the hole in the ceiling itself by the way). At first I was a bit scared but then I realized I got myself a wonderful shady roofgarden, which will be nicely decorated soon...with "stuff" of courseroofgarden.jpg

 
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Jost Amman said:
Nice! Stealing that for Steam!  :biggrin1:
what stream? 

you telling me i miss a Stream!

REEEEEEEEEEEEEEEEEEEEEEEEEEEE
reee.jpg


 
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what stream? 

you telling me i miss a Stream!

REEEEEEEEEEEEEEEEEEEEEEEEEEEE


Not only that but Alpha 20 was publicly open for the first 10,000 people to log in and... oh? What's that? You missed it? A20 won't be available to anyone ever again, it's closed off for good, so... better luck next alpha I guess? ;)  

 
Darklegend222 said:
5. Can we get wood spikes buffed during the first 7 days since it is considered the "primitive" age? Then debuff them after the first 7 Days has been complete?
This is a horrible idea.  How gamey can this possibly get?  If u cant survive the weak, small , 1st seven day horde, turn down the difficulty and then turn it up after day 7

 
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I think what he's missing is the hint at frostbite.
No madmole said something like

"we want him to fit in with more biomes"

so i think he can spawn in the forest. thank god the forest is like eden lol needs some more danger

This is a horrible idea.  How gamey can this possibly get?  If u cant survive the weak, small , 1st seven day horde, turn down the difficulty and then turn it up after day 7
or you can just get on a roof and start crying for dear life lol 

 
No madmole said something like

"we want him to fit in with more biomes"

so i think he can spawn in the forest. thank god the forest is like eden lol needs some more danger

or you can just get on a roof and start crying for dear life lol 


Hey as long as we don't start seeing lumberjacks in the desert and cowboys in the Canadian biome, I'm happy with whatever TFP conjure up.

 
Darklegend222 said:
Regarding the loot and gamestage progression:

1. Will biomes detect and adjust loot tables accordingly?

2. Can we get a gray gamestage number beside our current gamestage that shows what it has been modified to while in said biome?

3. Will POIs hace realistic loot like not finding stone spears and stone axes in shotgun messiah or working stiff tool crates?

4. Will the canned "food piles" contain more than just water and be SLIGHTLY more realistic? Sightly as in increased food chance and more empty cans. (I just died of hunger because every container had nothing but water over the course of 4 POIs).

5. Can we get wood spikes buffed during the first 7 days since it is considered the "primitive" age? Then debuff them after the first 7 Days has been complete?
thats so players can't find say a shotgun on day 1. i love that sense its a Barrier i either have to buy a shotgun from Mr Bread mole, Cranker boomer, Snow Dogs waifu, Mr i see people @%$# on the floor every day, and guy with too many Tattoos. 

I hope they do add sliders though so say
"hey foods to easy to find? Lower it"
"too many zombies?" Lower it
"Too many Mountain lions tearing your face off?" Lower it
"too little ammo" raise it etc


what kind of luck do you have, i always find food. and worst comes to shove. that stripper zombie always got some Meat for me. not like food poisoning is super deadly like Dysentery back then. 

and no. the spikes are fine. you can uses a old building or as OBI did, TAKE THE hightground! 
 

Hey as long as we don't start seeing lumberjacks in the desert and cowboys in the Canadian biome, I'm happy with whatever TFP conjure up.
they are getting rid of the cowboy. OOF

and now at least if you do see a Lumberjack in the desert or wasteland you could say that is someone dresses like one. rather then a Zombie that looks like he was suck in a fridge for 200 years and is in a 108 degree desert. 

 
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