From what I’ve heard, there will be no zombie kids, per decision/design so the game will be more sellable (or not be banned in some places?).
I’ve tried making the normal zeds smaller with scaling and it looks bad, like it doesn’t look right (face is too adult, they”re all wearing adult clothes) You can scale them down a little but not even teenager size. They all start looking like they’re dressed up for Halloween

. The rotted corpses/crawlers may be the only exception to this rule for scaling them down and looking ok, IMHO.
for “corpses laying around”, yeah, they are not “everywhere” (which would be cool, IMHO, as land decor, like rocks are today, but they are here and there in POIs. I would actually love to see some POi’s that are just big corpse piles, and some burn pits (one exists in a military poi with body bags... but I mean bigger. Like a corpse dump maze). Anyway, this leads to the real point of my post: I have seen in the XML files (so it can be modded) but I forget which file (spawning.xml?) a config that appears to be a setting for spawning volumes and “corpse chance”. It appears today to all be set to “0” , meaning no corpses, I guess? I have not tested it but I wonder if it were set to a higher number you would get either more “regular corpses” spawning in a POi spawn volume or (probably more likely?) some zeds would spawn in “already dead”?
maybe I’m completely wrong, just some setting I think I remember seeing in a19.4 when Going through the XML. Maybe spawning.xml? I’m not at my pc right now to check or test