PC A20 Developer Diary Discussions

Ikr...?  As a player I like the challenge of noticing the difference between hat and hair and am against this latest dumbing-down-simplification move. 


Perhaps this was intentional by design and TFP have no plans in changing it. We'll all be too busy staring at that godforsaken hat and before we know it, bam! Another death to a lumberjack. It's as if we were entranced or something.

 
what kind of luck do you have, i always find food. and worst comes to shove. that stripper zombie always got some Meat for me. not like food poisoning is super deadly like Dysentery back then. 
I believe I was quite clear, I ended up making a second save because the first one was awful. I looted 4 of those Medium Can piles and got 2 Yucca juice, 1 red tea, and 1 bottled water. Hence why i stated increasing the food and empty can value. Secondly, regarding the item rate, this is still a Survival SCAVENGING game. The entire point of a working stiff tools is for.. Working-Stiff-Tools, not flimsy-stone-tools. Plus its not like you have to fight zombies and raid a POI or anything like that, no not at all. You just walk in and take what you want LOL

This is a horrible idea.  How gamey can this possibly get?  If u cant survive the weak, small , 1st seven day horde, turn down the difficulty and then turn it up after day 7


You have missed the point entirely. I can survive the first 7 days perfectly fine. The first 7 days is the "primitive age" so i would expect "primitive" items to be buffed.

 
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