PC A20 Developer Diary Discussions

NukemDed said:
watched the latter part of the stream yesterday. is there a link anywhere here about this twitch mode? id like to learn more...
Is there a place to watch the stream post-streaming?  I checked TFP's youtube page and nothing.

 
Is there a place to watch the stream post-streaming?  I checked TFP's youtube page and nothing.


Working on it. Thanks!

https://www.twitch.tv/fubar_prime/video/962096830

I updated the first page with this link. Please note that the build that is being played is A19.5 and not A20 but the twitch integration is relevant to A20 as well. From the video, the news is that Twitch integration will go into A19.5 in April!!

 
Last edited by a moderator:
Regarding the new ambient noises added in the newest A19 update, there should be some exclusive ones for Rekt. When you approach the guy you would hear eldritch whispers in your ear saying, "Kill him..." or "Blast his head off..." or "End him... He deserves it...", and then a little minigame could play where you have to resist shooting him with your gun... ;)

 
Regarding the new ambient noises added in the newest A19 update, there should be some exclusive ones for Rekt. When you approach the guy you would hear eldritch whispers in your ear saying, "Kill him..." or "Blast his head off..." or "End him... He deserves it...", and then a little minigame could play where you have to resist shooting him with your gun... ;)
I think fart sounds would work better...

 
Regarding the new ambient noises added in the newest A19 update, there should be some exclusive ones for Rekt. When you approach the guy you would hear eldritch whispers in your ear saying, "Kill him..." or "Blast his head off..." or "End him... He deserves it...", and then a little minigame could play where you have to resist shooting him with your gun... ;)


 I don't know what other ideas you had this year, but this is the best one of them all. Definitely. 😁

 
Well anyone thinking is missing corpses like it was in A15-16? It should be more in places like miltary bases ( dead soldiers and scientist) , burned houses ( burned skeleton in bed for example) , it could added some "atmosphere" like - 3 dead zombies and dead survivor near a supply box , they could be lootable and also be a "source"  of flesh and bones. Another "atmosphere" idea - random clothes colour for zombies -  i know make model is rly hard and time is needed but  3 same type of zombie but a diffrent colurs clothes could elimate clone syndrome. Adding new types of zombie like infested bandit - zombie in scrap armor ( slow but hard like feral), Riot zombie ( you can easy make it diffrent using another color schematic for city and for prison- even more damage he can take but slow ), more civilian zombies , maybe dead hobos ( clotharmor and skull cap and ofc beard) maybe zombie children ( short like spider zombie and weaker that normal but harder to hit) - in school uniform in school, "normal" (tshirt jeans and sneakers) , feral teens( plant fiber clothes without shoes and gloves and looking like starved) . I know guns need to be balanced , meele too but it is nessesery against whom we are using. Bandits could be diffrent and interesiting enemy but is will be harder to make them properly. Ofc good mechanic is very importart but dead body on roof, eaten soldier in half in bunker or zombie teen in school is like ketchup in hot dog- ofc you don't need it but someting is missing without it

 
Well anyone thinking is missing corpses like it was in A15-16? It should be more in places like miltary bases ( dead soldiers and scientist) , burned houses ( burned skeleton in bed for example) , it could added some "atmosphere" like - 3 dead zombies and dead survivor near a supply box , they could be lootable and also be a "source"  of flesh and bones.
When was the last time you played?

Corpses as "props" are already in many POIs and can be harvested for bones and rotting flesh.

 
Robbing Zombie said:
Any news about the water overhaul? How will the water behave after the overhaul etc. I fancy digging a moat around my base and running the water in from a lake or the ocean 😁
@mm @faatal @anydev??🙃 

 
When was the last time you played?

Corpses as "props" are already in many POIs and can be harvested for bones and rotting flesh.
In earlier alpha  were more of them , ofc you can find flesh and bones on street but this is no body. And i don't count body bags as corpses. So more of them with diffrent models could be added. 

 
In earlier alpha  were more of them , ofc you can find flesh and bones on street but this is no body. And i don't count body bags as corpses. So more of them with diffrent models could be added. 
I'm not talking about body bags or flesh and bones on the road, I'm talking about "dead humans" inside POIs.

Have you ever seen one? O_o

 
Last edited by a moderator:
There are human corpses laying around various POI. Whole corpse, torsos, etc. You're just over-looking them tbh.

Example: Large bookstore (not skyscraper): one corpse inside entrance, one near the checkout, a few corpses on the roof and one in the roof safehouse. Poor man got ate by his dog.

 
You're referring to information based on the 7D2D wiki's. Rookie error right there. ;)
I mean this same model 😅

There are human corpses laying around various POI. Whole corpse, torsos, etc. You're just over-looking them tbh.

Example: Large bookstore (not skyscraper): one corpse inside entrance, one near the checkout, a few corpses on the roof and one in the roof safehouse. Poor man got ate by his dog.
well that's something new, i didn't found it before ( i mean corpses) 

 
I mean this same model 😅

well that's something new, i didn't found it before ( i mean corpses) 
Well, to be honest there are lots of new POIs in A19.4 RWG, so you'll see them the more you explore when you start a new game.

So you should be happy because they've already listened to your request!  :first:

 
Back
Top