PC A20 Developer Diary Discussions

It`s interesting how some of you jumped on a guy pointing out that this community is "toxic", assuming he is emotional etc.  proving his statement to be correct. You don`t need to use foul language to be toxic. Also implying that someone doesn`t understand sarcasm, humor, irony whatever is irrelevant when that is not what he actually meant( as I understood it) and again further proves his point.

As a hard-core 7dtd fan and years of lurking I have "learned" most of posters personalities(and snowdogs small wiener *wink*) and can honestly say that this is the best community I have seen, probably because average forum members age could be 35+ish?
So mature adult gamers here, but sometimes it`s saddening to see bunch of you guys being "toxic", could easily call it "unpleasant" or "unnecessary rude" to new members. 
Lately it has become more obvious as forum is becoming less active and some of you guys are becoming more negative, whether it`s due to worlds current situation or lack of A20 news doesn`t change the outcome.

Then again, this forum has never been very "new member-friendly" unless it`s Adam who spammed every post and became forum child. 😀 

Members of this forum is like a family, very tight one.

How many active members are here? probably less than 50, and everyone knows everyone as majority of you guys are here posting and busting each others balls for years already, so when there is a newcomer and god forbid he doesn`t share the families opinion.. well good luck to that poor soul.

You make arguments and say that some people can`t handle "bluntness", "criticism" etc., but when it`s the other way around you can`t do it either and become emotional.. go figure.

There are many of you(if not all) who actually provide legit and valid criticism with good points, but no one is perfect and sometimes your criticism is just "I don`t like this, because... ummmm... I don`t like it". (Could date this back years for every change - molds, gore blocks, digging zombies, pathing, food, leveling, lbd, farming, now upgrades)

 I guess I wrote this in hope that some of you could actually take one step back and look at the bigger picture or someone`s thought, especially if one says that we should be more friendly towards devs/members and be less "toxic", but answer to that is "Are you a mod? If not, mind your own business" like wtf, lol.

I blame rum for this post, so on a more positive and topic related note, do you guys think we will see something new and interesting in todays dev stream or will it be just them playing and showing new twitch integration?


1. I will have a think on all of this.

2. What do you mean today? There's a dev stream happening today?  :confused2:

Edit: Ahhhh, I see it now. Great. Right when my sleep schedule has made me nocturnal again.

 
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Nah thanks. I'd rather have control over repairing my base and not having the drone waste forged steel on repairing blocks that are missing 5 or 10 HP from a few grenades I had tossed down during the last horde.

Edit: Backtracking. As a feature, sure, but I probably won't use it regardless. 😛
IMO it should calculate the total damage done to each block variant, so say you have a bace made from wood, it will add up all the damages from each block into one number for it to then calculate total cost of repair. this would prevent it from blowing 1 steel on a steelblock that only took 5hp damage, and other setting could include, Fix most damage blocks first, Fix least damaged blocks first, and Equally repair all blocks.... and maybe filters for Doors,Traps,Electronics,Ect

 
It`s interesting how some of you jumped on a guy pointing out that this community is "toxic", assuming he is emotional etc.  proving his statement to be correct. You don`t need to use foul language to be toxic. Also implying that someone doesn`t understand sarcasm, humor, irony whatever is irrelevant when that is not what he actually meant( as I understood it) and again further proves his point.

As a hard-core 7dtd fan and years of lurking I have "learned" most of posters personalities(and snowdogs small wiener *wink*) and can honestly say that this is the best community I have seen, probably because average forum members age could be 35+ish?
So mature adult gamers here, but sometimes it`s saddening to see bunch of you guys being "toxic", could easily call it "unpleasant" or "unnecessary rude" to new members. 
Lately it has become more obvious as forum is becoming less active and some of you guys are becoming more negative, whether it`s due to worlds current situation or lack of A20 news doesn`t change the outcome.

Then again, this forum has never been very "new member-friendly" unless it`s Adam who spammed every post and became forum child. 😀 

Members of this forum is like a family, very tight one.

How many active members are here? probably less than 50, and everyone knows everyone as majority of you guys are here posting and busting each others balls for years already, so when there is a newcomer and god forbid he doesn`t share the families opinion.. well good luck to that poor soul.

You make arguments and say that some people can`t handle "bluntness", "criticism" etc., but when it`s the other way around you can`t do it either and become emotional.. go figure.

There are many of you(if not all) who actually provide legit and valid criticism with good points, but no one is perfect and sometimes your criticism is just "I don`t like this, because... ummmm... I don`t like it". (Could date this back years for every change - molds, gore blocks, digging zombies, pathing, food, leveling, lbd, farming, now upgrades)

 I guess I wrote this in hope that some of you could actually take one step back and look at the bigger picture or someone`s thought, especially if one says that we should be more friendly towards devs/members and be less "toxic", but answer to that is "Are you a mod? If not, mind your own business" like wtf, lol.

I blame rum for this post, so on a more positive and topic related note, do you guys think we will see something new and interesting in todays dev stream or will it be just them playing and showing new twitch integration?


Go into a room with 50 people of all types, some of them nice, some of the "normal",, some of them more of the confrontational type. Accuse them all of being toxic (which is hyperbole as true "toxic" posts would be removed by moderation) and watch what happens.

Whether true or not, they will object. And if 10 people tell you you are wrong it automatically feels like you are pressured and there is a mob forming even though it is just that many people reading the post have a different opinion and want to tell you that.

Now when asked for an example of this toxic community, point to someone who only has 2 posts(!!) in this forum and whose post is not even close to something that needs moderation, even by higher standards. This leads to more objections and more feelings of being pushed in a corner. Naturally you would feel your opinion of an unpleasant place is confirmed.

 
I think periodic self-checks are good for how we behave on the forums. I know I’ve had to make corrections over the years. My only objection to this whole conversation was that it started on the A20 dev diary. That shouldn’t have happened. 
 

As for new members, I think the onus is on them for how they choose to post the first couple of times if they want to be accepted into the community. It doesn’t have to be a gushing expression of love toward the game and can even be a critical post. The key is to not be insulting, raging, profane, and accusatory as your first impression. That’s not how you make friends in any sphere. It is almost always the case that a newcomer needs to figure out the community dynamics and adjust to that culture if they wish to become a member rather than expect the community to change to suit them. That’s just common sense— not toxicity. 

 
I think periodic self-checks are good for how we behave on the forums. I know I’ve had to make corrections over the years. My only objection to this whole conversation was that it started on the A20 dev diary. That shouldn’t have happened. 
 

As for new members, I think the onus is on them for how they choose to post the first couple of times if they want to be accepted into the community. It doesn’t have to be a gushing expression of love toward the game and can even be a critical post. The key is to not be insulting, raging, profane, and accusatory as your first impression. That’s not how you make friends in any sphere. It is almost always the case that a newcomer needs to figure out the community dynamics and adjust to that culture if they wish to become a member rather than expect the community to change to suit them. That’s just common sense— not toxicity. 


So in short, basic tribalism. :)  

 
Well wrote piece v3tro. We all have things in the game we like, don't like, want to see, & want to see go, etc. 

Sometimes it is hard to see the way people do post on here, especially towards new members, however I've seen it between more veteran posters as well. 

This has to be because it's taking so long to get A20 to us....we're @%$#ed off, frustrated, anxious.....so yes...looking at you Fun Pimps....this is your fault!!!!!!!! <<<Obviously kidding here....or am I 🤔😔😜

 
In my experience, this isn't true for every community. There are cool, chill places to hang out online -- even places with thousands of active users. They aren't common, but they certainly exist.

The emoji itself is neutral. The use of it, when you went back to every post I made and reacted to each one at once, was petty. I got notifs for each one due to default forum settings.

You also did not respond to my argument. Like I said, you might not call it toxic, that's fine. But the way that you, now, are acting is needlessly antagonistic.
Sigh, get over yourself. We live in the days of people looking for ways to be offended.

 
IMO it should calculate the total damage done to each block variant, so say you have a bace made from wood, it will add up all the damages from each block into one number for it to then calculate total cost of repair. this would prevent it from blowing 1 steel on a steelblock that only took 5hp damage, and other setting could include, Fix most damage blocks first, Fix least damaged blocks first, and Equally repair all blocks.... and maybe filters for Doors,Traps,Electronics,Ect


Seems like a lot of programming/UI/AI/animation work.  Plus, non-intellect builds want to repair their bases, too.  They’ve already said they don’t want the drone to be so handy that everyone uses one.

If a less tedious way to repair is desired, my solution would be to port the paintbrush’s ability to touch multiple blocks per click to the repair tools.

 
A repair drone that would buzz around and fix blocks within a smallish radius would be cool though, with a recharging station that would be a target of zombies, etc. 😃  Would force you to have multiple of them for any decent sized base, but at the same time, that's all they did, repair.  Anyway, I get this isn't something that's gonna happen.  The topic just made me think it sounded cool. 😃

 
They’ve already said they don’t want the drone to be so handy that everyone uses one.


I wish they'd elaborate more on this, as they haven't really explained how they are going to make the drone appeal to Int builds and not just be a staple in every build. If you can just throw the drone down like a junk turret, there's zero chance that every single build isn't going to carry one just for the storage capacity alone.

Clear PoI --> Throw down drone and load it with your crap --> Carry 2x more stuff than usual and head back to the base

The original plan mentioned was that junk drone would take a turret spot . . . which would be awful for int builds, so I'm hoping they have been theory crafting some kind of way for the drone to be improved by your intellect perks so at the very least it's better than someone with 0 int using one. If it competes for a turret spot it's going to be . . . ouch

 
I wish they'd elaborate more on this, as they haven't really explained how they are going to make the drone appeal to Int builds and not just be a staple in every build. If you can just throw the drone down like a junk turret, there's zero chance that every single build isn't going to carry one just for the storage capacity alone.

Clear PoI --> Throw down drone and load it with your crap --> Carry 2x more stuff than usual and head back to the base

The original plan mentioned was that junk drone would take a turret spot . . . which would be awful for int builds, so I'm hoping they have been theory crafting some kind of way for the drone to be improved by your intellect perks so at the very least it's better than someone with 0 int using one. If it competes for a turret spot it's going to be . . . ouch
Possibly the drone priority is lower than the other turrets. If the player drops down a turret the drone vanishes/powers down. Collect the turret again and the drone is back. This way the INT player could operate all his allowed turrets and still use the drone, i.e. it would not be awful for INT builds

 
Roland's reaction when he wakes up and sees people talking in the main thread

tw0hl0fgdp441.png


Possibly the drone priority is lower than the other turrets. If the player drops down a turret the drone vanishes/powers down. Collect the turret again and the drone is back. This way the INT player could operate all his allowed turrets and still use the drone, i.e. it would not be awful for INT builds


That would just give Int builds the same drone everyone else gets, when the drone is supposed to be the T3 Int item. It would be like if a shotgun build could use an m60 exactly as effectively as a fort build could and do the same damage etc. It'd be nice if they would elaborate on what makes the Drone actually match the other T3 weapons and what makes it unique for people with the full set of junk turret related skills compared to a level 1 character who was handed one by another player

 
meganoth said:
@madmole

One word: repair .... NO, two words: repair drone !!!!

How about a late game mod to the drone so it automatically repairs any damaged block in your vicinity with the speed of a nail gun if you have the mats. While you can repair destroyed blocks or help the drone. IMHO not overpowered, you still need to visit every corner of your base and repair substantial damage made by demos etc.
Have to agree!  id like this!!!

 
That would just give Int builds the same drone everyone else gets, when the drone is supposed to be the T3 Int item. It would be like if a shotgun build could use an m60 exactly as effectively as a fort build could and do the same damage etc. It'd be nice if they would elaborate on what makes the Drone actually match the other T3 weapons and what makes it unique for people with the full set of junk turret related skills compared to a level 1 character who was handed one by another player


I just gave a possible answer to one half of your complaint, the drone being useless for the INT player. I consider it the more important question. If I play INT I don't care what a strength player could do, I care what I can do as INT player.

There surely will be some perk bonus affecting the drone. But I don't know what it will be.

PS: Did you know that the INT player can use the M60? When the M60 is supposed to be the T3 weapon of the Fortitude player. 😉

 
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