Please tell us how you will abuse it. Do you want to save the 3 perk points for attribute level 10? That is nice but to stay at that level you have to follow your charismatic leader around all day. Most players would not want to do that and pay the points instead.
At the time it would be most beneficial (right at the start of a nw game to get a forge right away for example) you don't have the attribute bonus anyway
Sure.
If you are playing with just 1 other person it is pretty strong. If you are playing with a number of other players it is OP.
From what I remember, the range is actually pretty huge, like if you are clearing a 1 house and your friend is clearing the one across the street, they are in range. That part is fine.
First rank, 20 health and 20 stamina... pretty strong early game for however many friends you have. This part is fine though.
Second rank, 20% block and 20% melee damage... pretty strong as well, especially when mining or the team is rocking sledges. This part is fine though.
Third rank, Nearby allies 10% less damage from all sources, take half damage from bleeding and stop bleeding twice as fast... Depending on how the damage reduction stacks, the 10% could break the game. I could see an immortal team of sledge users abusing this, heh. Might need tweaking.
Rank 4, allies get +1 to ALL ATTRIBUTES when near you... lolwut... if you play with any kind of a large group, this is probably stupid strong.
Lets say you only want to max out 2 main attributes, and that is all you care about... not only are you getting 6 levels worth of skill points, but for any you are wearing +1 gear for, you are also bypassing rank 9, as well as 10, getting another perk point.
If your team has a 3 or 4 attribute build they are going for, everyone but you is going to get there 9 to 14 levels faster than they would otherwise.
Most attributes have something useful you can get with extra points. Intel for double turrets and bandage healing. Fortitude for damage reduction. etc...
Probably too strong. You can get your team too many levels ahead on attributes and possibly break damage reduction with the 10%
While playing solo it is completely useless atm heh... If it actually worked on turrets or something it would be cool though.
I have said before, I would probably dump the attribute bonuses, and make the last rank something like better barter or daring adventurer. Something to where it is still potentially useful for solo, or when not with a team.