PC A20 Developer Diary Discussions

If they are made smoother, they might become slippery when attacking. Or they might embed their conversation with subtle and cunning insinuations to achieve their goal.

Can't wait for a "smooth talking rabbit".


You kid, but oh geeze. Their movement is just atrocious in my opinion. But, I guess it's more because I play on a multiplayer-server. I'm sure in single-player their movement is at least better.

 
Khalagar said:
it's kind of sad when you have to back up and do it 20 times to actually kill them lol


What are you talking about? That's the best part. ;)  Seeing Arlene at the end of the road, turning your vehicle to face her and going full steam ahead to run her over, then rolling back and forth a good two dozen times to make sure she's dead. 😜

 
Are you "clearing" the trash by walking through it or something? What you describe has not been my experience. When I am crouched and I destroy a trash pile it does not attract anything. If I walk through it then I get what you are describing.


I said anything other than clearing those piles, sorry if I wasn't clear on that. And to be totally honest it isn't "Everything else", but it seems to be a lot of other actions. And the "5 block radius" was bit of an exaggeration.

But the fact that Z's can hear you thru walls (or underground for that matter) at 100 ft. range has always been one of my pet peeves. I was just feeling a little snarky that day

 
The game seems to have a lot of strange failure modes. I never have observed this in my MP games. Do you use mods? If not you might create a bug report
it does not work in reverse. she does not get a stealth meter jump if I cut down trees. and we are in party. so if you don't wish to take my word for it, host a coop game on steam, join a party, both people crouch and look at the stealth meter. 1 person chop down a baby pine to test. then the other. I dont have any mods that affect stealth in any ways.

 
Please for the love of all that is holy hotfix the chicken quest! Here's the code you need.

Code:
<requirement type="Holding" id="meleeToolRepairT3Nailgun" phase="1"/>
Please?

I am actually hoping they just fix the trees in stealth. in a party with my wife, I am in the attic, she is 2 km away, she chops down a baby pine tree, and my stealth meter goes to 100? that is just wrong
  

Knee jerk first suspicion is the game is having any player generated noise emit from all players in the group or maybe from the game host (I've run into similar, not just with trees either, and I usually host our games).

Has she experienced the reverse, a noise generated by you causing a observability spike for her?
@wolfbain5I think hiemfire may be on the right track. Maybe you could test that based on who is host, and whether other actions effect stealth. It would be helpful to the Dev's if you made a proper bug report on the topic.

 
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It states on the front page that the outfit system is still a WIP and will not be shipping in A20. Apologies for asking a stupid question, but does this mean that the outfit system will be an A21 feature?

 
Jost Amman said:
That's a bummer... visual changes to the vehicle when you add mods are not only for aesthetics, they also give to us (players) a sense of progression and attainment IMO.

I understand it's a LOT of work, so I won't complain, I'm just saying it should be added in the future since it's not only nice to have but also good for better immersion.
We should get the ability to capture and tame wild vehicles too. And train them to higher levels. I believe that gives us players a sense of progression and attainment too. Also it would be cool to have npc leaders in each town  that  give us medals when defeated.

 
Blake_ said:
I have a couple of questions:

1. What is the "Super Charger" mod and what does it do exactly? 

2. Is there any mod planned to make climbing moderate hills/ slopes easier ?
seeing as a supercharger increases power i guess you second question is answered by your first...  expect fuel consumption to increase with a supercharger....

 
Gamida said:
Could you expand on the expanded seat. For instance does that mean we can finally take a passenger on the motorcycle and pop a couple more people in back of the 4x4? Will it also affect the minibike? Bicycle I can see staying as single seater...


Would be great if we could have a max of 8 people fit on a single bicycle... 😜

 
MechanicalLens said:
How about a spikes mod for increased damage against entities? :)

So how will the mod design work exactly? Will there be a progression system where the minibike can hold more mod(s) than a bike, a motorcycle more than the minibike, and so on?
the Minibike should look like a Bike but. Has a Motor 

And spikes would be cool. 

some more offensive parts of vehicles would be nice.

Spike: Easy deal bleed and Deal damage
Wedge: knocks enemies and other Vehicles Away and adds armor. 

Motor Blades: Want to make a Super lawn mower but for zombies?  Sure, uses more fuel and power.  

 
What we need is a tank. 😛
tanks are for babies

A Bus is what we need!
2362122_preview.png


Also allow a sleeping bay for us Nomads

 
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