roughgalaxy
New member
Fresh couple of thoughts after watching some youtube vids and playing. I'd like to preface all my questions and suggestions with this: 7dtd is TFP's baby, I wish only to offer ideas that may strike inspiration within the team.
Pathing:

Pathing:
- We've all had experiences with zombies trying to run at you, but they seem to only be able to functionally move in north, south, east, and west directions smoothly. When moving outside of the cardinal directions they seems to zigzag unrealistically. Is path smoothing a priority for alpha, beta, later, or not at all?
- Let's get real, we LOVE loot. I have seen some issues with horde night loot bags having abysmal contents (not nearly worth the effort and cost that goes into building the horde base to fight them off), and I was wondering if there was going to be some time spent on the loot bag loot table. I'm not saying every bag should have a T6 auto shotty in it, but at the same time, going through a horde night and getting 4 pieces of cloth and some blunderbuss ammo feels a bit underwhelming. Good loot, in my opinion, encourages people to fight the horde, instead of using cheese bases. Some solutions could be, as I said earlier, adjusting the loot table for dropped loot bags over all; decreasing drop rate but increasing loot quality; Boosting drop bag quality for bags dropped during the horde; A special air drop the day following the horde with extra supplies.
- A white board/chalkboard where we could leave notes to ourselves/teammates in game for what we plan on doing I think would be a well received addition. Base builders and looters could use this equally. Leaving a grocery list of stuff needed for the base, or a plan for the next day. A small thing, but I think it could be really valuable.
- A search function in our inventories. I'm sure we've all lost that critical item in a sea of other items. Being able to search for the one thing we need in our storage spaces would be really helpful.
- Recipe plan. You see these in a lot of games these days. Basically, kinda like the starter quests, you select a recipe you want to create, and it puts all the materials on the side of your screen, as an easy to see reminder of what you need to grab. This leans into the previous point of the search function, however, there could be a button somewhere that just grabs items for the recipe from the container you're looking in (a handy option, but hardly needed if we have the plan).
