PC A20 Developer Diary Discussions

I would love an option to have it turned off, so the trader only has what they have and once that's depleted it forces you to go to the next trader.
at that point might as well just not use traders..  their initial stock is a drop in the bucket of stuff you need.    Ive tried this, it makes it, interesting.

 
MechanicalLens said:
Are there plans to add a trader restock slider in A20? I would personally set it to every 7 days myself instead of the standard 3.
You may be interested in this mod in the meantime... I stumbled on it yesterday while searching for an alternative HUD.




 
You are a saint @Jost Amman :)

So I thought that in A19 the 4x4 truck was supposed to be equal speed to the motorcycle. Capp00 did some testing and as it turns out it's actually faster than the motorcycle. Will this be balanced in A20?

 
You are a saint @Jost Amman :)

So I thought that in A19 the 4x4 truck was supposed to be equal speed to the motorcycle. Capp00 did some testing and as it turns out it's actually faster than the motorcycle. Will this be balanced in A20?


Just curious, just because its faster why is that not balanced?  Its a higher tier in INT to build it (and more expensive to build i think?).   Shouldn't that mean its better?

 
Then the bicycle should be the fastest since it has no storage ;) .   I know, I know --- I'm am a pain -- my wife tells me that all the time.


Agreed, we should be flying on that thing. ;)

Elliots-Kids-and-ET-Xfinity.gif


 
If anything, I'd make it slower than the motorcycle to compensate for the much larger inventory size.
I would be fine with the 4x4 being slower if it handled the off-roading better than the motorcycle.  To me, that would be a good balance.  Motorcycle - Fastest on roads, doesn't handle rough terrain very well, medium size storage (compared to Minibike).  4x4 - Slower than the motorcycle on roads but better off-roading capabilities, larger storage space

 
@Jost Amman Is there a tutorial anywhere on how I can download the trader m*d?
I'm sorry, i don't know, as I said I just stumbled on it while searching... aren't there instructions on the mod's page?

Edit: yeah, I see there are no instructions at all... I'd suggest you ask a question there directly to the mod author.

 
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And success. :D  Restock: day 8.

(Not a fan of the forum's new restrictions on uploading images based on file size... The best I could do for evidence was 128x120. 😕 Nevermind then.)

Also if Rekt says one more foul mouthed thing to me I'm going to reset his inventory restock intervals down to "0" because nobody likes him. 😠 😜 

 
Jost Amman said:
Hi @madmole, sorry to bother you for this, but there's people on Steam claiming you don't give a @%$# about building.

https://steamcommunity.com/app/251570/discussions/0/3109142236158743680/?tscn=1613061701#c3111394481601281631

I told 'em it's ridiculous and that you're actually into building. In fact you both build cool BM bases and very nice "weekday" bases that you showcase here.

This guy is pointing to one of your comments some time ago, here:



I told him that he's reading to much into it and that comment was mainly about performance. Can you please clear this out once and for all?

Do you support building, crafting, etc... or do you just want to convert 7D2D to a "dumb FPS"?
Wouldn't matter. Madmole already clarified his position on this "once and for all" but people always go dig up whatever quote they want to use to stir things up. He could answer you right now and in six months some other guys will bring it all up again and go back to the original quote ignoring what Madmole answers you here and now. On the internet, with trolls at their keyboards, there is no such thing as "once and for all".

 
It also obvious that the poster that Josh is referring to found a post that somewhat supports his position but didn't put in context or even look further in the thread.  If he is basing his argument on that one post about what MadMole wants the game to be, proving any other evidence the poster will just fall back to "Oh MM changed his mind after an outcry from players".   He also claims that his evidence is a "deleted post" but doesn't have anything to show for it.  You can't disprove a negative so spending any time to do it is a waste of time with those people.

If you read the original posts and follow the actual thread where MM spoke on this, you see that MM was talking about the issues they were having with performance by going with a total destructible environment (down to bedrock).  I actually clicked the link and read the diary from where the poster got his "evidence" and after reading through it I found this from MadMole

Copied and Pasted post of MadMole - Alpha 18 Diary, Posted on 9/19/2019 in response to Laz Man:

"Tower defense, crafting, looting and questing are the bread and butter to this game. Digging is not a core pillar and mining could easily be done without it as well. You could still use foundation blocks to level out a nice place to live or even flatten vertices of static terrain some and have 95% of the game, without 95% of the trouble.

Anyhow we might add it as an option at some point, and use telemetry to see how many people run that version and base our decisions on facts not emotional responses.

IMO a year after its release, 80% would be playing static terrain version because of better visuals, better FPS and they don't give a crap about mining. We could still plop down "earth blocks" to fill in spots etc and make trenches your just building it up instead of digging down its the same net base, just elevated higher. There could be craters from nukes you fill in and have a "basement" or "bunker".

Again we might not even bother we've solved everything except water already. A18 uses UNity's static terrain in the distance, with just voxels where you are in loaded chunks. So there aren't as much gains to make now as there would have been some years ago."

 
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