PC A20 Developer Diary Discussions

Hey guys, as this is the only real active place here... anybody able to tell me where I can craft the things I have marked with red arrows?! Or can't they be crafted maybe? Thanks.

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Roland said:
The burnt zombie is in and super creepy. Scary enough looking and behaving to be a higher tier zombie like maybe the soldier but it is just as weak as the old model. I wouldn’t be opposed to them beefing it up a bit. Almost reminds me of the skinless terminator so you kind of expect it to be a beast but then it turns out to be wimpy. 


Roland said:
Awesome! I still think the basic version could be on par with the soldier zombies as far as toughness goes instead of like the other basic zombies. Then the ferals would be that much more badass.


It would make (ahem) common sense that the burning zombies could only drop a few non-flammable items, like scrap iron and empty jars.  Since that's not happening (in vanilla), what would make the next most sense is for them not to drop loot bags at all.  In which case, the risk vs. reward balance would suggest they shouldn't be very tough.

 
Yomado said:
Cant wait for the quests changes to come live. I accepted tier 5s as the unlock and I hate not being able to do some of the tier 3 quest locations as they have some pretty nice rewards for the time ratio like books. tier 4s and 5s do not have a large amount of book spawns but 3s and 2s do.


 
Jost Amman said:
Thanks, that's great news... I guess it's very likely we'll see the drone in action in A20 then!  :photo:

Dismemberment improvements? CooCooCoool!  :whoo:

If ya'll keep working like this you could even add something like the finish kill-moves from Skyrim to combat.  :smokin:
Honestly, I don't fully enjoy those finish kill-moves in Skyrim and deep down I don't tolerate them very well even if they are cool. The reason being that they take away the full control of the player over his avatar even if it's for a short while even if they make nice moves unthinkable for the basic handling of a 1st person game.

So in the end I prefer any improvement over the animations and first person "feeling" with different kinds of feedback like dismemberment and the like, but I would hate to have my keyboard blocked in a game in which every second matters.

 
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Honestly, I don't fully enjoy those finish kill-moves in Skyrim and deep down I don't tolerate them very well even if they are cool. The reason being that they take away the full control of the player over his avatar even if it's for a short while even if they make nice moves unthinkable for the basic handling of a 1st person game.

So in the end I prefer any improvement over the animations and first person "feeling" with different kinds of feedback like dismemberment and the like, but I would hate to have my keyboard blocked in a game in which every second matters.
I understand your worry, but while the FKM is playing time slows down to a crawl and it actually takes almost the same time as the regular manual hit & kill.

The real problem is, IMO, that implementing such elaborate moves with at least two actors involved would be a huge time sink for the devs.

So, take my comment for what it was... just daydreaming.  :sleep:

 
I understand your worry, but while the JIGGLING TIDDIES are playing time slows down to a crawl and it actually takes almost the same time as the regular manual JIGGLING TIDDIES.

The real problem is, IMO, that implementing such elaborate moves with at least two actors involved would be a huge time sink for the devs.

So, take my comment for what it was... just daydreaming.  :sleep:
I appreciate it. Also, fixed that for you.

 
I understand your worry, but while the FKM is playing time slows down to a crawl and it actually takes almost the same time as the regular manual hit & kill.

The real problem is, IMO, that implementing such elaborate moves with at least two actors involved would be a huge time sink for the devs.

So, take my comment for what it was... just daydreaming.  :sleep:
They did talk about special finishing moves in their kickstarter trailer, IIRC. 

 
They played valheim, saw what unity could do and are redoing their roadmap.

Kidding.  My guppy memory says they did at one point set players on fire, and I see the buff commented out... That coming back?
Not sure why this one got moved; the question is germane to the conversation. 

 
MechanicalLens said:
Are there plans to add a trader restock slider in A20? I would personally set it to every 7 days myself instead of the standard 3.


I would love an option to have it turned off, so the trader only has what they have and once that's depleted it forces you to go to the next trader.

 
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