PC A20 Developer Diary Discussions

Well then, hopefully the differing gamestages within certain biomes isn't so great that it cuts down on this stage of the game, or any stage for that matter. The game has been unbalanced for too long and we are finally entering a balanced, linear, orderly state. I trust that TFP won't butcher that experience.
I don’t hope for that. I hope that the risk matches the reward and that if someone wants to skip the primitive stage they can as long as they take the risks to do so. Going to a radiated POI in the wasteland BETTER  have a significantly better reward. If not, then what’s the use of having a variety of locations with different game stages if they are going to be all largely the same just to protect linear progression?  
 

Quite a few people are putting up with the current primitive game only because of the promise of a better design to come that will ease the linearity of it. I don’t think very many are cheering for a rigid linear progression model. 

 
Main thing I hope for the pipe weapons that devs have been suspiciously silent on, is a stone age Junk Turret type weapon. They have confirmed a pipe baton, but that's not a good solution as that's only for a melee weapon.

I still like my idea of a Blowpipe weapon, as a ranged early game int option! Could use junk turret ammo and scale somehow with Junk turret perk points

 
Could all painting be made equal? As of now many paint options consume a few if not several buckets of paint, while others only take one bucket. It's not the inconsistency itself that bothers me, it's just the simple experience of going from one paint texture to another and suddenly this new texture eats up 3x (or more) as much paint as the previous selection.

 
Main thing I hope for the pipe weapons that devs have been suspiciously silent on, is a stone age Junk Turret type weapon. They have confirmed a pipe baton, but that's not a good solution as that's only for a melee weapon.

I still like my idea of a Blowpipe weapon, as a ranged early game int option! Could use junk turret ammo and scale somehow with Junk turret perk points
A possible stone age turret could be a rotating knife on a stand. Looks simple, is simple (just a motor with a sharp object on top), and is an obvious downgrade to the pusher.

It would act like a transportable spike trap, doing a little damage and just slowing down the zombie a bit

 
i just hope the animations for the new pipe guns arent janky like most animations, other then that this should be a good update

 
Merry Christmas guys! Hope you enjoy time with your families if you are with them. Cheers to a better year coming forth!

 
Merry Christmas. 

I haven't been keeping up with 7Days lately but I was filled with holiday cheer when I came here on a whim and saw the to do list for A20.

I got my money's worth of enjoyment out of the game years ago but one of my biggest gripes from the start has been the lack of reward progression to go along with the more dangerous areas of the game.  Its great to hear the more dangerous biomes will be getting some attention.  Are the cities included in that or has it already been done?

See you all for some zombie slaying when A20 releases. 

 
Guppycur said:
You once told this story about bandits riding up in their gun-mounted jeep harassing player bases... I know that was an idea in your head, but how close to reality is that?


Bandits in a fight, I'd like to see that, especially if they were the nerdy types. What are they gonna do, throw their A levels at us?

 
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