Respectfully, the error is indeed with your modlet. You are calling an item that no longer exists in game, "medicalBloodDrawKit". Deleting that line from the config removes the warning message.I checked and the modlet is working as expected. The modlet doesn't actually address the items by name, with few exceptions, and the Blood Bag is not one of those. This most likely means that a previously loaded mod didn't load correctly. Once a mod goes wrong all of the rest of them after it go wrong as well. Check your logs for earlier errors, and fix those.
Respectfully, the error is indeed with your modlet. You are calling an item that no longer exists in game, "medicalBloodDrawKit". Deleting that line from the config removes the warning message.
At the end of the day, it's merely a warning message and in no way interferes with the function of this or any subsequently loaded mod (in my experience so far).
Thank you for your work!
Is anyone else able to get Terrain-Based Movement Speed Mod working on a dedicated server?
I tried using the default file which uses property name="MovementFactor" as well as changing that to name="movement_factor" as described in materials.xml with no luck.
I confirmed the mod is loading on my dedicated server log file.
2021-12-18T15:17:47 1.122 INF [MODS] Start loading
2021-12-18T15:17:47 1.128 INF [MODS] Trying to load from folder: Terrain Based Movement Speed
2021-12-18T15:17:47 1.141 INF [MODS] Loaded Mod: Terrain Based Movemeent Speed (1.0.0)
2021-12-18T15:17:47 1.141 INF [MODS] Initializing mod code
2021-12-18T15:17:47 1.141 INF [MODS] Loading done
I'm using F3 key to identify max speed in game, no difference then before mod use.
There's few item like the casino coins when the stack size is higher than 30k , it causes errors , because there's a limit for it
Unfortunately, I have confirmed that it is not working on dedicated servers. Not sure how to fix this at the moment.Altered33 said:Is anyone else able to get Terrain-Based Movement Speed Mod working on a dedicated server?
I tried using the default file which uses property name="MovementFactor" as well as changing that to name="movement_factor" as described in materials.xml with no luck.
I confirmed the mod is loading on my dedicated server log file.
2021-12-18T15:17:47 1.122 INF [MODS] Start loading
2021-12-18T15:17:47 1.128 INF [MODS] Trying to load from folder: Terrain Based Movement Speed
2021-12-18T15:17:47 1.141 INF [MODS] Loaded Mod: Terrain Based Movemeent Speed (1.0.0)
2021-12-18T15:17:47 1.141 INF [MODS] Initializing mod code
2021-12-18T15:17:47 1.141 INF [MODS] Loading done
I'm using F3 key to identify max speed in game, no difference then before mod use.
Please take down the 50k and 65k stack mods, the maximum limit for stacks is 30k in game, people are using this mod with my mods and telling me things are broken.
Hello today I installed the 65K Stacks Mod. He went wonderfully to play solo.
Now we have dragged it to our server and it just doesn't work there. Does anyone know why that is?
Yeah it might be server related. But as far as I've been told the max stack is still 50k now.What mods is it having problems with? I am happy to make adjustments/help troubleshoot, but they added the 65535, item stack counts in 232-233, and in single player testing it seems to work fine. So perhaps something else is going on? Or perhaps it is a dedicated server problem?
View attachment 22233
Is this a dedicated server? I found a different mod isn't working on those right now either on dedicated servers. Perhaps they didn't update the datatype for the dedicated server yet? I'll mess around with it and see what I can figure out.
I am not sure what to do with the server limits. I have never messed with those, but it seems I may have to look into it.Yeah it might be server related. But as far as I've been told the max stack is still 50k now.
Roger that, I will look into that.Please I want
Infinite Ammo and Durability
Awesome I will check it out probably and upload as a new download, hopefully next week, I have come under the weather a bit, so when I am more in my right mind.Hey I added the missing ammo types to the ammo mod and fixed the arrow/bolt recipes(The 50 and 250 were stone not iron but giving iron rewards).
LINK
Was hoping you can update your file with this.
Cheers
-Werr
Great! There is an issue with one of the 44 ammo types that I haven't fixed yet but everything else seems to be working fine.Awesome I will check it out probably and upload as a new download, hopefully next week, I have come under the weather a bit, so when I am more in my right mind.