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A19e Nitrogen - UNSTABLE

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Is anyone able to point me in the right direction for some basic info on how to update to experimental builds (ie the new a19b157)? I'm sure this thread has better things to discuss than my noob server problems :)  I have googled a lot and there is some solid information for getting the servers up and running. But not much when it comes to updating to builds. For example, are you always required to delete the entire app and game files (sounds like overkill for a new build). I'm assuming the process changes when updating from builds to a full alpha release, right? Anyway, thanks for any info, hopefully I can pass on some of my knowledge once I figure it all out.

 
The generation will take a lot of ram, as the game uses several full size images to define the world.

Turning off the preview map generation will save some ram. (there is a tool to generate previews afterwards)

Also: close NitroGen when playing the game, to release the system memory.

 
Here is what I believe is my final edit for the prefab list until the new CompoPack comes out for A19. The last one had a few issues I discovered after playing, and this corrects those.

This prefab list merges the new A19 prefabs, CompoPack43, and also removes all erroring POIs from CompoPack43 that don't work in A19.
 

I've generated this in debug mode and normal, and it loads fine on both Single player and Multiplayer, and I've double checked the generated worlds prefab list to assure new POIs are generated.

Have added comments to the file for what the new prefabs are and which ones were disabled.

Link: https://pastebin.com/AhnV11xu

Instructions:
Drop this in the resources directory of Nitro and select "Custom List"

Also, I was generating a batch of 8k maps for our community server, so if anyone is looking for quick worlds, just download and go. Single/MP compatible.

https://s3.us-east-1.amazonaws.com/cdn.craincraft.com/NitroA19CP43-1.zip
https://s3.us-east-1.amazonaws.com/cdn.craincraft.com/NitroA19CP43-2.zip
https://s3.us-east-1.amazonaws.com/cdn.craincraft.com/NitroA19CP43-3.zip
https://s3.us-east-1.amazonaws.com/cdn.craincraft.com/NitroA19CP43-4.zip
https://s3.us-east-1.amazonaws.com/cdn.craincraft.com/NitroA19CP43-5.zip

View attachment yourownlist.txt

 
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Those errors are for POIs that are already commented out in my pefab list; I double-checked. Unless (a) you didn't use the custom list option in Nitrogen, or (b) there was some sort of unexpected error.

The only oddity I seem to be experiencing now is that the initial quest to find a trader ... all my Nitrogen maps say "NO TRADER" for that initial quest

... but, there is still a HUD quest marker for the quest, and the quest completes ... so it works. *shrug* I dunno.

 
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Those errors are for POIs that are already commented out in my pefab list; I double-checked. Unless (a) you didn't use the custom list option in Nitrogen, or (b) there was some sort of unexpected error.


thanks for taking the time to reply.  I tried again with the same issues so I reinstalled Nitrogen for kicks and it worked as intended.  =/  something must have been overwritten at some point I dunno.

I don't think this is related but I still get a lot of  these red errors flying around the map:

"onMetalDesk02Open should be a parent but is not (1)".

"onMetalDesk01Open should be a parent but is not (1)".

I was playing on Navez and saw that error there too so I think this is something likely vanilla.  Just curious is you had seen that in your testing. or know what is wrong there.

 
sorry As I am poor at English, it becomes the funny words
compopack xvanilla_settlement_trader_0x As I do not give a response in the quest of the new method

Therefore these

xvanilla_settlement_trader_04 → trader_bob
xvanilla_settlement_trader_02 → trader_joel
xvanilla_settlement_trader_03  →  trader_jen
xvanilla_settlement_trader_01  →  trader_rekt
xvanilla_settlement_trader_05  →  trader_hugh

it to transfer it
 

 
I create a map using NitroGen and using Compo pack, corrected for A19. Some POIs load correctly at first, then glitch out. Is there a fix to this? Pics attached to show what im experiencing.

before.png

after.jpg

 
HI Damocles 

On  my video I got a comment asking the following and I was wondering if you could help.


DragonFly3 days ago


I created a NitroGen map a week ago. Looks great with the new Alpha19 but the Trader POI's have not spawned in. Any advice? My version is v0474. Cheers
 
I suspect old vs new Alpha clashing.
 
I create a map using NitroGen and using Compo pack, corrected for A19. Some POIs load correctly at first, then glitch out. Is there a fix to this? Pics attached to show what im experiencing.

View attachment 11751

View attachment 11752
Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).

Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.

We dont have that problem on worlds generated by the game itself.

 
Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).

Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.

We dont have that problem on worlds generated by the game itself.
I'm having the same issues on a single player world with only vanilla prefabs.

 
Im not using compopack yet, and i am having the same problem with those blocks when playing with my borther on multiplayer (im the host).

Some prefabs (all vanilla) have those "black granite" blocks instead windows, the trash cans are green blocks. My brother see everything fine, just me have the problems.

We dont have that problem on worlds generated by the game itself.


My wife and myself have seen similar issues, both on single play and in multiplayer.  Both without using Nitrogen.

Usually an exit of the game and coming back in clears it up.

Others have reported this in the A19 dev blog as well.

 
Greetings,

I'm playing A19 EXP right now, and for the first time I have directly compared the vanilla RWG with NitroGen maps. (Before, I just played NitroGen maps right away. :P)

Now, what I have noticed is NitroGen does a very good job at creating the wilderness and landscape look, but somehow seems to fall short creating towns and cities. Towns and cities look way more natural with the vanilla RWG, though I can't really put my finger on it why that is.

It might be due to the road or grid generation in NitroGen. Cities / towns somehow look much better integrated into the landscape with the vanilla RWG.

Is there a way to mimic this in NitroGen when generating a map somehow? Certain settings to look out for?

I tried the various city grid and road settings, but the results are always the same: Cities / towns keep their 'unnatural' look, while the landscape / wilderness looks great.

 
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